Changelog:
Major refactor to the way maps are loaded to support the Map SDK. Player made maps can now be loaded into the engine. Added ambient sounds for each biome, and day/night Added 3 new ambient music tracks Added writable signs Added guard for players getting below terrain Added crosshair progress indicator when mining resource nodes Fixed issues with mouse remapping Fixed an issue where placing construction items while jumping could push you through walls Added Blizzard weather event, which will make you much colder if you're out in the open Improved UI performance Made pistol significantly cheaper Added ambient visual effects for Forest and Arctic biomes (leaves and snow) Made structures have a distance based LOD as well as screen space, to improve client performance Changed drill placement so the construction item itself enforces the exclusion distance - you will not be able to place drills close to each other Made ownership stake smoke significantly more efficient Made ownership stakes only begin smoking 20 minutes from their deathorisation The Goat's Mangler wheel can now be shot out properly Cars are now can't be claimed if they're not drivable (have 4 wheels, engine, gearbox) Cars are now able to be dissasembled with the Wrench if they are claimed, at a slower rate than unclaimed cars Disassembled cars now drop better loot Vastly improved server performance on player connection and disconnection Improved 3rd person crouched bow pose Infamy will now not be reduced by death Added a Binary Effects display to the hotbar (e.g. Burning, Hypothermia, Starving, etc) Added Binary Effects visuals for Burning, Wet, and Poisoned Being an outlaw will now make your nametag red for other players Added AFK kicker - players will be kicked automatically if they are detected as inactive. You can set this with afkkicktime (default is 15 minutes) Fixed issue where savegames could fail to save player progress if they took too long to disconnect Upgraded to Unity 5.3.2p4 Fixed a major server side performance issue when sending new objects to clients Added new console command bakenavmesh
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