Fraps (derived from Frames per second) is a benchmarking, screen capture, and real-time video capture utility for DirectX and OpenGL applications. It is commonly used to determine a computer's performance with a game, as well as record gaming footage. The program is very popular in the making of amateur machinima films.
The near lossless[citation needed] Fraps codec allows decoding of Fraps-encoded videos (using a media player capable of decoding the AVI container format) or transcoding to other video formats (with the use of the right software). The Fraps video codec manages to capture videos with minimal impact on game performance, as it has been optimized to achieve compression higher than uncompressed RGB, resulting in smaller filesizes, though the visually lossless format is considerably less space-efficient than more heavily compressed lossy video formats such as H.264. This is because encoding on-the-fly to a high-compression format such as H.264 would have a large negative impact on game performance (as of 2007) and only a very fast hard drive could record the immense amount of data produced in using uncompressed video. The Fraps format is a compromise of the two.
The shareware version of Fraps is identical to the registered version of Fraps but places an unremovable Fraps watermark at the top of every video, and each recorded video is limited to 30 seconds in length. Screenshots are not watermarked in the free version but can only be taken in the BMP format. The price to purchase the full version of Fraps is around $37.00.
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Fraps can be used to record video at resolutions up to 2560x1600 in size. Custom recording speeds can be specified anywhere from 10 frame/s up to 100 frame/s, although at higher resolutions a reduced frame rate should be used to ensure the video can be played back in realtime. While the game is being recorded the frame rate of the game will be limited to the speed of the movie (this has changed with the latest version and the game can be played faster than recorded). Fraps is designed to be able to record video at HD resolutions on modern computers, including 720p (1280x720 @ 60 frame/s) and 1080p (1920x1080 @ 30 frame/s).
Fraps can take screenshots in various formats: BMP, TGA, JPEG, and PNG.
In order for Fraps to take pictures or capture videos onto their system, users must first be using a program that uses DirectX or OpenGL as a core runtime system. Programs that run in Windows without DirectX or OpenGL are not supported, and therefore Fraps cannot capture desktop applications under Windows 2000 and XP. In Windows Vista the Aero desktop runs through DirectX and can be captured by Fraps.
Unless disabled by the user, Fraps displays a frame/s count in the corner of the screen while it is active. This number display does not show up in the recorded video (but for videos captured while fraps is running, a yellow number display showing the framerate of the video reappears when the video is paused in certain video players, such as windows media player classic), and shows as yellow when not recording and red when recording. It also flashes to black text-on-white background for screen captures for the single frame that was captured. Fraps runs in the background, recording is activated by a user-defined key combination, and can be similarly interrupted. The frame/s count can be disabled within the control panel or be used with a keyboard shortcut.
Due to Fraps not supporting AVI 2.0 OpenDML extensions (and using AVI 1.0 instead) the maximum clip size is about 3.9 GB regardless of the filesystem of the destination drive. Should the recorded clip exceed this limit it is automatically split into 2 (or more) separate files.
Starting from version 3.0, Fraps supports DirectX 11, and generally is compatible with Windows 7.