Kerbal Space Program Update v1 0 2-CODEXseeders: 1
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Kerbal Space Program Update v1 0 2-CODEX (Size: 12.85 MB)
Description
Update v1.0.2
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Parts: - Small tweak to Mk16 parachute drag. Update v1.0.1: Bug Fixes and Tweaks: Thermal: - Temperature gauge system. - Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster. - Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts. - Parachute heating/burning. - Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates. - Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated - Updated emissivity for spaceplane configs. - Lowered heat production on LV-N. Resources: - Replaced overheat mechanic of the ISRU and drills with a skill-based mechanic. - Removed Overheat Throttle mechanic. - Increased mass of Ore tanks to match wet/dry ratio of stock tanks. - Aerodynamics - New values for physics global drag and lift multipliers. - Added a CoP offset calculation to procedural fairings - Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan) - Fixed occlusion on mk2 docking port. - Fix for Laythe's atmosphere. Solar Panels: - Solar panels now use the proper inv square from FI's solar flux. - Removed obsolete power curves from solar panels. - Rebalanced solar panels against each other. Career: - Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker. - Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment. - Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour. - Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety. - Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears. - ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity. - Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight. - If the game cannot find an agent listed in the save file, it will pick a random agent. - Remove some debug information from survey waypoint generation. Parts: - Added Tier 0 rocket fin. - Added RescaleFactor to the RT-5 (preventing a potential regression bug). - Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part. - Fixed an issue where the physicsSignificance flag was set to 1 for heat shields. - Added an option to clamp the lower bound of the deploy pressure of parachutes. - Adjusted parachutes to open at a slightly higher atmospheric pressure. - Fixed fairings not initializing their masses in flight properly. - Added module info section for fairings. - Rebalanced engine entry costs. Miscellaneous: - Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info. - MapSO and CBAttributeMapSO methods made virtual and member variables protected. - Made physics-less part mass effect KB mass value. - Zero part count vessels will not be run through Flight Integrator. - Increased mass on some wings. - Fixed a nullref being caused when clicking between vessels and empty space in map view. - Vessels that blow up in atmosphere properly kill off their crew members. - Added Part temperature gauges/highlighting (toggle with F10). - Part temperature overlay can now be toggled with F11 Related Torrents
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