Changelog:
Changes Updated demo campaign tips images. Updated/Fixed locale entries. Removed --mp-load-game Default value for "Lights render quality" graphics options was changed to 1.0. If config.ini contains value lower than new minimum (0.25) it will be reset to the default value. Lights are rendered with linear filtering to improve quality for lower "Lights render quality" settings. (https://forums.factorio.com/28892) Added tips and tricks for pasting wagon slots and cycling in blueprint book. Mods are now sorted alphabetically in the mods list. Bugfixes Fixed transport belt madness map showing an empty message dialog out of nowhere. Fixed transport belt madness being impossible. (https://forums.factorio.com/28703) Fixed crash on Linux when stdout was closed after starting Factorio. (https://forums.factorio.com/28590) Fixed trains of other forces could be seen in the Trains GUI. (https://forums.factorio.com/28799) Fixed inserters not saving custom pickup/dropoff when exported through the Lua blueprint interface. Fixed robots delivering modules into the recipe input slots instead of the module inventory. (https://forums.factorio.com/28722) Fixed performance issue caused by alt mode when some mods are installed and linear filtering is enabled. (https://forums.factorio.com/28789) Items stop correctly before a belt deactivated using the circuit network. (https://forums.factorio.com/28766) Fixed another case where a biter could get stuck. (https://forums.factorio.com/28893) Fixed crash when using --mp-connect to join a game that requires user verification. (https://forums.factorio.com/28500) Fixed train GUI would be too big to fit on screen with a large amount of character inventory slots. (https://forums.factorio.com/28855) Buildings with backer names containing non-ASCII charecters are generated properly. Fixed logistic counts when changing stack sizes of items the player was holding. Fixed crash when right-clicking electric pole in Map Editor. (https://forums.factorio.com/28983) Fixed crash when building tiles would result in you dying. (https://forums.factorio.com/28948) Fixed disabled belts would still move the player. (https://forums.factorio.com/28947)Fixed crashes related to changing train conditions in the latency state. Fixed line breaking in description titles. (https://forums.factorio.com/27128) Fixed typo in description of flooring items. (https://forums.factorio.com/28704) Fixed blueprint icons not working as desired when paths where part of the selected area. (https://forums.factorio.com/28884) Fixed that a username change wouldn't save if the game crashed. (https://forums.factorio.com/17837) Fixed that clicking an alert button could show the wrong alert. (https://forums.factorio.com/28913) Fixed flooring placement preview rendered on top of turret base. (https://forums.factorio.com/28894) Fixed numpad home/end/other keys not working when numlock was off. (https://forums.factorio.com/28934) Fixed that the game password dialog showed the password. (https://forums.factorio.com/29002) Fixed that inserters at the very front of trains would sometimes not get enabled when a train would stop. (https://forums.factorio.com/28964) Fixed the difficutly settings for scenarios not working. (https://forums.factorio.com/27976) Fixed alignment of some pipe covers. (https://forums.factorio.com/28785) Fixed the watch-your-step achievement not working. (https://forums.factorio.com/27710) Rocket parts from building rockets in the rocket silo now show in production stats. (https://forums.factorio.com/29001) Fixed tracked achievements scrolling off screen when un-tracking them. (https://forums.factorio.com/27922) Fixed inserter sometimes only dropping one item on the ground before going back. (https://forums.factorio.com/28046#p183886) Fixed LuaGameScript::active_mods not showing the correct list of mods. (https://forums.factorio.com/29088) Fixed signals letting trains pass when the circuit network changes. (https://forums.factorio.com/28923) Scripting Fixed SpritePath to recipe that inherits icon from its result would not be considered valid. (https://forums.factorio.com/28867) Fixed crash when setting new research in the on_research_completed event. (https://forums.factorio.com/28968) Fixed error during the research completed event being un-clickable. (https://forums.factorio.com/27803) Added LuaTile::position read.