Factorio 0.12.20 for Windows 32 and 64-bit. As always use 7zip or WinRAR 5 to extract to either a fresh directory or overwrite an old install. Enjoy!
ChangelogVersion: 0.12.20Date: 04. 12. 2015 Bugfixes: - Fixed crash when attempting to set font color on styles that don't support it. (http://www.factorioforums.com/forum/viewtopic.php?t=18051) - Fixed Lua stack overflow when data.raw got too big (http://www.factorioforums.com/forum/viewtopic.php?t=18106). - Fixed units sometimes getting stuck at the end of their paths (http://www.factorioforums.com/forum/viewtopic.php?t=18038). - Fixed clicking on mod GUI in replay would crash the game (http://www.factorioforums.com/forum/viewtopic.php?t=18057). - Fixed inventory slots with filters did not have hover and click style (http://www.factorioforums.com/forum/viewtopic.php?t=18087). - Fixed the inconsitance between personal/normal roboport power consumption description. (http://www.factorioforums.com/forum/viewtopic.php?t=18061) - The right part of the research window is also scrollable when it doesn't fit the screen. (http://www.factorioforums.com/forum/viewtopic.php?t=18062) - Fixed that the west/east rotation graphics of chemical was reversed. (http://www.factorioforums.com/forum/viewtopic.php?t=18127) - Fixed crash when merging a force with disconnected player (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=18154) - Fixed Production/Electric network statistics windows resetting position every few seconds. (http://www.factorioforums.com/forum/viewtopic.php?t=18144) - Fixed the preview drawing boxes of some entities. - Fixed chain signal not preventing crash when a train passed twice through one block (http://www.factorioforums.com/forum/viewtopic.php?t=18036). - Fixed crash when loading a game saved by the server with only one player that is currently disconnected. Modding: - Technology prototypes now have optional integer property "icon_size". Default value for non-base mods is 64 (and 128 for base mod).