PC | English | Developer/Publisher: Games Foundry | 1gb
Genre: Indie, RPG, Simulation, Strategy, Early Access
System Requirements:
MINIMUM:
OS:Windows XP Service Pack 3, Windows Vista®, Windows 7, Windows 8
Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
Memory:4 GB RAM
Graphics:DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)*
Desktop Resolution:1280x720
DirectX®:9.0c
Hard Drive:1GB HD space
Sound:Windows compatible sound card
RECOMMENDED:
OS:Windows 7 or 8 (64-bit)
Processor:Intel® CoreTM2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
Memory:4 GB RAM
Graphics:NVIDIA® GeForce® GTX 560 or better
DirectX®:9.0c
Hard Drive:1GB HD space
Sound:Windows compatible sound card
*Intel HD 4000 cards have a known problem and are not supported
Folk Tale is a sandbox fantasy city-builder RPG game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while dastardly minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.
Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.
Planned Features
Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;
Beautiful stylized graphics with voice-acted characters and fully animated quest/story cinematics;
Download community-designed custom worlds, or create your own using the editor to share with friends or the wider community;
Collect resources and loot corpses for ingredients to be used in crafting;
Tongue-in-cheek humor for a refreshing blend of fantasy;
Endless hours of sandbox fun with random events within a dynamic story framework;
Multiple camera modes for a variety of play styles with massive zoom-in to enjoy the detail;
Supports different styles of play, from fast-paced war-mongering to slower city management.
Change Log: Patch 0.2.10.0Sandbox Player: Added Arbalist unit (trainable at Barracks) Sandbox Player: Gear now updates character sheet Attack, Armor Ratings and Resistances Sandbox Player: Added a console[www.gamesfoundry.com]. It has support for various commands such as “kill nearby enemies” or “heal allies” or “day” or “gold”. Sandbox Player: Special abilities prototype (see Dec Comments) Sandbox Player: Added Tier 1 Wall Towers Damage Visuals Sandbox Player: Updated icons for train unit on building dialog to support multiple unit types Sandbox Player: New map added ‘Stinking Swamp’ Sandbox Player: Auto-Grass system updated to detect surface material and tint grass Sandbox Player: Fishing economy chain completed (villagers now consume fish) Sandbox Player: I (capital i) is now hotkeyed to global inventory (see Dev Comments) Sandbox Player: C is now hotkeyed to character sheet (see Dev Comments) Sandbox Player: Tab hotkey now cycles through selected units when the character sheet is open Sandbox Player: Corpse sparkles are now always lootable and don’t require nearby friendly units Sandbox Player: Auto AI toggle is now enabled on the circular character portrait. Turn it off to prevent units such as the Hunter returning to work Sandbox Editor: Added Swamp Environment Kit Sandbox Editor: Added Swamp Ruins Kit Sandbox Editor: Added more loot items (see Game Guide on website for info) Sandbox Editor: Loot armor items now have their armor ratings set, and the correct sfx Sandbox Editor: Added kit with invisible camera colliders and navmesh cuts Sandbox Editor: Undead added to Wave Spawning system Sandbox Character Designer: Added Arbalist uniform [b]Bug Fixes[/b]#0106 Sandbox Player: Decals (Roads, Cobwebs etc) Flickering #0107 Sandbox Player: Peasants don't do any damage #0108 Sandbox Player: Enemies and villagers are regenerating health during combat #0109 Sandbox Editor: Moving pieces with navmesh cuts causes large frame rate drop #0110 Tutorial: Intro Movie Not Playing on OSX (game inaccessible) [b]Developer Comments[/b]Now that the I key opens global inventory, drawing paths in both the sandbox editor and player has changed to the P key. Now that the C key opens the selected unit’s character sheet, swapping the camera between overhead RTS camera and the terrain camera has been remapped to T. Some characters will start to level up, but attributes don't currently affect anything. Damage taken takes into account Damage Resistance provided by armor. There is a known issue where occasionally sandbox maps won’t load (progress might freeze around 35%). To fix, please quit and reload (ALT+F4 or Cmd+Q). There is a known issue with 'C' and 'I' in that if the mouse pointer is over UI, key presses won't register. This is an engine issue that we hope will be addressed in a future update. [b]Special Abilities Prototype[/b] Special abilities will be hero abilities accessible via the character portrait wheel in the bottom left of the screen. For now we've applied a few to loot items. To gain access to them, open the console and type oneofeverything to create one of every item in the global inventory. You can then equip the following items onto characters:
Cursed Staff - Fire Shield (Passive Aura)
Staff Of The Dead - Firestorm, Life Steal, Electrocute
Amber Staff - Mass Heal Spell
Emerald Staff - Heal Over Time (Passive Aura)
We’d like to remind players that the default build for Windows is now 64-bit, which the vast majority of players are using. Players with older 32-bit versions of Windows will need to opt in to the 32-bit build. Update: OopsIt appears the starts of the Snow Kit and Colliders kit were included in this patch by mistake. They are far from complete, and it is strongly recommended you do not use pieces from these kits in your maps because they will be subject to extensive change.
If u like this Software, support the developers and buy it.