GA - Clockwork Century - Cherie Priest - (vonG)

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Added on May 17, 2015 by vonGilgameshin Books > Audio books
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GA - Clockwork Century - Cherie Priest - (vonG) (Size: 3.59 GB)
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Description

A Khureshian audiobook release

Contains the following episodes;

1. Boneshaker
In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska’s ice. Thus was Dr. Blue’s Incredible Bone-Shaking Drill Engine born.

But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead.

Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue’s widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history.

2. Tanglefoot
A mechanically inclined orphan who lives in the basement of a sanitarium is urged to “make new friends.” A doddering scientist shares his living space, and he encourages the effort — providing all the assistance his weakening mind will permit.

So the orphan makes a friend… with the materials that lie immediately at hand. Unfortunately, the resulting automaton would rather cause chaos than keep him company.
His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.

3. Dreadnought
Nurse Mercy Lynch is elbows deep in bloody laundry at a war hospital in Richmond, Virginia, when Clara Barton comes bearing bad news: Mercy’s husband has died in a POW camp. On top of that, a telegram from the west coast declares that her estranged father is gravely injured, and he wishes to see her. Mercy sets out toward the Mississippi River. Once there, she’ll catch a train over the Rockies and—if the telegram can be believed—be greeted in Washington Territory by the sheriff, who will take her to see her father in Seattle.

Reaching the Mississippi is a harrowing adventure by dirigible and rail through war-torn border states. When Mercy finally arrives in St. Louis, the only Tacoma-bound train is pulled by a terrifying Union-operated steam engine called the Dreadnought. Reluctantly, Mercy buys a ticket and climbs aboard.

What ought to be a quiet trip turns deadly when the train is beset by bushwhackers, then vigorously attacked by a band of Rebel soldiers. The train is moving away from battle lines into the vast, unincorporated west, so Mercy can’t imagine why they’re so interested. Perhaps the mysterious cargo secreted in the second and last train cars has something to do with it?

Mercy is just a frustrated nurse who wants to see her father before he dies. But she’ll have to survive both Union intrigue and Confederate opposition if she wants to make it off the Dreadnought alive.

4. Ganymede
The air pirate Andan Cly is going straight. Well, straighter. Although he’s happy to run alcohol guns wherever the money’s good, he doesn’t think the world needs more sap, or its increasingly ugly side-effects. But becoming legit is easier said than done, and Cly’s first legal gig—a supply run for the Seattle Underground—will be paid for by sap money.

New Orleans is not Cly’s first pick for a shopping run. He loved the Big Easy once, back when he also loved a beautiful mixed-race prostitute named Josephine Early—but that was a decade ago, and he hasn’t looked back since. Jo’s still thinking about him, though, or so he learns when he gets a telegram about a peculiar piloting job. It’s a chance to complete two lucrative jobs at once, one he can’t refuse. He sends his old paramour a note and heads for New Orleans, with no idea of what he’s in for—or what she wants him to fly.

But he won’t be flying. Not exactly. Hidden at the bottom of Lake Pontchartrain lurks an astonishing war machine, an immense submersible called the Ganymede. This prototype could end the war, if only anyone had the faintest idea of how to operate it…. If only they could sneak it past the Southern forces at the mouth of the Mississippi River… If only it hadn’t killed most of the men who’d ever set foot inside it.

But it’s those “if onlys” that will decide whether Cly and his crew will end up in the history books, or at the bottom of the ocean.

5. The Inexplicables
Rector “Wreck ‘em” Sherman was orphaned as a toddler in the Blight of 1863, but that was years ago. Wreck has grown up, and on his eighteenth birthday, he’ll be cast out out of the orphanage. And Wreck’s problems aren't merely about finding a home. He’s been quietly breaking the cardinal rule of any good drug dealer and dipping into his own supply of the sap he sells. He’s also pretty sure he’s being haunted by the ghost of a kid he used to know—Zeke Wilkes, who almost certainly died six months ago. Zeke would have every reason to pester Wreck, since Wreck got him inside the walled city of Seattle in the first place, and that was probably what killed him.Maybe it’s only a guilty conscience, but Wreck can’t take it anymore, so he sneaks over the wall.

The walled-off wasteland of Seattle is every bit as bad as he’d heard, chock-full of the hungry un-dead and utterly choked by the poisonous, inescapable yellow gas. And then there's the monster. Rector's pretty certain that whatever attacked him was not at all human—and not a rotter, either. Arms far too long. Posture all strange. Eyes all wild and faintly glowing gold and known to the locals as simply ""The Inexplicables.""

In the process of tracking down these creatures, Rector comes across another incursion through the wall—just as bizarre but entirely attributable to human greed. It seems some outsiders have decided there's gold to be found in the city and they're willing to do whatever it takes to get a piece of the pie unless Rector and his posse have anything to do with it.

5. Fiddlehead
Young ex-slave Gideon Bardsley is a brilliant inventor, but the job is less glamorous than one might think, especially since the assassination attempts started. Worse yet, they're trying to destroy his greatest achievement: a calculating engine called Fiddlehead, which provides undeniable proof of something awful enough to destroy the world. Both man and machine are at risk from forces conspiring to keep the Civil War going and the money flowing.

Bardsley has no choice but to ask his patron, former president Abraham Lincoln, for help. Lincoln retired from leading the country after an attempt on his life, but is quite interested in Bardsley’s immense data-processing capacities, confident that if people have the facts, they'll see reason and urge the government to end the war. Lincoln must keep Bardsley safe until he can finish his research, so he calls on his old private security staff to protect Gideon and his data.

Maria “Belle” Boyd was a retired Confederate spy, until she got a life-changing job offer from the Pinkerton Detective Agency. Pinkerton respects her work, despite reservations about her lingering Southern loyalties. But it’s precisely those loyalties that let her go into Confederate territory to figure out who might be targeting Bardsley. Maria is a good detective, but with spies from both camps gunning for her, can even the notorious Belle Boyd hold the greedy warhawks at bay?

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GA - Clockwork Century - Cherie Priest - (vonG)