Grim Dawn v0.3.7.4 (b30)-3DM

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Added on January 17, 2016 by Rocky_45in Games
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Grim Dawn v0.3.7.4 (b30)-3DM (Size: 2.65 GB)
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Description





Patch notes:
v0.3.7.4 (b30)

***Please Note: due to changes in the Arcanist Mastery, the Reckless Power Transmuter (Unlimited Power) will be removed with Build 31. If you have any points in this skill, remove them prior to the February release, or else they will become lost to the Chthonic Void.***
***Due to changes to Devotion, you may need to reassign skills to certain Celestial Powers***

[Major New Features]
A tuning pass has been done on all Masteries to improve underperforming skills and general performance.
Added Devotion Shrine World Map icons. If you discover a shrine, but do not restore it, its location will be marked on the world map. When you restore the shrine, it will be checked off.

[Animation]
Added a new animation for Flame Breath skill from the Mask of Infernal Truth item
Added a new animation for Shadowflame skill from the Shadowflame Mantle item

[Art]
Updated the artwork for Cairn's world map.

[Tech]
Fixed a crash when opening the options menu on a system with no detectable network adapters.
Fixed full component stacks creating duplicate full stacks when auto completing components.
Fixed certain blueprints that would not work properly with different level Monster Infrequent items.
Fixed shrine offerings that would use multiples of the same item.
Completed Component icons are now more distinct compared to Partial Components.
Skill modifiers that require specific weapon types will no longer be applied if the appropriate weapons are not equipped, which could cause a loss of damage (ex. Tremor Transmuter).
Fixed conversion on buffs not being included in DPS comparison calculations.
Fixed secondary pet skills overwriting Celestial powers attached to base pet skills.
Holding CTRL while comparing weapon DPS will now also hide augments.
Fixed buffs/debuffs created from Celestial Powers not using their appropriate level.

[Game]
The Final Boss encounter has received a tuning pass. On Normal/Veteran difficulty, the boss now summons chthonians with reduced frequency and the summons have less health. The Tentacle summons have had their health reduced and no longer cast additional Void Zones. The Void Zones last for a shorter duration. The amount of Chaos and Vitality damage dealt by the boss has been reduced. On Elite/Ultimate difficulty, the boss has received a slight damage bonus on several of its abilities and some of its spawns are now more dangerous. On all difficulties: diversified the damage dealt by the boss's summons so that a more general spread of resistances will be required rather than stacking Chaos and Vitality resistance. The boss's Chaos Barrage now deals a combination of Fire and Chaos damage, instead of Vitality and Chaos damage. The area in front of the boss has been slightly enlarged and more pets can now target it at the same time.
Added an additional chest to the Final Boss as reward for overcoming the challenge
Ultimate difficulty enemy OA / DA scaling reduced. Enemy life and damage bonuses reduced. Slight adjustments to Ultimate as well.
Destroying the 3 Blood Wagons now opens the Final Crypt permanently. It is now possible to destroy the Blood Wagons across multiple sessions for the quest without having to destroy all 3 again.
It is no longer possible to open riftgates within the chamber of the final boss, but a shortcut now opens to the area upon defeating Bloodlord Thalonis which takes you to and from the tomb entrance.
Legendary item drop rates have been adjusted based on difficulty. They are now significantly reduced on Normal/Veteran difficulty, remain the same as before on Elite difficulty, and have been increased by about 40% on Ultimate difficulty.
Special chests in Roguelike dungeons (ex. the big chest after the final boss) now have an increased chance of dropping Legendary items to equalize them with the effort required
Due to their comparably limited spawn locations (in relation to other Nemesis bosses), the Nemesis spawns for the Kymon's Chosen and Order of Death's Vigil no longer have a 100% chance to appear
Epic item drop rates are now slightly increased on Elite difficulty, and then increased again on Ultimate difficulty.
Fixed an issue with the Bane of Cairn quest not rewarding a Legendary item if the player was too low level to receive one. The list of Legendary items you can receive from this quest has been reduced.
Slightly increased drop rate of Manticore Eye from Boss and Hero Manticores. Doubled the drop rate from Champion Manticores.
The Avatar of Mogdrogen is now easier on Normal difficulty, but instead drops an Epic version of his unique shoulders. He will continue to drop the Legendary shoulders on Elite and Ultimate difficulty.
To help emphasize the function and relative power of each, "%Total Damage" and "Damage Modified by %" have been changed to "%All Damage" and "Total Damage Modified by %" respectively.
Fixed an issue with shortcut rifts (ex. Obsidian Throne, Final Boss) disappearing if the area is unloaded
Increased spawns from Corrupted Devotion Shrines on Elite and Ultimate difficulty, with the exception of the Steps of Torment shrine, which had its armada of Bone Golems toned down
Increased the level gap between the player level and monster level before which rare crafting materials stop dropping by 10, making it feasible to farm up crafting materials on Elite before needing to move on to Ultimate.
Diversified damage dealt by Chthonian enemies so that they are not almost exclusively Chaos and Vitality damage
Reduced stun, freeze and other CC resists on heroes and bosses. Those without 100% resist will stay stunned, etc, a little longer, some of those that are immune have been brought lower, so that with resist debuffs, they can become stunnable, etc.
Player default Attack and Cast speed slightly increased
Loxmere Nightmade Energy Burn reduced and spawn set so that he will only appear at level 60+
Fixed a potential cause of the Obsidian Gate past the Fields of Despair getting stuck in a visually locked position. If this issue persists, please report it as a new bug.
Fixed an issue with Nemesis Troves remaining locked if the associated Nemesis is killed while pulled far enough away from the chest for it to become unloaded

