Learning Maya after knowing 3ds Max Modeling

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Added on June 13, 2014 by SecUpdatein Other > Tutorials
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Learning Maya after knowing 3ds Max Modeling (Size: 498.01 MB)
 12 Common Modeling Tools & Techniques Part 3.mp464.99 MB
 10 Common Modeling Tools & Techniques Part 1.mp446.01 MB
 11 Common Modeling Tools & Techniques Part 2.mp444.9 MB
 21 UV Editor Overview Basic UV controls part 2.mp436.84 MB
 07 Snapping Pivot Adjustment.mp432.31 MB
 09 Creating high poly models in Maya.mp425.64 MB
 18 Using the Material Editor inside of Maya.mp424.51 MB
 23 Baking normal maps.mp424.2 MB
 20 UV Editor Overview Basic UV controls.mp423.83 MB
 19 Importing and viewing normal maps inside of Maya.mp421.21 MB
 06 Selecting different sub-object modes.mp420.03 MB
 14 Smoothing groups inside of Maya.mp416.65 MB
 08 Marking Menus.mp416.6 MB
 15 Creating and editing a custom shelf.mp415.86 MB
 05 Creating Primitives.mp415.47 MB
 13 Using Symmetry.mp415.32 MB
 17 Attributes Editor.mp414.9 MB
 22 Creating a second lightmap channel.mp49.48 MB
 16 Setting up a custom grid.mp48.13 MB
 04 Viewport Navigation.mp46.98 MB
 02 Basic UI Layout.mp46.9 MB
 03 Rotating, Zooming, Panning the Camera.mp43.1 MB
 01 Overview of course.mp43 MB
 24 Course conclusion.mp41.17 MB

Description

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.


Most tutorials for learning Maya are fundamentals video that are long and drawn out covering topics that you already understand, your just looking for the information on how to transfer the skills you already have from working in 3ds max. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in Maya. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if your in need of getting up to speed inside of Maya for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.

What am I going to get from this course?
Over 24 lectures and 2 hours of content!
Overview of fundamental UI differences
Location of most used tools and techniques for modeling
Explaining high poly modeling workflow
Creating and editing UV's
Baking out maps from inside of Maya

https://www.udemy.com/3dsmax-to-maya/

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Learning Maya after knowing 3ds Max Modeling