LYNDA 3ds Max 2016 Essential Training

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Added on May 23, 2015 by giomakin Other > Tutorials
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LYNDA 3ds Max 2016 Essential Training (Size: 4.22 GB)
 keiso_l3dsmax2016et.iso2.11 GB
 01_01-Welcome.mp47.86 MB
 01_02-Using the exercise files.mp43.56 MB
 02_01-Using project folders.mp410.88 MB
 02_03-Setting preferences.mp410.15 MB
 02_02-Customize user interface and defaults.mp49.61 MB
 03_09-Choosing shading modes.mp429.1 MB
 03_07-Using hotkeys.mp426.46 MB
 03_08-Transforming objects.mp425.87 MB
 03_03-Configuring viewports.mp422.26 MB
 03_06-Navigating in viewports.mp421.23 MB
 03_05-Controlling the grid display.mp416.84 MB
 03_01-Getting familiar with the interface.mp411.18 MB
 03_04-Choosing units of measurement.mp49.14 MB
 03_02-Using the Create and Modify panels.mp48.92 MB
 04_07-Understanding dependencies.mp422.76 MB
 04_04-Creating primitives.mp418.44 MB
 04_06-Working with the modifier stack.mp416.42 MB
 04_02-Creating an image plane.mp416.02 MB
 04_08-Collapsing the modifier stack.mp412.8 MB
 04_01-Working with Scene Explorer.mp48.82 MB
 04_05-Understanding level of detail.mp46.79 MB
 04_03-Controlling Display properties.mp45.75 MB
 05_14-Smoothing and hardening edges.mp438.67 MB
 05_03-Welding vertices.mp427.2 MB
 05_10-Using Paint Selection.mp424.17 MB
 05_02-Working with subobjects.mp423.86 MB
 05_12-Joining elements with Bridge.mp420.97 MB
 05_13-Branching polygons with Extrude.mp416.85 MB
 05_04-Choosing a transform center.mp415.2 MB
 05_05-Detailing with Cut and Remove.mp415.19 MB
 05_01-Using the Ribbon with editable polys.mp414.43 MB
 05_07-Using soft selection.mp412.61 MB
 06_05-Roughing out the shape.mp419.56 MB
 06_04-Choosing NURMS or TurboSmooth.mp416.97 MB
 06_10-Baking subdivisions.mp414.87 MB
 06_07-Constraining subobject transforms.mp413.74 MB
 06_01-Understanding subdivision surfaces.mp412.68 MB
 06_06-Inserting edge loops with SwiftLoop.mp411.1 MB
 06_02-Creating an editable poly object.mp410.32 MB
 06_08-Welding the seam.mp48.77 MB
 06_03-Adding the Symmetry modifier.mp48.09 MB
 06_09-Adding asymmetry.mp47.88 MB
 07_01-Sculpting with Paint Deform.mp429.6 MB
 07_06-Sculpting with Conform Transform brushes.mp426.41 MB
 07_04-Controlling Brush options.mp423.33 MB
 07_02-Using Noise and Relax Brushes.mp420.35 MB
 07_03-Setting Paint options.mp416.99 MB
 07_07-Duplication with Object Paint.mp414.08 MB
 07_05-Conforming one object to another.mp412.56 MB
 07_08-Positioning objects with Select and Place.mp46.33 MB
 08_11-Adjusting level of detail with Interpolation.mp418.32 MB
 08_10-Offsetting a spline with Outline.mp418.31 MB
 08_05-Using axis constraints.mp412.21 MB
 08_03-Revolving a surface with a Lathe modifier.mp411.12 MB
 08_06-Extending a spline.mp49.88 MB
 08_04-Using different vertex types.mp47.54 MB
 08_01-Creating a line.mp44.7 MB
 08_07-Snapping an Arc primitive.mp44.65 MB
 08_08-Combining splines with Attach and Merge.mp43.65 MB
 08_09-Rounding corners with Fillet.mp43.18 MB
 08_02-Moving a pivot point.mp42.76 MB
 09_08-Setting Surface Approximation.mp419.16 MB
 09_06-Creating a U loft surface.mp413.38 MB
 09_07-Rebuilding curves.mp412.56 MB
 09_04-Converting objects to NURBS.mp410.1 MB
 09_02-Grouping objects.mp49.71 MB
 09_03-Creating NURBS curves.mp49.18 MB
 09_05-Cloning subobjects.mp47.73 MB
 09_01-Understanding NURBS.mp47.72 MB
 10_03-Moving and rotating pivot points.mp434.87 MB
 10_08-Avoiding problems with scale.mp425.99 MB
 10_04-Understanding coordinate systems.mp418.75 MB
 10_05-Setting Axis Order for rotation.mp416.89 MB
 10_06-Using the Schematic view.mp412.06 MB
 10_02-Linking objects.mp49.84 MB
 10_07-Locking transforms.mp48.94 MB
 10_01-Understanding hierarchies.mp46.05 MB
 11_09-Editing polygons.mp431.29 MB
