Idle Civilization Update 3.2

seeders: 12
leechers: 0
Added on January 17, 2016 by LordVakoin Games
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Idle Civilization Update 3.2 (Size: 18.38 MB)
 Idle_Civilization_Update_3.2_setup.exe18.38 MB

Description

3.2 Update:
• The system has been Wages revamped. Now instead of raising the wage level (which can mean quite a lot of clicks at high production values, not to mention tons of calculations), you set a percentage of your coin income to be reserved for wages and the game will determine the wage level for you. • The overall bonuses and values ​​are identical but it's much easier to set your wages now and you get to see what the overall bonuses are in the panel • Sending villagers on explorations will no longer affect your max population (meaning that you lose max population if you lose villagers). Instead, the values ​​are to frozen frozen and the houses are considered occupied while the people are away (for new births concerns) • Unique ornaments that are equipped will no longer vanish when you load the game • You can gain a maximum of 5,000 population from exploration now (per expedition) • Allied kingdoms with a warring disposition no longer give tons and tons of soldiers every time you attack an enemy, they just boost your damage in the fight as intended

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18.38 MB
seeders:12
leechers:0
Idle Civilization Update 3.2

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All Comments

worked like a charm.
Not cracked, requires Steam connection to continue saved game...
Nope, doesn't need to. There is a weird way you can use the saved games. Just above the save game button, there is "Copy Save String", copy via CTRL+V to notepad and name the alphanumeric string whatever, for e.g. I named mine as "idle_game_saved.txt"

Make sure to have the latest saved game copied via the above method when exiting.

Then whenever you want to start from where you left of, first copy the save string to your 'Windows' clipboard, and then select "start from save string" or something similar.

The only draw-back of this method is you don't get any off-line production but don't know how if that is possible. I think that part is tied to the steam.api where it calculates time . This might be possible but it would require our hero "Lord Vako" to be more resourceful. I am just grateful that he was able to share the game.
I could if I had more info. But i dont. I thought the steam_api.dll was the key.. Maybe usint smartsteamemu or steamloader? I dont play this game so i dont know much about it.
I have replied. Just to add it is simply "Load from string".
can u make video youtube guide? cuze not work