Gumroad - Ultimate Weapon Tutorial - Complete Edition by Tim Bergholz

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Gumroad - Ultimate Weapon Tutorial - Complete Edition by Tim Bergholz (Size: 10.58 GB)
 Chapter_1_3DS_MAX_Introduction.mp4435.73 MB
 Chapter_2_AKM_Modeling_1.mp4852.76 MB
 Chapter_2_AKM_Modeling_2.mp4764.43 MB
 Chapter_2_AKM_Modeling_3.mp4781.15 MB
 Chapter_2_AKM_Modeling_4.mp4859.62 MB
 Chapter_2_AKM_Modeling_5.mp4738.99 MB
 Chapter_3_AKM_Unwrapping_1.mp4776.17 MB
 Chapter_3_AKM_Unwrapping_2.mp4893.32 MB
 Chapter_3_AKM_Unwrapping_3.mp4859.24 MB
 Chapter_3_AKM_Unwrapping_4.mp4876 MB
 Chapter_3_AKM_Unwrapping_5.mp41.03 GB
 Chapter_4_AKM_Substance_Painter_Texturing_1.mp4688.3 MB
 Chapter_4_AKM_Substance_Painter_Texturing_2.mp4512.35 MB
 Chapter_5_AKM_Marmoset_Toolbag_2_Renders.mp4534.59 MB
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 1974IzmashAKMS24.jpg70.04 KB
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 ak47-disassembly-3771.jpg47.18 KB
 AK47-rear-sight.jpg1.58 MB
 akm-63-2_kit_right.jpg291.45 KB
 akm.jpg785.25 KB
 AKM_automatkarbin,_Ryssland_-_7,62x39mm_-_ArmВmuseum.jpg378.75 KB
 AKM_Izhevsk_1960.jpg570.4 KB
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 ar10100-17-BD.jpg171.74 KB
 ar10100-18-BD.jpg205.94 KB
 ar10100-19-BD.jpg184.08 KB
 Side_A.jpg423.63 KB
 side_a_magazine.jpg495.83 KB
 Side_B.jpg394.55 KB
 7.62_Caliber.max256 KB
 7.62_Caliber.obj33.98 KB
 AKM_highpoly.obj86.91 MB
 checkerpattern.png665.9 KB
 CR-crAlignPivotToSelection.mcr615 bytes
 Reference_Images_All.zip61.42 MB
 Tim_Shortcuts.kbdx54.89 KB
 wood_american_cherry_AKM.sbsar14.72 KB

Description





Ultimate Weapon Tutorial - Complete Edition:

14 HD Video Files
Final high-poly AKM .OBJ file for reference
7.62 cartridge .OBJ / Max file for reference
Essential reference images
Pivot Script for 3Ds Max
My shortcut file for 3Ds Max
Checker-pattern texture for unwrapping
Procedural wood substance for texturing
Diamond pattern normal map


Duration: 17hrs 33min video MP4 format with full audio commentary in English

Are you thinking about a 3D Artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.

The following tutorials are included:

3Ds Max 2016 - Basics & Beyond
AKM - 3Ds Max 2016 - Modeling
AKM - 3Ds Max 2016 - Unwrapping
AKM - Substance Painter - Texturing
AKM - Marmoset - Renders

Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.

Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer".

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Gumroad - Ultimate Weapon Tutorial - Complete Edition by Tim Bergholz