GHOST RECON ISLAND THUNDER

seeders: 1
leechers: 1
Added on June 2, 2009 by in Games
Torrent verified.



GHOST RECON ISLAND THUNDER (Size: 297.16 MB)
 GHOST.RECON.ISLAND.THUNDER.r0095.37 MB
 GHOST.RECON.ISLAND.THUNDER.r0195.37 MB
 GHOST.RECON.ISLAND.THUNDER.r0211.05 MB
 GHOST.RECON.ISLAND.THUNDER.rar95.37 MB
 deviance.nfo9.17 KB

Description

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ßßßßßß asC/Strick9 ßßÛÜÜÜÛßß ÞÛ ßßßß ÛÝÞ²ÛÛÝ ÞÛÛ²ÝÞÛÛÜÛÛ²ß ÛÜ ° °²ÛÛÝ

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ßßßßßßßß ßßÛÜÜ ßßß ÜÛ

Deviance ßßßßßßß



ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú



Ghost Recon: Island Thunder *Proper* (c) Redstorm



ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

CD Count.......: 01 CD

Protection.....: SafeDisc 2

ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú



READ THIS NFO PROPERLY & UNDERSTAND IT!

Support the software companies. If you play this game BUY it!



** Release Information **



Game Notes:

~~~~~~~~~~~

Cuba, 2009: Castro is dead, and the first free elections in decades are

thrown into turmoil by a drug-funded warlord. The Ghosts, an elite team

of U.S. Army Green Berets, are sent to Cuba as part of a UN peacekeeping

force to destroy the rebel forces and their mercenary leaders and secure

the elections for a free Cuba.



Requires full version of Ghost Recon



Note:

~~~~~

You might have seen a release by outcast before. It turned out their release

was full with bin errors (again) which affected the data on the cd-rom.

Here we give you an error free image. This was supplied by Deviance, and

cracked by Deviance.



The crack will copied automatically.



Install Notes:

~~~~~~~~~~~~~~

1) Unrar with WinRAR.

2) Burn the .cue and .bin with CDRWin or Fireburner.

3) Install the game.

4) And then play :)



Read this NFO properly!



ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú



DEViANCE Application Information

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ



You think you can contribute to the scene too? You have one or more

talents in:



- supplying NEW unreleased GAMES (maybe you work at a game/util

magazine, courier delivery firm, newspaper, game press/marketing

company, distributor, publisher, duplicator, tv/radio show, shop,

warehouse, design firm, language translation company, packing company

store etc). You don't need a fast internet connection for the above!



- supplying NEW unreleased store/shop games BEFORE the store release

date & have a fast UPLOAD 300k+ internet connection and time to

spare on weekday mornings. We are NOT interested in modem,

cable, or DSL links as they can be capped at anytime! Proper

internet connections are needed! Of course we shall reimburse you

for the costs of the games you buy. As we buy our games!



- you are experienced in removing executable protection systems

(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)

and you are willing to help defeating the latest versions of

commercial iso copying protection systems like Safedisc 2+ or

Securom or Tages or VOB or Copylok or Laserlok. You must be

able to code in assembly language.



- you are a coder with lots of experience in Debugging/ASM & C/C++.

You also can code your OWN tools to automatically remove

commercial iso protections like the latest versions of any of the

following: SafeDisc or Securom or TAGES or VOB or Laserlok or

Copylok. Using tools created by others does NOT count and we

check! You will also need advanced knowledge of import tables

setting breakpoints with/and PE File Formats.



- you are a Unix guru with good Ansi-C software developing knowledge

and understanding how to prevent network security vulnerabilities.

That means you must be able to code to ansi-c guru level. And you

must also have a good coder perspective of hostbase and network

based intrusion detection systems. You should be able to code tools

to generically prevent stack and heap buffer overflows on unix in

Ansi-C. And Be able to code tools to look after a group of systems

and code sniffing avoidance tools. And you can configure a system

in ways to prevent packet sniffers and "man in the middle" attacks.



- supplying linux bnc shells to the group (for free).

They should have 2mbit MINIMUM link. We shall require flexible

control over the shell. Root access on the box with dynamic

ident such as midentd for bncs. All boxes must have legitimate

IP's, they should not be running NAT or a firewalling system

that will constantly interfere with the link. Ideal shells will

have multiple vhosts, reasonably good uptime (20+ days), and a

low system load. Public shells such as JEAH.NET or similar with

25+ load averages and 3 day uptimes are not acceptable. The more

reverse ips you have the better. We are only interested in LEGIT,

NON-HACKED/CARDED shells. These shells will be used only for the

purposes listed above and will NOT be used for any kind of

'dump site' or for spreading any kind of releases. We are NOT

interested in modem, cable, or DSL shells. The shells should be

up 24/7 with minimum downtime for upgrades, etc and should not be

overloaded with processes. We check!



- are you able to write source code to unpack & repack game related

major file format types such as MPQ, MIX & WAD? And can you also

identify most major big-file formats(files that contain more

files) by looking at the hex byte code of the header for that

file? Do you know what reindexing is in regards to game .exe's

and can you do it? And can you turn your OWN source code

written in ASM/C/C++ for the above tasks into executable group

tools? And do you also have 50K downlink for downloading new game

formats to write tools for? You must send example code of your

work with sources on major file formats for depacking/repacking.

Existing/stolen source will not be allowed!



- making trainers for newly released games, menu driven, must work

in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at

least. And you have time during the week to do trainers.

Also you understand DMA & ASM debugging techniques and use them

to find your trainer codes. This is needed to make sure your

trainers will work on all operating systems!



If you can meet one or more of those requirements and want to join

the finest active group in the scene today, e-mail us.

Use the contact information given below.



And always remember: we do this just for FUN. We are against any

profit or commercialisation of piracy. We do not spread anything,

others do that. In fact, we BUY all our own games with our own

money, as we love game originals. Nothing beats a quality original.

And if you like this game, BUY it. We did!



ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú



How to Contact DEViANCE

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ



READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:



DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!

DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!

DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!

DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!

DEViANCE DOES NOT USE ICQ OR MSN, NEVER!

DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!

DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!

DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!

DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!

DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!

DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR FILES!

DEViANCE DOES NOT TELL HOW OTHERS GET OUR FILES!



SO DO NOT ASK...



Via the WWW : WE DO NOT USE OR WANT ONE, THANKS.

Via E-Mail : apply@apcsupply.org (READ NOTES ABOVE FIRST).



DEViANCE: SHARPER & FASTER THAN LiGHT!



ú Ä Äú[NFO UPDATED 07/JUL/2002]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú



Support the software companies. If you play this game BUY it!

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GHOST RECON ISLAND THUNDER