Cracked, DO NOT UPDATE!
UPDATING WILL NOT ALLOW YOU TO PLAY ONLINE.
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Password Can be found after extracting the SFX.
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Halo Custom Edition has the ability to load and play user-created content and maps created with the Halo Editing Kit (HEK). Many custom levels have been created by dedicated members of the modding community and have been posted for download at a large number of websites, like Halomaps.org and hce.halomaps.org , which is the Custom Edition website.
Custom maps may contain entirely new content, including:
Level geometry
Bitmaps
Weapons
Vehicles
Bipeds
Sounds
Game Interfaces
Level Scripts and Interactivity
Objects
Special Effects
Animations
HUDs
Single Player Modifications
AIs in multiplayer maps
AI Encounters
Cinematics
An arguably better net-code was put into Halo: Custom Edition as well. It has noticeably reduced lagging for some, but for others it made it worse. Also, a Rules feature can be viewed by pressing the F2 button (with default settings). It displays all of the specifics for the game-type currently being played in the server.
In addition to the Rules feature, pressing F3 (by default) will display the name of all allied players above their respective green arrows, so long as friend indicators are enabled in the gametype. This is extremely useful on large maps, where locating a specific player would otherwise be extremely difficult.
With the Halo Editing Kit, AI characters can also be added in a map. This has allowed some map makers to create their own mods that can be played like a campaign mission with checkpoints and objectives, and with some skill, cutscenes. People can also make "teams" of AI that will fight each other. The player can fight alongside Elites and Grunts against Marines, or vice-versa. Also, some map makers have made some entirely new biped AIs, such as retroactively adding Brutes to the Halo campaign.
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Limitations
The engine has become frustrating to many map developers, as more complicated features require more complicated procedures. Theoretically, everything possible with the Halo 2/3 engine is also possible with Halo CE, but is often imperfect. Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle. This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD. There are also possibilities of dual-wielding, although still imperfect. The user converts it into one weapon, replacing the secondary trigger(grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one. One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced. This has not been a concern to many mappers, though.
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