Factorio version 0.12.6 for both Windows x64 and x86. Just extract to your current Factorio directory to update or an empty directory for a new install.
ChangelogVersion: 0.12.6Date: 01. 09. 2015 Changes: - Smaller breaks between ambient music tracks, some volume tweaks and moved a few tracks to the interlude category. - Ambient settings can be controlled from the config file. By using: sound.ambient_music_pause_mean_seconds (default 60), sound.ambient_music_pause_variance_seconds (default 30) and ambient_music_mode: possible values are main-tracks-only, interleave-main-tracks-with-interludes, randomize-all (default is interleave) Bugfixes: - Fixed setting circuit conditions desyncing/crashing multiplayer games. (http://www.factorioforums.com/forum/viewtopic.php?t=15317) - Fixed reading logistic_network from entities that didn't have logistic networks returning unknown results. (http://www.factorioforums.com/forum/viewtopic.php?t=15360) - Fixed that opening the Save Game menu after the last used saved was deleted would terminate Factorio (http://www.factorioforums.com/forum/viewtopic.php?t=15363). - Fixed the behaviour of item on ground, that was created using script to contain many items. The inserter takes only the amount it can hold, and the stack stays there if it contains more (http://www.factorioforums.com/forum/viewtopic.php?t=15318) - Fixed destroying rail with gate would corrupt save file. (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=15348) - Fixed two different problems related to loading map with different mod set. (http://www.factorioforums.com/forum/viewtopic.php?t=15367) - Fixed game freeze after desync happens for multiple players in server client mode. - Fixed bug with ambient ocasionally taking toooo looooong. - The rotation of cargo wagon player is riding doesn't affect the riding direction. (While it still affects it while being in locomotive). (http://www.factorioforums.com/forum/viewtopic.php?t=15292) Changes: - Smaller breaks between ambient music tracks, some volume tweaks and moved a few tracks to the interlude category. - Ambient settings can be controlled from the config file. By using: sound.ambient_music_pause_mean_seconds (default 30), sound.ambient_music_pause_variance_seconds (default 30) and ambient_music_mode: possible values are main-tracks-only, interleave-main-tracks-with-interludes, randomize-all (default is interleave) - Fixed a performance problem in the pathfinder that would cause complete lack of enemy attacks in certain situations (http://www.factorioforums.com/forum/viewtopic.php?t=15238). Scripting: - Added LuaItemPrototype::module_effects read. - LuaSurface::spill_item_stack will now additionally accept LuaItemStack objects as the stack to drop. Modding: - Lab's researching speed is now independent of it's power consumption and can be changed using "researching_speed". (http://www.factorioforums.com/forum/viewtopic.php?t=15350)
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