Grey Goo Update 3-CODEX

seeders: 15
leechers: 4
Added on March 7, 2015 by ghighinain Games > PC
Torrent verified.



Grey Goo Update 3-CODEX (Size: 308.52 MB)
 codex.nfo4.69 KB
 goog.cdx35.24 MB
 goog.exe34.85 MB
 InstanceServerG.cdx15.73 MB
 InstanceServerG.exe15.34 MB
 ClientLauncherG.cdx5.78 MB
 ClientLauncherG.exe5.39 MB
 Mss32.dll431.5 KB
 steam_api.dll211 KB
 steam_api.cdx104.41 KB
 codex.ini3.38 KB
 setup-1.bin194.87 MB
 setup.exe606.45 KB
 patchnotes.txt4.2 KB

Description

Update 3:To ensure the integrity of your game experience, we had to make several changes to the core game files. This required a wipe of all save files, as well as the reset of any previously saved hotkey configurations. Make note of any hotkey configurations, and if you have a mid-mission save try to finish it before we implement the patch! Your overall campaign progress will not be lost, just all individual save files for Campaign missions and Skirmish. Movement - Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance. - Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location - Changed avoidance logic to deal with head on collisions in a more efficient manner - Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group Unit Selection and Responsiveness - Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to - Factory hotkeys are now enabled for Mother Goo - Fixed mouse double click detection when a key is held down - Improved Goo and unit selection functionality through the UI - Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly - Unit selection activation changed from mouse click up to mouse click down - Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo Campaign - Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective - Destroying catalyst crates no longer counts toward their collection in The Observatory Multiplayer - Situation where match is disbanded while a player is on the password screen is now properly handled - Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password - LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby - Players are now properly removed from LAN game lobbies when they Alt+F4 - Fixed a crash that would occur at the end of a match - Fixed a few “Connection Interrupted” issues that would occur when a host attempted to reconnect Optimizations - Added Video Device Description and Advance Renderer options in the video settings menu - AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files - Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled - Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low - Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs - Improved auto-detection feature to better detect against PC specs - Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations AI - Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units VFX - Addressed remaining instances of VFX showing through Fog of War - Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed Terrain Editor - Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements UI - Steam popups now appear in the upper right of the screen instead of the bottom right - Fixed an issue where the player name was not showing up in chat - Updated the stealth and attacking tutorial image - Added localization for recently added strings - Mother Goo can now properly set a rally point when using the “V” hotkey - Pings no longer get stuck on mouse clicks when the user uses the “Select All” command - Player can now properly ping even when units are selected - RTS Primer video’s voice over now properly matches the key combinations communicated in the video and subtitles 




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308.52 MB
seeders:15
leechers:4
Grey Goo Update 3-CODEX

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