Grass and Plant Instancing in Maya Mental Ray Part 2 HD 720p - sum1_here

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Added on August 17, 2013 by sum1_herein Other > Tutorials
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Grass and Plant Instancing in Maya Mental Ray Part 2 HD 720p - sum1_here (Size: 4.22 GB)
 Meadow.mb580.49 MB
 Meadow_fog.mb379.75 MB
 Meadow_fog_near.3.52 MB
 Meadow_fog_near.001.tga3.52 MB
 Meadow.3.52 MB
 Meadow.001.tga3.52 MB
 nearGrassShape.250.pdc1.75 MB
 farGroundShape_color.tif163.1 KB
 pPlaneShape1_color.tif128.76 KB
 Meadow.3.52 MB
 Meadow.001.tga3.52 MB
 sceneRender_1k.tif2.27 MB
 workspace.mel2.04 KB
 GrassShader.mb123.97 MB
 Grass0131_2_L.jpg13.67 MB
 grass_B_3x3_2k.tif12.03 MB
 bokeh_chroma.tif38.23 KB
 grassShader_B.3.52 MB
 grassShader_B.001.tga3.52 MB
 grassShader_B.3.52 MB
 grassShader_B.001.tga3.52 MB
 workspace.mel2.04 KB
 pfx_grassStrokes.mb146.23 KB
 Notes.rtf1.17 KB
 03. Grass Coverage - Z-Depth & Depth-of-Field.mp4427.97 MB
 14. Final After Effects Comp.mp4338.18 MB
 10. Meadow - Photoshop Comps.mp4323.76 MB
 02. Grass Shaders.mp4293.09 MB
 11. Meadow - Final Layout.mp4291.86 MB
 01. Paint Effects Grasses.mp4280.81 MB
 09. Meadow - Additional Elements.mp4222.93 MB
 07. Meadow - Instancing - Pt 3.mp4218.14 MB
 04. Cliff - Integrating Grass into a Scene.mp4194.32 MB
 05. Meadow - Instancing - Pt 1.mp4189.85 MB
 06. Meadow - Instancing - Pt 2.mp4133.86 MB
 08. Meadow - Geometry Paint.mp4122.91 MB
 12. Baking Instances to Geo.mp481.33 MB
 13. Render Setup.mp464.76 MB
 Downloaded From SilverTorrent.org.txt172 bytes

Description

:General:
Complete name: Grass and Plant Instancing in Maya Mental Ray Part 2 HD 720p - sum1_here
Format: mp4
Size: 4.21 GB
Duration4+ hrs
Overall Bitrate: 618 Kbps
Language: English
Sub Title: None
Encoder: sum1_here
Source: mov Thanks


:Video:
Format/Info: Advanced Video Codec
Bitrate: 550 Kbps
Width: 1280 pixels
Height: 720 pixels
Display aspect ratio: 16:9
Frame rate: 12.000 fps



:Audio:
Format: Advanced Audio Codec
Nominal Bitrate: 128 Kbps
Channel(s): 2 channels
Sampling rate: 44.1 KHz



Details:
14 Videos
In this DVD, Alex covers how to create realistic grass using Maya, Paint Effects and Mental Ray while also sharing his techniques for developing a complete natural environment. We begin by evaluating the default Paint Effects grass library with discussion on the basic adjustments needed to make grass more natural. Techniques for covering large areas with grass are then explored via curves and instancing. Through the use of instancing, particles and surface emitters, Alex shows how to populate large scenes with grass geometry, rendering millions of polygons with a minimal RAM footprint. Included is an expression based technique for orienting instanced geometry with the normal of the generating surface, an issue less important for plants or trees but often very important for grass. When elements need to be interactively and precisely placed, Alex also demonstrates the use of a freely available geometry paint script, as well as how to bake particle instances to geometry. Generating textures, miaMaterials and workflow in conjunction with Physical Sun/Sky is thoroughly discussed. Alex also demonstrates how to render and utilize zDepth passes to add post depth-of-field and fog effects, how to render true volumetric fog effects, as well as Photoshop and After Effects post techniques to increase realism through the use of color correction and plug-ins, including Magic Bullet, LensCare and Sapphire.

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Grass and Plant Instancing in Maya Mental Ray Part 2 HD 720p - sum1_here

All Comments

Hi can you upload rest of the other two parts...thanks in advance