Changelog:
- Several building have been redrawn: tax office, peddler's tent, apothecary, constabulary, town hall, temple, minstrel's guild, library, manor and estate. Since minstrel's guild now has a different size it disappears from the map when you load a game saved in 0.8.5 or older. - Also high-appeal road now looks more fancy. A number of decorative objects added (most of them increase appeal): - Bench. The bench rotates automatically to face the road. - Garden crate. - Garden. - Metal fence (works the same as wooden fence and let's monsters in as well). - Stone tiles. - Canals and canal bridges. Canals are 3x3 tiles and only connect to each other on a 3x3 tile grid. Canal bridge must be built between two canal pieces (press R to rotate it) and it counts as a road. Enemies can use canal bridges too. - Fixed bug (hopefully) with enemies getting stuck under gatehouses. - Character screen now shows damage value correctly according to character's level. - Invaders now have greater range and are less likely to hang out on the edge of the map (which isn't necessarily good). - A number of other fixes.