New Weapons Remington Army Model 1858 revolver (single/dual) M1911 pistol (single/dual) Desert Eagle (single/dual) .500 Magnum Zed Collector revolver (single/dual) Nailbomb GrenadeNew Maps Black Forest FarmhouseNew Character Oisten Jaegerhorn - obtained by being part of the KF 2 Steam CommunityNew Features New Boss - Patriarch - What have you done to his children? Full Steam Mod Workshop Support Upload or subscribe to your favorite mods and maps as a client! Servers can subscribe to and stay up to date when the maps and mods change! Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop mapsNew dual pistol aiming style (centered), toggle by alt fire Body flashlights Zed-Conomy and Trading Floor Store Server Welcome Screen - brand your server with an image, website link, and message of the dayImprovements and AdditionsGeneral Updated controller scheme Reduced the amount of map collectables needed to unlock achievements Physics is now more prominent on dead players When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains.Added many new achievements Perk Rank Up Achievement set - 5, 10, 15, 20, 25 Perk Hot Shot Achievement set - Beat each difficulty as a particular perkPerk Changes and Additions Berserker Fortitude skill changed to 75% health increase (previously 100%) Vampire skill increased by 1 health per kill (now 4 instead of 3) Smash does 25% extra damage (down from 100%)Demolitions Nuke radius reducedMedic Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor) Vaccination Now grants 2% armor (down from 4%)Gunslinger Lvl 5 Scoot ¡®n¡¯ Shoot - Move 50% faster in iron sights with reduced weapon bob Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammoLvl 10 Rack ¡®em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%) Bone Breaker - 20% more damage with gunslinger weaponsLvl 15 Advanced Techniques - 20% faster reload Penetration - Increased zed penetration by 1 extra zedLvl 20 Center Mass - Chest shots have 30% more stumble power Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprintingLvl 25 Fanfire - Shoot 3x faster in Zed time Uber Ammo - Never run out of ammo in Zed timeZed Changes Added cinematic camera and new boss intro and victory animations for both bosses. Hans taunts will now shoot guns in the air with fx and sounds. Stalker now fades in and out of cloak Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive powerWeapon Changes Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse). Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board Zweihander Damage Reduced Heavy attacked reduced to 195(previously 290) Standard attack reduced to 85 (previously 90) Bash damage reduced to 63 (previously 120)UI/Effects New audio sliders Master Volume SFX Volume Dialog VolumeNew controller options Aimed sensitivity Aim Assist lock-on Aim Assist Rotation Aim Assist Slowdown VibrationNew mouse options Aimed Sensitivity Mouse SmoothingNew Keyboard options Last Used WeaponTrader Menu Off Perk weapons now show at the bottom of each specific perk list Added icons to MAG and FILL buttons to better clarify what they do for new playersImproved using the Trader menu with controllers Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL Triggers now swap between perk/weapon type subcategory Pressing left/right on l-stick will swap between the TRADER's inventory and yours, respectivelyImproved the overall look and functionality of the main menu Removed the 3d transform on main menus to make better use of the space Moved the menu bar to the very top for easier navigation Added an orange highlight state for better highlighting Moved the player character to center of screen Darkened the black background of all UI assets to better stand out General spacing tweaks to keep all UI assets on a gridRemade and resized controller icons for better visibility Supplier-type perk talents (Support: Supplier, Demolitionist: Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player Changed Download OK button to cancelAudio New 9mm sounds Added Hans Entry and Victory sounds Modifications to reverb system to increase clarity Continued improvements to game mix Added a Voice volume slider Performance improvements Improved player impact sounds for better feedback Added random sound position emitter functionality Added functionality to attach sounds to particle FXMap Exploit Fix Burning Paris catwalk exploitEditor Added default material for custom terrain materialsBug FixesFixed AI not attacking players blocking them from their original target Fixed AI attack and pathing near corners Fixed clots clipping into walls when stumbled Fixed tracers not colliding with walls Fixed fleshpound sound loop at the point of its death Fixed player battle chatter echo still being audible with battle chatter set to 0 Fixed several battle chatter lines that were cut short Fixed weapon recoil being different offline vs online Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed Several other minor bug fixes