Grim Dawn v0.2.4.5 build 18 Cracked-3DM

seeders: 3
leechers: 2
Added on April 24, 2014 by namquang93in Games > PC
Torrent verified.



Grim Dawn v0.2.4.5 build 18 Cracked-3DM (Size: 1.86 GB)
 sound.arc673.29 MB
 Level Art.arc418.19 MB
 creatures.arc196.08 MB
 LEVELS.arc156.77 MB
 items.arc155.09 MB
 Terrain Textures.arc70.48 MB
 ui.arc55.49 MB
 Fonts.arc34.02 MB
 FX.arc28.6 MB
 Shaders.arc2.36 MB
 dotNetFx40_Client_x86_x64.exe41.01 MB
 InstallScript.vdf634 bytes
 Microsoft .NET Framework 4.0 Client Profile.cmd133 bytes
 vcredist_x64.exe9.8 MB
 vcredist_x86.exe8.57 MB
 InstallScript.vdf919 bytes
 vcredist_x64.exe6.85 MB
 vcredist_x86.exe6.25 MB
 InstallScript.vdf909 bytes
 dxwebsetup.exe292.84 KB
 Database.arz24.29 MB
 Game.dll5.05 MB
 Engine.dll3.12 MB
 FreeImage.dll2.67 MB
 Grim Dawn.exe2.45 MB
 CrashReport.dll2.34 MB
 libvorbis.dll1.55 MB
 libeay32.dll1004 KB
 REPAIR.exe626.5 KB
 msvcr71.dll340 KB
 lua51.dll336.5 KB
 kactusGames.url116 bytes
 Downloaded from kactusgames.org.txt58 bytes

Description

PLEASE KEEP SEEDING !





Description: Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. Grim Dawn is an Action RPG featuring brutal combat, strategic character development, addictive loot collection, choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.



Features

  • Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
  • Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Collect hundreds of items in common, magical, rare, epic and legendary classes of loot. Both randomized rare affix items and custom crafted unique items can provide amazing bonuses and special item-granted skills to support numerous different class builds.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.
  • Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge. (multiplayer is not yet available but is expected in early 2014)
  • Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness. (still in development but almost ready to roll out)
  • Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.
  • New quest and conversation system will allow players to interact with NPCs in more interesting ways and choose different paths to complete quests. (Some quests offer choices in Act1 but much more of this is coming in Act2)
  • An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!
  • The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.



Crafting is now available! (Build 18 Changelog)

Development News:

We’ve made significant progress with multiplayer after having to rewrite a lot of the existing code that was originally written for GameSpy (which is shutting down). The last tricky component is designing a system to resolve differences in player’s quest progress and quest choices. Allowing people who have made divergent quest choices to play together is particularly difficult but we think we’ve arrived at a reasonable solution and have begun implementing it. We’re currently estimating that multiplayer may be ready in late July but we’ll have a better idea once we finish the quest syncing and do some testing to see how well it is functioning.

Two-handed melee weapon animations have been finished and the last of the common item art is almost done. You can expect to see them in the next build, which shouldn’t be long.

The lower floors of Steps of Torment will also be included in the next build and introduce a new “Rogue-like” mechanic where a key must be used to enter and then, once inside, portals do not work and the only way out is by death or surviving to the end. New varieties of traps will make reaching the end especially challenging.

The first section of Act III, the Jagged Waste, which leads into Homestead, the Act III “town,” is nearly finished but missing quests and points of interest. The basic layout of the survivor enclave in Homestead is done and build-out has begun on the farmland around it. We should be able to show off some early screenshots in the next month or two.



Build 18



Major New Features:

Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer. Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.

Over 150 crafting recipes have been added to the game.



The character sheet has been overhauled to provide a much more detailed view of your stats from gear and skills. Offensive and Defensive Ability rollovers now display the chance to hit/crit based on your last target/attacker.

Normal difficulty now has “Veteran” mode, which boosts various enemy stats, notably damage and also increases the number of champions and heroes that can spawn. Veteran isn’t meant to be brutally challenging but should be enough to make normal difficulty more interesting for skilled players, while allowing us to balance the default for the average player. Veteran can be turned on and off from the character selection screen. Characters who play through normal difficulty on veteran mode should end up a little better equipped to tackle epic difficulty once it becomes available.

Increased randomization of enemy spawns – a new method of placing spawn proxies allows us to provide much greater randomization in terms of how enemies are distributed. You’ll now find that the location of enemies is more random and that they can sometimes appear in much larger and more diverse packs.

Dual wielding of pistols is now possible via skills granted by items. One such item can be crafted with the new blacksmith.



Art:

Improved default lighting in outdoor environments.
Increased the distinctiveness of some enviroments a little bit by adjusting textures, colors, fog, lighting and asset use.
Updated Item art for Curse of Burrwitch, The Eye, Blood Carver, Bloodreaper’s Claw, Outlaw’s Retribution Blackwood Wand and Malformed Effigy.
Resized 1-handed melee weapon bitmaps so maximum size is now 1X3 (some 1X4 bitmaps existed).
Animation:

Dual-wield pistol animation set for player characters (12 animations).
New item granted skill “Ground Stomp” animations for all weapon types.
“Lethal Gambit” plays proper animation for all melee weapons.’
“Blitz” plays proper animation for all melee weapons.
“Shadow Strike” plays proper animation for all melee weapons.
“Blade Arc” plays proper animation for all melee weapons.
Player character ragdolls were redone, as the old solution was contributing to long respawn times.
Boars now have a new “Ground Slam” skill and animation.
Spiders now have a new “Spawn” animation.
Zombiehounds have a new “Breath Attack” animation.
Tech:

