Lynda - 3ds Max 2016 New Features [XTREME]

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Added on May 13, 2015 by XTREME_MAGICin Other > Tutorials
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Lynda - 3ds Max 2016 New Features [XTREME] (Size: 870.99 MB)
 018 Rendering motion blur.mp417.78 MB
 019 Understanding state sets.mp414.36 MB
 017 Correcting perspective tilt-shift.mp415.28 MB
 016 Rendering bokeh (depth of field) effects.mp424.16 MB
 015 Setting manual exposure.mp419.97 MB
 020 Using the Camera Sequencer.mp414.41 MB
 021 Recording changes to states.mp45.83 MB
 exercise_files.rar579.12 MB
 024 Goodbye.mp44.21 MB
 023 Rendering a sequence.mp415.64 MB
 022 Overriding states with nesting.mp410.25 MB
 014 Adjusting the Environment Exposure Control.mp414.5 MB
 013 Setting sensor size and focal length.mp415.55 MB
 005 Creating templates.mp416.47 MB
 006 Selection-preview highlights.mp48.19 MB
 004 Choosing a startup template.mp410.16 MB
 003 Choosing a workspace.mp46.67 MB
 002 Using the exercise files.mp47.23 MB
 007 Navigating the Scene Explorer.mp412.41 MB
 008 Importing from Revit and SketchUp.mp412.77 MB
 012 Creating a physical camera.mp413.3 MB
 011 Mesh smoothing with OpenSubdiv.mp413.63 MB
 010 Exporting Alembic data.mp46.03 MB
 009 Importing Alembic data.mp46.7 MB
 001 Welcome.mp46.39 MB

Description




Duration: 1h 33m / Level: Intermediate

3ds Max 2016 has arrived. In this course, Aaron F. Ross covers the usability, interoperability, and cinematography improvements that make this an exciting release for 3D artists and animators alike. He'll cover working with start-up templates, importing and exporting Alembic data, and mesh smoothing with OpenSubdiv, but also the new camera features, such as the Physical Camera, which can mimic the exposure, depth of field, motion blur, and tilt-shift perspective corrections of a real-world camera, and the Camera Sequencer, which allows animators to cut between cameras and trim clips nondestructively. Watch to find out how to incorporate these enhancements into your 3D workflow.

Topics include:
*Choosing a workspace
*Creating templates
*Importing and exporting models
*Mesh smoothing with OpenSubdiv
*Creating a physical camera
*Rendering Bokeh and motion blur effects
*Using the Camera Sequencer
*Working with state sets

Website: http://www.lynda.com/3ds-Max...6-New-Features/370602-2.html


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Lynda - 3ds Max 2016 New Features [XTREME]