John Horton - Android Game Programming by Example - 2015

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Added on August 9, 2015 by fishbayevin Books > Academic
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John Horton - Android Game Programming by Example - 2015 (Size: 29.53 MB)
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Description

image

Android Game Programming by Example

Year: 2015
Author: John Horton
Publisher: Packt Publishing
ISBN: 9781785280122
Language English
Format: PDF / EPUB / MOBI
Quality: initially computer (eBook)
Interactive contents: Yes
Number of pages: 388
Description:

About This Book

Implement the critical main game loop and structure your games to enable an array of advanced features
Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games
Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide

Who This Book Is For

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games.

The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Example Pages
Table of contents
Preface
Chapter 1. Player 1 UP
Chapter 2. Tappy Defender - First Step
Chapter 3. Tappy Defender - Taking Flight
Chapter 4. Tappy Defender - Going Home
Chapter 5. Platformer - Upgrading the Game Engine
Chapter 6. Platformer - Bob, Beeps, and Bumps
Chapter 7. Platformer - Guns, Life, Money, and the Enemy
Chapter 8. Platformer - Putting It All Together
Chapter 9. Asteroids at 60 FPS with OpenGL ES 2
Chapter 10. Move and Draw with OpenGL ES 2
Chapter 11. Things That Go Bump - Part II
Index

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John Horton - Android Game Programming by Example - 2015