Gametutor - Scriptable Objects & The Asset Database [Mo-Turkki]

seeders: 88
leechers: 5
Added on January 6, 2015 by Mo-Turkkiin Other > Tutorials
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Gametutor - Scriptable Objects & The Asset Database [Mo-Turkki] (Size: 232.6 MB)
 00.mp418.06 MB
 01.mp442.13 MB
 02.mp480.98 MB
 03.mp470.89 MB
 04.mp420.54 MB

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Unity | Beginner | 5 Lessons | 51:41
By default Unity does not allow for data to be serialized at runtime. This course will lift the veil of Scriptable Objects and the Asset Database giving you the power to save editor changes in play mode.Why don’t my changes to a scripted component save when I enter and exit play mode? By default Unity does not allow for data to be serialized at runtime, unless we start to learn how to save it on our own. Throughout this course we will lift the veil of how using Scriptable Objects and the Asset Database, gives you the power to save your changes in play mode. This course will give you all the information to perform your own custom databases, directly in the Unity editor.


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232.6 MB
seeders:88
leechers:5
Gametutor - Scriptable Objects & The Asset Database [Mo-Turkki]