I Shall Remain-CODEX

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Added on August 25, 2015 by MahmudKalin Games > PC
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I Shall Remain-CODEX (Size: 754.25 MB)
 codex-i.shall.remain.iso754.25 MB

Description





Title: I Shall Remain
Genre: Action, Indie, RPG
Developer: Scorpius Games
Publisher: Scorpius Games
Release Date: 24 Aug, 2015
Full Audio Language: English.
Interface Languages: English.
Subtitles Languages: English.

System Requirements:
Minimum:
OS: XP
Processor: Intel one core 2.0 Ghz or similar
Memory: 2 GB RAM
Graphics: NVidia 8600 or similar AMD card with support for 2.x shader profile (old Intel integrated cards may not work)
DirectX: Version 9.0c
Hard Drive: 2 GB available space
Sound Card: any sound card with 3D support

Recommended:
OS: Windows 7 x64 (SP1)
OS: Windows 7
Processor: Intel two cores, 3.2 Ghz or similar
Memory: 4 GB RAM
Graphics: NVidia 9600 or similar AMD card with support for 3.0 shader profile (old Intel integrated cards may not work)
DirectX: Version 9.0c
Hard Drive: 2 GB available space
Sound Card: any sound card with 3D support


About This Game

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SPECIAL PROMOTION! Offer ends 31 August
-20%CDN$ 16.99
CDN$ 13.59
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Recommended By Curators
"Atmospheric Survival Action RPG in an alternative end of WW2 scenario. Fight and loot various enemies, scavenge ruins, gather a team - very good game!"
Recent updates View all (39)
24 August
I Shall Remain - Release 1.0
I Shall Remain has been released today, 24th of August, 2015!

As the result of a long and adventurous journey filled with excitement and hope, after three and a half years of development, the game has finally seen the light of day.

Congratulations to everyone involved, to people who have supported the game throughout Early Access and to the ones who have helped and cared for it.
I Shall Remain that exists today is part your work as much as it is ours.

Thank you!
8 commentsREAD MORE
12 August
I Shall Remain 0.9.3.8 Hot Fix
A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes.

Thank you all for playing!

- Smooth direction change while running/walking and not shooting (it looks less weird)
- Fixed issue with walking diagonal while carrying object
- Fixed issue with running and pressing back buttton (will combine animations in a bad way)
- Fixes combination of movement giving bad animations
- Won't force fullscreen to default desktop resolution by default
- Teammates use the whole range of the weapon now
- Adjusted a bit the AI of teammates, they will attack the enemy regardless of whether they are in the range of the main player or not
- Adjusted a few maps
- Adjustments to teammates AI
- Take weapon's magazine bonus into account when calculating DPS.
- Fixed "drag and drop stackable items from locker to inventory doesn't correctly work" issue.
- Eliminate bazooka ammo from loot list.
- Fixed issue with running and strafing braking animations
- Regroup/attack mode distances smaller for all teammates
- Swaped the Story and Survive buttons position in main menu.
- Added tooltip for Prologue, Story and Survive UI buttons
- Fixed animation issues with carrying objects
- Fixed position for carried objects in hands (the object is far from character's face)
- Teammates are shooting over obstacles now (player controlled or not)
- Fixed Christopher was too small sometimes
- Teammates follow you if you get too far from them while they attack
- John Carry from Beth Israel map will help with killing infected there
- Fixes for teammates won't attack while in hold position mode
- Adjusted Realdead Man trigger's position and size.
- Achievements are not enabled in Debug version
- Minimum engage distance is AI Wake Distance for each teammate (which is about 8m) (so unarmed teammates still get engaged to a certain distance)
- Flamethrower adjusted into teammate's hands (flamethrower flame close to the weapon)
- Fixed disabled animations offscreen for Infected when they were in an animation based state (leg kick, Ram). Made the Infected stay there until on-screen again and not follow you
- Fixed baby infected not getting fire when exploding
- Added weapons and doctrines for traders in all Safes (now they show on table the things you can buy, was empty before)
- Chainsaw smoke added when the chainsaw is started
- Adjust traders icons.
- Fixed traders in Lower Manhattan, was using by mistake the ones from Upper east side safe
- Added a bit more information about pre-loaded and unloaded textures in log (in debug version)
2 commentsREAD MORE
I Shall Remain - Complete Soundtrack
Because of the appreciation our game soundtrack has been receiving, we decided to make it public. Enjoy!


A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty-plus hour long story campaign, ISR offers plenty for everybody.

I Shall Remain is a Post Apocalyptic Action Role-Playing game with survival aspects. Set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world that emerges in the wake of the disastrous Z0M81 pandemic.

