Patch notes:
Update now active on all branches! (Nov 9th)Dear Survivors, The Beta update that was release on Friday Nov 6th is now active for everyone on all branches!Update (from November 6) - Now on all Branches - With Keyboard/Mouse controls, melee attacks now target cursor position- Attacking a target on stairs with melee weapon fixed- Attacking a target with melee attack of a ranged weapon fixed- Crash removed when viewing 3D model of wooden stick in inventory.- Pathfinding for zombie improved, Zombies should be able to climb on cars more frequently- Various improvements in online multiplayer code to prevent deconnections / bugs- Addition of message box to display some network error- With paddle control, shooting a far small target with distant weapons now correctly hit the target- Items being crafted are no longer displayed in the quick inventory- Hunger gauge decreases slower than thirst gauge, now, as in real life!- New 3D model for some plants to collect (instead of generic box)- New 3D Model for candies and chips (instead of generic box)- Damage of the baseball bat slightly improved- Damage and health of infected deer have been reduced- 6th quest of Kovac now requires to kill 5 deers instead of 8- Drop rate of chocolate bars from zombies have been reduced- Fire rate of advanced ranged weapons have been increased- Melee damage of advanced ranged weapons have been increased- Buildings upgrade now works as intended in multiplayer mode (upgradable to camp level)- Resources to upgrade building have been reduced- Sprinting zombies can be stopped more efficiently by using weapons with high stopping power, and don't perform attacks too fast anymore- Stopping power and perforation values of arrows more balanced- Kitchen's recipes have been updated- Damage of pelican's slime decreased- Camp's collision updated to tap various holes- Recipe of black glasses removed (useless for now)- Zombies can drop lead-made bracelets (useful resource to create bullets)- More resources of "stone" are available in the town environment- Hammer, screwdriver, wrench, lime and cutting plier are no more randomized and have fixed position to discover- Booting issue that some where having with fully supported graphic cards not being able to boot the game. We have put in a fix that has helped some people.This list may not be fully exhaustive, but reflects most of the changes.Other features in production (not in November 6 update) :- Menu to customize keys for keyboard and mouse controls (most likely in this weeks update)- Possibility to split stack of objects when moving them from/to player inventory to/from trunk inventory (most likely in this week update)- Menu for options including sound and music volume and various other options (delivery date will provided later)- Playable female character (delivery date will provided later)A full list of all modifications will be provided later for the next update.(We are currently looking at having Beta Updates on Friday's and then pushing the update to everyone on Monday's.)