 11_06-Editing text splines.mp427.94 MB
 11_08-Controlling level of detail.mp416.78 MB
 11_04-Applying a Bevel modifier.mp415.75 MB
 11_03-Creating a Text primitive.mp49.67 MB
 11_05-Instancing a modifier.mp49.63 MB
 11_07-Viewport clipping.mp45.36 MB
 11_01-Exporting paths from Adobe Illustrator.mp44.39 MB
 11_02-Importing Illustrator paths to 3ds Max.mp43.24 MB
 12_07-Using a free camera.mp430.76 MB
 12_03-Creating a target camera.mp417.77 MB
 12_06-Adjusting Field of View.mp412.46 MB
 12_02-Managing display layers.mp411.99 MB
 12_05-Enabling Safe Frames.mp48.28 MB
 12_04-Choosing aspect ratio in Render Setup.mp46.96 MB
 12_01-Merging scenes.mp44.64 MB
 13_06-Editing function curves in the Curve Editor.mp432.19 MB
 13_07-Creating keyframes in Auto Key mode.mp421.71 MB
 13_08-Building up animation in passes.mp421.01 MB
 13_09-Editing keyframes in the Dope Sheet.mp420.3 MB
 13_03-Creating keyframes in Set Key mode.mp413.32 MB
 13_05-Editing position keys with trajectories.mp410.36 MB
 13_02-Choosing Set Key Filters.mp49.91 MB
 13_04-Editing keyframes in the timeline.mp45.24 MB
 13_01-Setting up Time Configuration.mp44.59 MB
 14_05-Constraining animation to a path.mp438.74 MB
 14_04-Animating constrained objects.mp413.7 MB
 14_01-Understanding controllers.mp47.3 MB
 14_03-Adding link targets in the Motion panel.mp45.2 MB
 14_02-Assigning a Link constraint.mp45.16 MB
 15_10-Optimizing shadow maps.mp421.42 MB
 15_11-Optimizing area shadows.mp418.53 MB
 15_12-Creating Omni fill lights.mp417.61 MB
 15_01-Understanding CG lighting.mp414.44 MB
 15_02-Correcting gamma.mp412.66 MB
 15_06-Setting spotlight Hotspot and Falloff.mp412.47 MB
 15_13-Excluding objects from lights.mp410.64 MB
 15_03-Creating a target spotlight.mp49.4 MB
 15_08-Controlling contrast and highlights.mp48.67 MB
 15_04-Using the Light Lister.mp48.33 MB
 16_05-Assigning MultiSubObject materials.mp441.03 MB
 16_04-Adjusting specular parameters.mp414.84 MB
 16_03-Working with scene materials.mp411.46 MB
 16_02-Choosing material and shading types.mp49.63 MB
 16_01-Using the Slate Material Editor.mp49.34 MB
 17_08-Painting objects with Viewport Canvas.mp429.36 MB
 17_01-Applying 3D procedural maps.mp425.1 MB
 17_07-Adding reflections with a Raytrace map.mp420.38 MB
 17_03-Tracking scene assets.mp418.98 MB
 17_05-Using RealWorld Map Size.mp413.21 MB
 17_02-Working with bitmap image files.mp410.42 MB
 17_04-Projecting UVW mapping.mp49.95 MB
 17_06-Mapping a bump channel.mp48.2 MB
 18_01-Choosing a renderer.mp416.84 MB
 18_04-Rendering image sequences.mp413.22 MB
 18_03-Enabling Motion Blur in the software renderer.mp410.99 MB
 18_02-Choosing Quicksilver options.mp410.52 MB
 18_05-Playing image sequences in the RAM Player.mp47.5 MB
 19_02-Tuning Final Gather.mp420.11 MB
 19_01-Controlling mental ray sample quality.mp417.48 MB
 19_04-Distance blurring with Depth of Field.mp413.71 MB
 19_03-Enabling Motion Blur in mental ray.mp410.26 MB
 20_01-goodbye.mp41.31 MB
 Ex_Files_3ds_2015_esst.zip75.46 MB

Description

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Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.

Note: This course updates 3ds Max 2015 Essential Training to work with the 2016 interface and file formats.

Topics include:
Navigating the interface and viewports
Understanding the Modifier Stack
Modeling with polygons and subdivision surfaces
Freeform sculpting
Modeling with splines and NURBS
Linking objects in hierarchies
Modeling for motion graphics
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Building materials
Texturing with bitmaps and procedurals
Painting objects with Viewport Canvas
Rendering a sequence
Adding special effects with mental ray

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4.22 GB
seeders:3
leechers:46
LYNDA 3ds Max 2016 Essential Training