[Itemization]
Performed a sweep on Magical affix loot tables, pruning generally undesirable combinations by level 20-30. For example, Level 25+ Magic weapons will always roll something that increases damage. Magic Medals and Belts can now also roll % Damage bonuses.
Rare-quality item drop rates increased by 30% at level 55+ from all sources
Faction armor Augments can now also be applied to belts
Slightly increased shield Physique Requirements in the mid-levels
Shield Recovery Time on shield items increased by around 20%
Increased flat and % damage bonus values on all two-handed guns by 15%
Increased the chance of rolling Rare affixes from crafting by 30% and the chance of crafting a double Rare by 25%
Rare - Squire's Handguards: replaced % Block Recovery with % Shield Damage Blocked
Faction - Survivor's Resilience: replaced % Block Recovery with % Health
Crafting - simplified the Blueprints for low level Epic items
Crafting - minor update for Shard of Beronath and Prismatic Diamond to replace duplicate material requirements in the Blueprints
Component - Mark of Dreeg: reduced duration of Poison damage on granted skill, slightly reduced damage
Component - Shard of Beronath: reduced % All Damage on skill, but added % Elemental Damage, removed Offensive Ability bonus
Components: increased Projectile Speed on: Ice Spike, Greater Ice Spike, Fireblast, Greater Fireblast, Poison Bomb and Noxious Poison Bomb
Relic - Avenger: replaced % Block Chance bonus with 5% Defensive Ability, increased % Elemental Damage to 50%. Ability now triggers on Hit rather than on Block
Relic - Aegis: ability now triggers on Attack rather than on Block, cooldown slightly increased
Relic - Bysmiel's Domination: increased duration and reduced cooldown on skill. Skill now also grants 30% resistance to Physical and Elemental damage for the player
Relic - Oleron's Wrath: reduced Offensive Ability to 50
Relic - Menhir's Bastion: replaced % Defensive Ability with 4% Block Chance, reduced % Shield Damage Blocked to 30%
Relic - Primal Instinct: sped up the spawn-in of the Swarmlings and increased their toughness against all damage
Relic - Troll Rage: slightly increased Physical Damage bonus and reduced Offensive Ability penalty on skill, but removed % Attack Speed bonus