Discover the truth about the infection and decide the future of the human race. Experience the story-driven, immersive gameplay enhanced by a dynamic real-time day-night system and the mood affecting weather system. You get to share your journey with as many as 7 other AI controlled teammates, each with their own story to tell, encounter multiple NPCs, traders and trainers and thousands Infected that you'll have to battle using over 30 weapons, from baseball bats to automatic machine guns and flame throwers and, from time to time, even tanks.

Weapons - The weapons in I Shall Remain are grouped in categories. We have melee weapons (knives, baseball bats, planks, crowbars), small weapons (pistols, submachie guns), rifles (shotguns, different kinds of rifles) and heavy ones (heavy machine guns, flamethrower, bazooka). The total number of weapons is over 30 with each weapon having at least 4 levels of configuration each level giving you different effects the weapon can have over the enemies and yourself when used or equipped. Ammo can as well be imbued with serum for additional damage.

Throwables - Aside weapons the player can throw grenades and plant mines for infected to step on and explode.

Pickables and explosives - The player can also pickup certain objects like barrels, crates and even other NPCs to carry and help. Some of the objects while not necessarily pick-able (some barrels are both packable and explosive) can be shot and they will explode allowing you to kill lots of infected without using resources. while others can be used to barricade yourself in small confined spaces.

Controllables - From time to time the game offers the player the possibility to enter tanks or other vehicles and use their weapons to defend himself or a larger area. Is up to the player to decide whether to use them or not and for how long.

Buildings - Many unique buildings throughout the city to explore, each you can use differently, find cover in or loot. There's a level of risk associated with entering an unknown building as well so you should be careful when doing so.

Character progression - In I Shall Remain the player gains experience as a result of taking actions. Each action in game, whether is shooting a monster, repairing a weapon or simply running will award the player with experience points in attributes and skills. The way you play the game will define what kind of character you are.

Doctrines - In I Shall Remain doctrines enable your character to improve your attributes and skills or give you new abilities. Each doctrine could be upgraded each upgrade increasing doctrine’s effects or even add new ones. Currently there are up to 128 doctrines in the game.

Economy - Serum is the center pylon of the game economy system and the exchange currency. Within the game there are various traders that you can interact with by selling or buying items such as weapons, doctrines, medical kits, water, ammunition, scraps, ammo and lantern batteries. Certain traders will also offer you special kind of services (buy ammo, increase your skills level or advance skill ranks).

Quests - Like mostly everything in I Shall Remain, quests tend to resemble real-life scenarios thus everything is in to serve the purpose of the world and the story. That being said, most quests in I Shall Remain are story related but perhaps as much as 50% don’t relate to the main story branch. That's why, defining detailed side quests and stories became an important tool for us to allow the player to immerse himself into the game world and make it more believable.

Dialogs - The Discussion/dialog system in I Shall Remain is fully dependent on your choice thus drastically shaping the way your experience develops. Whole side story branches might never be touched if the player chooses not to.

Infection - The Virus is actually the main villain in the game. Everything happens because of it and you will have to deal with it on a daily basis. You cannot cure it but you can always reduce it so it won’t affect your skills and your character performance. For that not to happen though, you will always need to have a steady flow of Serum.

Tiredness - Tiredness determines how much fatigue your character gathered, increased levels of tiredness affecting your health and stamina regeneration rate as well as your chances of aiming correctly. Make sure you always take time to regularly rest inside a building out of any outside influence the weather being the main factor for it.

Scavenging - Throughout the game there are hundreds of places you can scavenge for resources, you just have to find those places and take the time to actually run the scavenge operation.

Repairing - Every weapon in the game has a wearing off factor which determines how much you can actually use it until it breaks. There’s multiple ways of repairing your weapon, from doing it yourself using scraps or breaking other weapons to having a teammate do it for you or just get it to an NPC somewhere in the city to repair it.

Teaming up - There are as many as 7 special Teammates you can take with you in your journey. Playing alone is always fun and rewarding but playing with teammates will give you a different experience altogether. Manage them, give them weapons, increase their stats and choose their path. Is all up to you on what kind of team you will lead.

Senses - There's a certain threshold under which each infected type will not sense you. Walking will make you silent, using melee weapons instead of shooting ones will do it as well.

Features ofI Shall Remain - Release 1.0:
I Shall Remain has been released today, 24th of August, 2015!

As the result of a long and adventurous journey filled with excitement and hope, after three and a half years of development, the game has finally seen the light of day.

Congratulations to everyone involved, to people who have supported the game throughout Early Access and to the ones who have helped and cared for it.
I Shall Remain that exists today is part your work as much as it is ours.

Thank you!







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I Shall Remain-CODEX

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