Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a
typical king deals with on a daily basis.
The game is very flexible: you can build up a powerful ream and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.
All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
Implemented features:
Build a medieval city;
Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment;
Keep your people happy by providing them with necessary resources and services;
Gather resources, produce goods and build industries;
See reports and tune up your economy;
Build an army and protect your city from monsters and invasions;
Trade and conduct diplomacy with neighbor realms, or go to war with them.
Planned features:
Magic and religion;
Heroes and quests;
More monsters and NPCs.
v0.4.3: Diplomacy• You CAN now Conduct diplomacy with the rival cities Shown on the World map. Each rival city has a leader, certain military power and wealth. Power and wealth may change as you play. Each rival also has two important parameters: opinion of you (visible) and fear (hidden). Opinion of you depends on your culture and actions. Fear depends on your relative Military power. • The Higher opinion rivals have the more likely They Will send you gifts, Fulfill your Requests and the less likely They Will Attack you. • The Lower the fear is the more likely rivals Attack Will you and request Goods from you. • Sending gifts to someone Gives you an opinion Bonus with Them. Only the Highest Bonus Counts opinion, so you CAN not send Tons of gifts (Hi, CKII!). • Requesting Goods from someone Gives you an opinion Penalty (even if They did not accept the request). • If A rival Sends A gift you Get you an opinion Penalty as well (even if you Declined the gift). • You Get an opinion Bonus if you Fulfill Their request or if you Penalty A Decline it. If you Decline the request right away is the Penalty Lower than if you accept it and Decline (of fail to Fulfill it) later. • If you or someone someone Attack Attacks you, you Get A Massive opinion Penalty (it goes away after the War is over). • If you Managed to Repulse your rival's Attack or Conquered someone you Get an opinion Bonus with Them. • If your rival's Merchant is Killed in your lands (Due to Invasion or monsters) you Get an opinion Penalty with That rival. • Every opinion modifier lasts for 2 year and decreases over time Gradually. • You CAN See Currently on active Requests Requests Panel (top-left of the screen). • You CAN Specify the number of rivals at the start of Game A new (from none to 12). Also, if you do not want to bother with Defending yourself and dealing with AI's Requests you CAN make the passive rivals. New TRADE system • Each rival has A Certain set of resources it Needs (May he want to buy, request and / or Receive Them as A gift from you) or has in Abundance (May he want to Sell Them or gift to you). • The number of TRADE Routes available for you as well as the price of Goods depends on the opinion you have with your trading partner. When at War with someone TRADE Routes Between you Close. • Inactive TRADE Routes May Eventually Close and be Replaced with new ones. TRADE active Routes May have Their Limit Increased TRADE. Wars and Invasions • Rivals May Launch an Invasion on you (if They feel powerful enough). • You CAN Also Attack your rivals. That Squads are not Abroad Will Get Reinforcements until They Return. • After the Attack if over Survived Troops Get XP and you May Get some loot (if you've Won). • Marching Armies are Shown on the World map. New buildings and Plague • Forester's Lodge lets you Plant trees, flowers and Mushrooms in A Certain area. • Herbalist's shop lets you make out of Mushrooms Medicine.• Between Medicine Apothecary distributes your houses Preventing Plague from Happening. You need approximately 1 per Medicine House per year. • Plague CAN Happen if your houses do not Receive enough Medicine. A house with plague will not be able to evolve and will lose its population until it gets abandoned. Make sure to Build an apothecary early in the Game. Immigration • Your City now has an Overall desirability Which Affects the immigration rate. You CAN See it on the Economy Overview Profile section. • Deaths, emigration, low levels housing High Taxes, Unemployment and the Presence of an Army Invasion Decrease the desirability. Other things • Both local and map World map CAN now be scrolled using WSAD Keys. • On Load Game screen you CAN now Double-A savegame Click to load it right away. • All of the Resource icons are Accompanied by the Appropriate Resource name, Which Makes it Easier to Tell what it is. • Thanks to Bjorn for Suggesting Those Three! • Wells now have A Limited amount of water per year That CAN be taken out. Will you need Approximately One well per every two buildings (bakery, beer and Cider Brewery Brewery) to Keep up with the Demand. • Pine trees Added (Pine tree Yields 2 logs instead of 1 for A normal tree). • Better coast and water objects.• Tons of Other Improvements, Changes and balance fixes.
Please Seed!!
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/336300/
Source : small-games.info