Legendary Items
Legendary items have received a tuning pass. Most received various buffs or improvements to their stat distribution or skill allocation. This does not mean that Legendary items will never be adjusted again. We will continue to monitor feedback and make changes based on any issues that arise.
Fixed a variety of issues relating to Legendary item skills (ex. broken durations, missing summons, unusually low damage, missing/incorrect text, etc.)
Adjusted the item table for Legendaries so that level 50 Legendary items can still drop at max level
Added a new level 75 Legendary Sword (Reaver's Claw) for Physical/Pierce builds
Added a new level 75 Legendary 4-piece Set (Trozan's Ascension) for Cold/Lightning build favoring Arcanist and Shaman. The art for this set will be finalized in Build 31.
Added a new level 75 Legendary 4-piece Set (Valdun's Treachery) for Pierce/Physical 2h-Ranged builds favoring Soldier and Demolitionist. The art for this set will be finalized in Build 31.


[Class & Skills]
Taunt mechanics have been updated to be more effective. Warcry now taunts affected enemies while other skills generate additional threat (ex. Clean Sweep, Hellhound's Fire Claw, Briarthorn's Slam)

Devotion
Note: Due to changes to Devotion, you may need to reassign skills to certain Celestial Powers
Aeon's Hourglass: added % Aether Resist
Blind Sage: added % Cold, Fire and Lightning Resists
Chariot of the Dead: reduced Offensive Ability bonuses
Dying God: added % Chaos Resist
Leviathan: added % Cold Resist and % Health
Menhir's Obelisk: reduced % Shield Damage Blocked to 30%, increased Defensive Ability, Stun Resist and Freeze Resist
Mogdrogen: reduced % Offensive Ability for pets to 5%, added % Vitality and % Elemental Resist for the player
Oklaine's Lantern: reduced Offensive Ability bonuses
Oleron: added % Pierce Resist
Raven: reduced % Offensive Ability for pets to 5%
Shieldmaiden: reduced % Armor Absorption, % Block chance and % Shield Damage Blocked
Spear of the Heavens (Constellation): added % Aether and % Lightning Resist
Targo, the Builder: reduced % Shield Damage Blocked to 20% and reduced Defensive Ability
Tree of Life: added additional Health Regen
Ulzuin's Torch: added % Chaos and Fire Resist
Unknown Soldier: added % Health and Health Regeneration
Blizzard: slightly reduced damage
Elemental Storm: proc rate increased to 25%, now also reduced Elemental Resistance on affected enemies
Healing Rain: now activates on Any Hit rather than on Block
Living Shadow: increased damage
Meteor Shower: now drops several waves over a duration rather than a single wave. Damage adjusted accordingly
Spear of the Heavens (skill): increased proc rate to 50%, added 1s Stun
Trample: increased cooldown to 1s, slightly reduced % Weapon Damage
Time Stop: increased proc rate to 30%, from 25%
Tsunami: % Weapon damage now scales slightly with rank, but starts lower
Whirlpool: increased damage
Fixed an issue with Wendigo Totem not triggering the Bat Fangs Celestial Power

Soldier
Soldier mastery life bonus reduced from 30 per point to 28 while energy has increased from 8 to 10
Menhir's Will: cooldown now decreases with rank to 16s at rank 16, 12s at max ultimate rank. To balance this, duration has been cut from 10s to 8s.
Markovian's Advantage: Defensive Ability reduction amount increased in the first two ranks (which also bumped up later ranks) and physical damage scaling increased and animation speed increased.
Blade Arc: animation speed increased slightly
Discord: bonuses updated. Now converts up to 50% of Physical damage to Elemental.
Veterency: Health Regeneration increased at higher ranks, significantly at ultimate ranks
Forcewave: Physical Damage scaling with rank increased
Tremor: reduced % Weapon damage penalty on from -75% to -70% and damage modifier from -30% to -20%
Military Conditioning: % Health bonus decreased, % Physique increased moderately
Oleron's Rage: % Attack Speed moved back to Squad Tactics and % Offensive Ability slightly reduced
Squad Tactics: % Attack Speed returned, % Movement Speed shifted to Oleron's Rage
Overguard: Block Recovery now starts lower but scales more quickly in early ranks. Starting Health Regen also reduced to promote early investment.
Shield Training: Block Chance and Block Recovery moderately reduced and Physical Damage bonus slightly reduced
Blindside: Enemy Damage Reduction removed as it was redundant with Warcry and the skill is powerful enough without it
Warcry: Enemy Damage Reduction scaled down

