Lynda.com - iOS Game Development with Sprite Kit

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Added on March 27, 2014 by arslan_aliin Other > Tutorials
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Lynda.com - iOS Game Development with Sprite Kit (Size: 652.75 MB)
 00_02-Prereq.mp423.18 MB
 00_01-welcome.mp411.99 MB
 01_05-Sprite.mp445.67 MB
 01_03-Deconstruct.mp433.87 MB
 01_01-Learning.mp424.92 MB
 01_04-Construct.mp44.42 MB
 01_02-What_is_Scene.mp43.76 MB
 02_04-Physics.mp431.04 MB
 02_05-Physics_Bodies.mp419.31 MB
 02_09-Friction.mp414.36 MB
 02_03-Position.mp49.13 MB
 02_06-Gravity.mp48.09 MB
 02_08-Forces.mp47.43 MB
 02_02-Setup.mp47.16 MB
 02_07-Vectors.mp44.9 MB
 02_01-Intro.mp42.04 MB
 03_01-AddPlayer.mp417.3 MB
 03_02-Player_control.mp415.15 MB
 03_03-Bricks.mp47.95 MB
 03_04-HideStatus.mp43.99 MB
 04_07-Detecting.mp418.72 MB
 04_02-Bitmasks.mp414.51 MB
 04_06-Reacting.mp412.36 MB
 04_03-Categories.mp48.73 MB
 04_05-MakeBitmask.mp48.64 MB
 04_04-Assigning.mp46.83 MB
 04_01-Contacts.mp45.92 MB
 05_02-Boundary.mp423.86 MB
 05_03-AddScene.mp419.8 MB
 05_05-Restarting.mp416.91 MB
 05_01-Sound.mp410.11 MB
 05_04-Transition.mp48.02 MB
 06_02-AddEmitter.mp437.37 MB
 06_03-ChildEmitters.mp428.38 MB
 06_01-Particle.mp422.27 MB
 07_04-Sequence.mp417.25 MB
 07_03-Reverse.mp416.41 MB
 07_02-CreateAct.mp415.52 MB
 07_01-IntroActions.mp43.54 MB
 08_01-Landscape.mp418.81 MB
 08_04-Animate.mp417.26 MB
 08_03-Atlas.mp411.06 MB
 08_02-Rendering.mp45.23 MB
 09_01-Goodbye.mp41.72 MB
 Ex_Files_iOS_Game_Dev_Sprite_Kit.zip7.85 MB
 read me.txt328 bytes

Description

Games have always been a big deal on iOS, but up to now you needed to use an external framework or library—like Cocos2D—or write your own painstaking game engine code. Now, with iOS 7, Apple has added Sprite Kit, their first-ever game engine, which is officially built into the SDK. Sprite Kit is for creating 2D games, including features for animation, particle systems, and a full physics engine.

Here, Simon Allardice shows how to create your own 2D game: building levels (aka scenes) with artwork, animation, and audio. He first explores the core concepts and vocabulary of Sprite Kit and then, by recreating examples of classic 2D games, shows how to create independent game objects with their own animations and behavior, implement collision detection, and work with physics and the powerful particle system.

Note: This course concentrates on iOS, although Sprite Kit can also be used to create games for Mac OS X.
Topics include:

What is a scene? What is a sprite?
Adding physics and gravity
Adding player-controlled elements with sprites
Reacting to contacts and collisions
Playing sound effects
Transitioning to new scenes
Using particle emitters
Creating actions
Supporting landscape orientation
Using texture atlases

Exercise Files are accompanying this course. So enjoy this free course for you straight from Lynda.com, cooked by Simon Allardice. Happy Coding.

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Lynda.com - iOS Game Development with Sprite Kit

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