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John Horton - Android Game Programming by Example - 2015 (Size: 29.53 MB)
DescriptionAndroid Game Programming by Example Year: 2015 Author: John Horton Publisher: Packt Publishing ISBN: 9781785280122 Language English Format: PDF / EPUB / MOBI Quality: initially computer (eBook) Interactive contents: Yes Number of pages: 388 Description: About This Book Implement the critical main game loop and structure your games to enable an array of advanced features Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide Who This Book Is For The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed. Example Pages Table of contents Preface Chapter 1. Player 1 UP Chapter 2. Tappy Defender - First Step Chapter 3. Tappy Defender - Taking Flight Chapter 4. Tappy Defender - Going Home Chapter 5. Platformer - Upgrading the Game Engine Chapter 6. Platformer - Bob, Beeps, and Bumps Chapter 7. Platformer - Guns, Life, Money, and the Enemy Chapter 8. Platformer - Putting It All Together Chapter 9. Asteroids at 60 FPS with OpenGL ES 2 Chapter 10. Move and Draw with OpenGL ES 2 Chapter 11. Things That Go Bump - Part II Index Related Torrents
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