Demolitionist
Blackwater Cocktail: damage increased slightly and max radius scaled up from 5m to 5.8m
Fire Strike: damage scaling with rank increased
Explosive Strike: % Weapon Damage scaling with rank increased. % Chance of Physical Damage now scales with rank, instead of being a flat 33%.
High Impact: resistance reduction removed. This modifier seems compelling enough without resistance reduction and it reduced the value of the debuff on other skills.
Lightning Arc: Lightning and % Fire Damage significantly increased
Brimstone: Fire and Chaos Damage significantly increased. Fragment number scales higher.
Demon Fire: % Burn Damage and Armor Reduction scaling with rank increased
Stun Jacks: Physical and Lightning Damage increased
Quick Jacks: Damage Modifier adjusted relative to base skill damage changes. Energy reduction increased.
Full Spread: Electrocute Damage increased. Internal Trauma damage added. Max projectile count decreased by 1.
Canister Bomb: Damage slightly reduced, Cooldown adjusted from 7.5s to 8s and Fragments now have a min number 2 less than the max.
Concussive Bomb: Transmuter Stun duration adjusted down, Reduced Damage Modification increased by 5% higher at max rank.
Grenado: Radius slightly increased, Physical and Pierce Damage increased. Physical damage range tightened up for greater consistency.
High Impact: Fire Damage now starts lower but scales to a higher max and the Chance of % Physical starts higher and now scales to 75%, up from 50%
Thermite Mine: Damage and Radius increased. Added chance to cause Fear.
Mortar Trap: Attack Rate increased
Ulzuin's Chosen: % Damage Bonuses increased
Vindictive Flame: Radius slightly increased
Blast Shield: converted to a skill that activates on 75% health, providing a significant defensive boost for a short duration.

Occultist
Summon Familiar - Mend: flat heal scaling boosted at mid and higher ranks
Blood of Dreeg: cooldown reduced from 24s to 12s, allowing it to be continuously active. %Heal now scales from 15% to 25% by rank 16 and 30% at max ultimate rank and regen scaling reduced slightly.
Armor of the Guardian: Poison Resistance now scales to 100% by rank 12 and 150% by max ultimate rank
Solael's Witchfire: Chaos Conversion swapped with Consecrated Blade's % Offensive Ability bonus, % Poison Damage increased. It seemed better to make the conversion optional.
Consecrated Blade: % Offensive Ability swapped for Chaos Conversion, added % Fire Damage bonus
Bloody Pox: Bleed and % Current Life damage scaling increased while cooldown and contagion interval has been reduced.
Wasting: Vitality Damage slightly increased
Possession: has been converted into a toggled exclusive buff skill
Sigil of Consumption: radius now scales up with level.

Nightblade
Shadow Dance: dodge and deflect values increased slightly
Elemental Awakening: Cold Resist changed to Elemental Resist.
Phantasmal Blades and its transmuter have been reverted to their original form, where the trans

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Grim Dawn v0.3.7.4 (b30)-3DM

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All Comments

I managed to make it work, you just need to have the 3dm fake steamapi.dll and the 3dm.ini.
And then you edit the INI and change appid to the appid of Grim Dawn.
It works, BUT there's a little surprise from the developers: on the pirated game you can't complete the first quest, making you unable to advance on the game, I mean..of course you can level by grinding on monsters and getting loot, but that's it, no quests, no history advancement...etc
I hope the "crackers" fix that bullshit in the release of the final game.
The ali one 29.2 works with the steam fix with links in the comments and the other b29 one as well but it also needs the steam fix reapplied. Both work perfectly
It's not working.!