learning unity api (Size: 308.05 MB)
| | Readme.txt | 945 bytes |
| | unity api part 1 01 ide setup.mp4 | 19.87 MB |
| | unity api part 1 02 unity scripting api.mp4 | 10.09 MB |
| | unity api part 1 03 gameObject.mp4 | 10.98 MB |
| | unity api part 1 04 dot notation and navigating the api.mp4 | 20.81 MB |
| | unity api part 1 05 translating a box.mp4 | 9.85 MB |
| | unity api part 1 06 assigning a material color to a box.mp4 | 12.03 MB |
| | unity api part 1 07 translate rotate.mp4 | 9.35 MB |
| | unity api part 1 08 1 time.deltaTime.mp4 | 4.95 MB |
| | unity api part 1 08 2 time speed.mp4 | 1.93 MB |
| | unity api part 1 08 3 time.Time.mp4 | 11.37 MB |
| | unity api part 1 08 4 time.timeScale.mp4 | 4.71 MB |
| | unity api part 1 08 5 time.realtimeSinceStartup.mp4 | 3.87 MB |
| | unity api part 1 08 6 time gui display.mp4 | 7 MB |
| | unity api part 1 09 accessing components.mp4 | 12.15 MB |
| | unity api part 1 10 accessing gameObjects through inspector.mp4 | 16.75 MB |
| | unity api part 1 11 accessing gameObjects through hierarchy.mp4 | 29.71 MB |
| | unity api part 1 12 accessing gameObjects through name or tag.mp4 | 26.63 MB |
| | unity api part 1 13 accessing gameObjects passed as a parameter.mp4 | 15.73 MB |
| | unity api part 1 14 accessing gameObjects through type(script).mp4 | 6 MB |
| | unity api part 1 15 vectors.mp4 | 41.46 MB |
| | unity api part 1 16 variables members globals.mp4 | 9.54 MB |
| | unity api part 1 17 instantiate.mp4 | 11.77 MB |
| | unity api part 1 18 coroutine yield.mp4 | 11.48 MB |
Description
Start Learning unity api
Unity 3D Api (Application Programming Interface) - in HD
Part 1: IDE Setup
Part 2: Unity 3D Scripting API explained
Part 3: GameObjects - What are they?
Part 4: Dot notation and Navigating the API
Part 5: Translating a Box!
Part 6: Assigning a Material Color to a Box
Part 7: Translate Rotate
Part 8: Time - Introduction (time.deltaTime)
Part 9: Time - using a speed variable
Part 10: Time - time.Time
Part 11: Time - time.timeScale
Part 12: Time - time.realtimeSinceStartup
Part 13: Time - gui display
Part 14: Accessing Components
Part 15: Accessing GameObjects through the Inspector
Part 16: Accessing GameObjects through the Hierarchy
Part 17: Accessing GameObjects through the Name or Tag
Part 18: Accessing GameObjects passed as a Parameter
Part 19: Accessing GameObjects through Type (script)
Part 20: Vectors
Part 21: Variables, Members, Globals
Part 22: Instantiate
Part 23: Coroutine and Yield
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