Quickbar keybinding text now reflects the actual keybinding.
Newly acquired items now display a flashing highlight in the inventory window.
Fixed a bug where conversation text would be incorrectly split in non-english localizations.
Added Render Device option to Video Options.
Added UI Scaling option to Video Options.
Cunning and Spirit rollovers now display Bonus Damage.
Quickbar skills now play skill cooldown and low mana voices.
Potions now play an item cooldown message when on cooldown.
DPS and Average Damage equations updated.
Inventory highlights now properly clear when moving cursor off of the grid and when inventory is closed.
Improved character saving performance.
Stat increment buttons are no longer shown when no stat points are available for spending.
Added quest reward window which summerizes quest rewards when a quest is completed.
Reworked skill use logic to make skills feel more responsive.
Fixed a bug where clicking on signposts would cause incorrect movement.
Added debuff status effect icons to the player HUD.
Adjusted pet AI to remove some strange movement situations and long range chasing behavior.
Fixed a bug where pet completion bonuses did not appear in item tooltips of attached relics.
Fixed a bug where mouse events outside the game window were processed by the game.
Fixed a bug where tooltips would appear for the player HUD when covered by foreground windows.
Fixed an issue where UI button text was not correctly centered.
Fixed a bug in LocalizationManager where tag reordering would effect all subsequent tags.
Added “gender of target” localization codes for conversation/quest text.
Added challenge mode/hardcore indicator text to upper left corner of game screen.
Always show loot option can now be limited based on item quality.
Riftgate map labels can now be localized.
Improved rendering or korean and chinese fonts.
Added faction indicators to the conversation window. Shows the faction of the npc in the conversation.
Pets now contribute to Monsters/Champions Killed and Greatest Monster Killed.
Game:

Experience formula that determines how much experience is gained from killing enemies has been adjusted to slow down leveling. Based on the results, further adjustment may be required. This change shouldn’t affect current character levels.
Compass north indicator is now correctly aligned to world map north direction.
Killing Direni for the Lost Journal quest now has additional rewards.
The Warden’s one-shot chest now also always drops a rare crafting material.
Updated the stats on the Ground Stomp and Life Cascade item skills
Chaos Bolt and Fireblast item skills now properly target Overseers.
The Marauder Set’s pistols now grant skills which allow you to dual wield them.
Adjusted the base iron bit value of all items.
Slightly increased the drop rate of double rare items
Slightly increased the drop rate of scrap and components
Updated stats on Headhunter’s Trophy
Updated stats on the Mark of Dreeg, Hell’s Bane Ammo, Deathchill Bolts, Flintcore Bolts and Venom-Tipped Ammo components
Reduced Attack Speed bonus values on weapons and gloves slightly
Base energy regeneration on caster torsos now scales up with higher item tiers
Focus items are now their own item type (off-hands) and no longer provide the benefits of a shield (ex. You cannot cast Forcewave with a Focus item)
Focus item absolute damage stats now affect your main hand weapon.
Reduced % damage bonuses on Focus items
Fixed an issue with Pets summoned by items not benefiting from pet modifiers on items/skills (ex. Bonds of Bysmiel)
Salazar’s Harbinger summon now has a status display, just like the Rifthound and Familiar. This will also apply to many future item summons.
Bleeding and Internal Trauma duration damage is now affected by Cunning.
Base Physical and Pierce ratio damage is now calculated in the proper order to remove double dipping.
Pierce ratio damage now benefits from Cunning.
Bonus pierce damage now benefits from Cunning.
Bonus Physical damage now benefits from the same equations and modifiers that other Physical damage does.
All damage attack types except Retaliation can now crit (spells can now crit).
Due to the effect of bonuses on physical, pierce, bleed and trauma damage, various skills have been or will be adjusted to bring them back into balance.
Soldier: Overguard modified to offer much better damage mitigation but with a shorter duration and longer cool-down.
Demolition: Firestrike fire damage improved at lower levels.
Occultist: Witchfire damage bumped up slightly across all levels.
Occultist: Dreeg dmg buffed slightly.
Nightblade: Lethal Gambit buffed a bit and expanded to hit three targets. Modifier now has a chance to freeze enemies.
Nightblade: Cold damage added to Execute in exchange for some of its %weapon dmg, which was scaling up too quickly.
Hellhound should now tank better in defensive mode.

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Grim Dawn v0.2.4.5 build 18 Cracked-3DM

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All Comments

yep can confirm the sounds.arc file works for 2.5.5(b19) woot!
you can use the sounds file for the newest #DM release for the game apparently it wasn't released with the Sounds.arc file compiled (from the forums for this game)
and you can use the sounds.arc file too get the Sounds working ingame :P
how's going with the crack? are they gonna release it soon?
I get an error when trying to launch 'missing steam_api.dll'
as far as when I get that error I use any steam.api cracked by same group in this instance 3DM so if u have a game from them that's more recent try copying over that steam.api or re-download the one from here
no... same as the other releases only thing new is that now every change in the graphics setings crashes the game...
I haven't had any problems with the game crashing. did you run it as administrator?
it just doesn't work on your machine I have never had a problem with these guys... Ever.
@gvreis666 this graphic Crash happens with Every release (even the new 2.5.5.(b19) its the game that's causing it its Early access, read up the term to find out what that means, and to sum it up early access means expect broken game features and incomplete or missing files or data, and game breaking bugs... this is the NORM for all early access (cracked or otherwise)
would love to download this but I am getting 0.0 kbs... maybe I will try again later I still want to thank the uploader because I have been waiting a long time for this game even if this is pre alpha or whatever I am still interested so thank you again now hopefully it will download
cool it finally downloaded. thank you uploader