LightWave 3D 2015.3seeders: 0
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LightWave 3D 2015.3 (Size: 212.75 MB)
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Name: LightWave 3D
Version: 2015.3 Mac Platform: Intel Includes: K OS version: 10.6 Processor type(s) & speed: Intel 64-bit RAM minimum: 4GB Video RAM: 512MB Activation: Use the included K, read install.txt files inside crack.zip. (By Team XFORCE) What's New in Version 2015: 2015.3 FIXES LAYOUT Virtual Studio traits now not limited to 10 takes Selective 'Load Items from Scene' causes incorrect bones hierarchy recreation Remove Pivot Rotation from bones not working as stated. Undock Preview problem "Changed Scene" flag not set by several events. 'Current Camera' in viewport doesn't refresh Image Viewer and Color space display problem PNG will load as 8 bit even though it is 16bit. Object Use Global switched when replacing the object with Layer or Null Geometry turns black when lightwave scene is saved LAYOUT PLUGINS Mixed objects make FiberFX crash. Hypervoxels Panel "swallows" SAVE hotkey Fixed softbody dynamics divide by zero with co-incident shapes (e.g. when cloning a softbody) MathMotion "component" popup shows rich tagged text Bug in FiberFX clump setting Visor dates not locale-sensitive Adding a plugin (python script) - probably c as well adds an additional tab Genoma Set Rotation problem Compositing Buffer saves cropped files when using the non cropped Limited Region Compositing Buffer Export: Multi EXR's Not saving the final image in main channel can't render scene in farm because of 3DVisionPro Compositing Buffer doesn't select layers with the same name Motion mixer ID bug & re-mapping bug... MODELER Rest On Ground (Modeler) not working correctly on multi layered object modeler 'save increment' doesn't have the latest version in the recent files Modeler Restore selection is now restricted to the original layer. Modeler mipmapping not working Modeler Commands not working properly editing mesh in morph darkens the viewports RENDERER Enabling Buffers changes Transparency Importance Sampling broken Edge rendering in f9 doesn't use clone random. Edge draw request. Texture Environment fails to load in LWSN Possible Memory leak on rendering FP Blur Pre blur mask crashes LW. SpriteGen creation problem VPR ClipMap doesn't update when plugged in with VPR running Foreground Image + Alpha visible in VPR Mac LW VPR Crashes with Expression Autofocus Alpha does not work on Copy to Clipboard on WIn build. VPR doesn't respect 'Receive Shadows' toggle on transparent objects Adding Image Editor Processing Plugins when Loading Images via Textured Environment Plugin Hangs Layout When VPR is Active Image Sequences not updating in VPR INTERCHANGE I/O GoZ not working in latest version FBX export: UV Merge on export feature Collada drops image loading/assignment FBX import creates object with "weird" clip assignment that cause an error in lw Latest AEtoLW.aex to LW2015 broken AE to LW - only one instance being sent to LW problem importing alembic file alembic issues alembic exports the camera fov badly LightWave to After Effects CC 2015 EPS export not working in modeler Wrong path evaluation cause EPS import to fail SURFACE EDITOR/NODE EDITOR CS Display in Surface Editor Inconsistency Transparent PNG issue Pasting gradient layer from basic surfacing to scalar layer node gives incorrect values PSD will not load and will crash Layout on exit. reflection blurring (Surf.Editor/Env. tab) doens't show on the preview sphere SCRIPTING/SDK Lscript totallayers only returns up to first empty layer Difference in behavior with list control item in lscript and python lwstatequeryfuncs numlayers returns incorrect count Modeler Lscript mesh.select() method is not working anymore Set_addr in python not working MiniSlider does not allow to drag into negative range popup_ctl items crash Modeler when used in align_controls_horizontal ca.polygon does now draw correctly Fully documented the (previously missing) Python MeshEditOp class. Corrected a counting issue in the Wrapper code for all functions that convert Python sequences to C arrays that caused the count of resulting elements to be greater by one. "bug" in the Python integration, because there isn't an implicit conversion to the required input type from Python types Custom poly handler bug Missing LScript functions in Layout SDK bug: the LWPanelFuncs->draw() function doesn't work fine with the hub enabled MISCELLANEOUS Extra folder from being created at startup Contentdir path in .lws doesn't have a after the drive letter IMPROVEMENTS Add Quicktime Extensions (.MOV / .MP4) to Default Extension List Added support for NVidia "Optimus" technology where available. Link for more information: https://www.lightwave3d.com/ General Discription: LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy Awards than any other 3D application. Major Studios and Post-Production Houses spend years assembling their custom pipelines, often at great expense and requiring large numbers of technical staff to maintain. Those complex pipelines are perfect for companies with hundreds of employees, but can be overkill for the majority of studios around the world with 40 employees or less. LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. Unlike other software packages, LightWave offers artists and studios a complete end-to-end solution right out of the box. Robust polygonal and subdivision surface modeling, unique. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders. Powerful animation and rigging tools. Eye-popping volumetric and dynamic effects systems. A production proven, award-winning Global Illumination render engine - built in. You decide what workflow or pipeline suits you best and LightWave puts all of the tools in your hands. Related Torrents
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