Invisible, Inc v15.10.14 (Windows) | VIruz

seeders: 5
leechers: 0
Added on October 19, 2014 by VIruzin Games > PC
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Invisible, Inc v15.10.14 (Windows) | VIruz (Size: 259.91 MB)
 Invisible_Inc_v15.10.14.zip259.91 MB

Description



Here it is! Invisible, Inc for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Invisible, Inc - Version v15.10.14 (Windows) You can find a trailer for Invisible, Inc here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with Virustotal.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

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Description:
Invisible, Inc. is a mercenary espionage agency operating in the late 21st century. Powerful corporations have taken over the world, enforcing an uneasy peace after long decades of war. The armies may have disbanded, but a shadow conflict rages on in corporate towers and industrial parks of a ravaged world. This is where Invisible thrives.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Play in either endless or campaign modes. You’ll need deadly tactical skills to survive long enough to uncover the secrets behind Invisible’s founder and her mysterious AI assistant.

It’s your move, Operator.

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Full change list:

New Features: - 2 new Agents to unlock at the team selection screen - New Cybernetics Lab location - Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell. - Incognita's programs can be sold at Server Farms - Agent Information panel available in mission (click on their animated profile image) - A new throw-able item. - Add speech animation to guard HUD displays. - Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning. - Accelerator Chip bonuses now stack with the hacking bonus. - Removing Valuable Tech from a scanner will disable it permanently. Balance Changes: - Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level. - Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start) - Parasite loses cool down and gains increasing cost with active parasites. - The artifact heavy vault has been adjusted. - The Executive is planning a big night out and has more cash on hand. - Programs are now only found at Server Farm Terminals but there are more programs available at each terminal. Bug Fixes: - UI buttons don't 'click' without actually receiving a mouse-down event - Window resizing is aspect ratio constrained on Windows. - Unlockable images are correctly blacked out when viewing the Score screen. - Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations. - Fixed game data hash validation for OSX. - Fix possible crash when using data blast on a non-existent location. - Fix some mission dialogues being incorrectly reshown when loading a save game. - Fix most (all?) instances of guard instant-shooting after overwatch on the same turn. - Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS) - Fixed inputting of symbol characters on OSX. - Fix possible crash when checking PC distance from interrogated guards. - When reloading from a save game with an error, the level will load from the last successful action rather than the beginning. - Fix possible crash when using Shade. - Fix misaligned text cursor when editing an empty edit box. - Knocked-out prisoners are draggable. - Usability improvements when using the accelerator chip. - Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd. - The Captain is no longer always KO'd for 6 turns. - Fixed a bug where special guards could lose their impass status. - Fixed agents sometimes going invisible when using overwatch. - Fixed doubling-effect when employing both Parasite I and II at the same time. - Turrets now count as cover against guards.



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Invisible, Inc v15.10.14 (Windows) | VIruz

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