Changelog:
- The cooking window ( the one you see interacting with the campfires) has changed and now cooking is slightly more realistic. You now need to have a container for cooking and another container for keeping the cooked food. The same scenarios applies for melting snow. - The LUCH tabs are now have dedicated hotkeys, which instantly open up LUCH on the tab you want. Inventory - I Skills - K Map - M Manual - L Info - O Crafting - U Journal - J Building - B - Hunger, fatigue and dehydration have been re-balanced and will build up slower by around 25%-30% depending on the character. -The melee walking animations have been changed and now match the normal unarmed animation. -The guns animations are now more smooth and accurate -The dodging became more fluid and snappy -The locations with summer houses have random cellars. They can spawn in different places but always near the houses. - Ropes can be crafted -Every character starts with 3 empty flasks, one camp pot and a thermos .The basics for cooking. When you use a flask with water an empty one will be added to your inventory. However, when you use a water flask in crafting the empty container doesn’t spawn. So be careful with your water in this update. -28 achievements have been added and can be unlocked starting from this update -Small notes from the citizens who lived in the city -Attack range of some enemies has been slightly reduced to make dodging more predictable - The watch tower has been fixed - Multiple places where the character could stuck have been fixed. If you find a new one please report) - The doors on the balconies in apartment buildings have a better trigger, easier to open from outside. - Translating the game into other languages became easier. The folders with languages have been moved outside of the project and can be tweaked directly. All changes you make will be visible in the game immediately. I’m going to make a separate post on how to use it and how to add new languages - Some other small bug fixes