Factorio 0.11.1 x64 - x86 [experimental release]seeders: 58
leechers: 28
Factorio 0.11.1 x64 - x86 [experimental release] (Size: 1012.87 MB)
DescriptionContains: Linux: Linux x64 - x32/factorio_alpha_i386_0.11.1.tar Linux x64 - x32/factorio_alpha_x64_0.11.1.tar Mac: Mac x64/factorio_alpha_0.11.1.dmg Windows: Windows x64 - x32/Setup_Factorio_Win32_0.11.1.exe Windows x64 - x32/Setup_Factorio_x64_0.11.1.exe Windows x64 - x32/Factorio_Win32_0.11.1.zip Windows x64 - x32/Factorio_x64_0.11.1.zip Version: So the hotfix update is here. Warnings: Warnings of 0.11: viewtopic.php?f=3&t=6285 the win xp compatibity is broken now, it will be fixed the next release. Bugfixes: Removed test code leftover that artifically created desync every 20 seconds. Fixed the localisation errors. Content Factorio is a game in the alpha stage. However, there is a LOT of content already. Also the game is quite stable (that is what the players say :D). We try hard to fix bugs and things players find annoying.There are updates coming out about every 2 months. Check out our roadmap. Current Content Mining, logistic and production systems This is the core of the game. Mining drills digging the ground for minerals. Robotic arms moving material from one side to another. Lines of furnaces smelting the precious ores. Assembling Machines automatically building further products. And conveyor belts literally everywhere. Energy So you have all these machines, but they don't run for free. You need to make enough electricity to power them up. Will you go for cheap steam, that makes tons of pollution or expensive but eco friendly solar? Research. You are clever and skilfull. But you don't know everything out of the box. Research the technologies to make your way up the tree to completely automated and self sufficient factories. Oil refining There is more to the production than just minerals. This planet is rich in oil as well. And you will need it. Pump it from the dephts. Break it to fractions in Oil Refineries and put it to good use in Chemical plants. Trains Belts are great for minerals. If the mineral fields are close. And not that big. Otherwise you better build good-old train tracks and scale your logistics to a new level. Logistic robots The "third support" of the logistic system. You need advanced technology for this. But once you have it you have all these cool looking drones that move the stuff for you based on some general conditions you set up. Blueprints and building robots Tired of manually building another mining site. Just use a blueprint. Define what should be built, provide the material and a bunch of building drones will build the whole thing for you. Signals You want to have exactly 1006 circuits in your buffers? No problem, just make a signal that switches off the production line once you have reached the limit. This is advanced but powerful concept where you can really "program" your factory. It will be expanded even more in the near future. Pollution You are not welcome on this planet. With all your smokey machines that generate plenty of waste and destroy the environment. If you make too much pollution you better prepare for the enraged natives to come after you. Fight Those natives are really annoying, aren't they? You need to build walls and turrets to protect from their rage attacks. But wait, there is a plenty of military options for you to "solve the situation". The fight mechanics are at the moment weaker compared to the rest of the content (which is quite mature). We will work on this. Singleplayer freeplay. The main singleplayer game requires a lot of work to finish. The task is simple, build the Rocket Defense (a very technologically advanced building - analogy of sending a Satelite to space in Civilization). You will need to do your best to achieve this goal. On top of that every game is a different challenge because of our procedural map generation. Scenario pack. Scenario pack is for Furnace Attendant or higher tiers. This is a set of additional mini campaigns. At the moment there are three, but we plan to add more in the future. Modding support. Factorio is designed from the beginning to be highly moddable. Most of the game data are stored in the Lua data files and can be changed by the mods. Mods can also change behavior of the running game via modding scripts, also written in Lua language. Map editor. The game has a custom built in map editor. We used it to make all the campaing and scenario maps. It is there for you to make new content for the game. You can also attach a Lua script to the map and make a challenge scenario with specific set of rules. Work in progress The 1.0 release is estimated (!) for summer 2015. That doesn't mean the game development will stop then, rather it is a point when we will consider the game complete and anything else will be a bonus. Following list is an example of things (not everything is there) we plan to do before Factorio 1.0. Polishing Factorio has a lot of content, but it is quite rough around the edges. There are plenty of tiny little details that we need to solve. Polish the graphics, balance the gameplay, tweak the campaigns, the list goes on for a while. Multiplayer Build the factory with your buddies. Or just visit a game of your friends and let him show you around. Hmmm or maybe start a 4 vs. 4 deathmatch? At the moment we are working on the technical side of the Multiplayer. After this is done we will see what will the players like the most. Goal of the game Right now you build a dummy building called Rocket Defense and that is it. Not much of a fun. The goal of the game is the weakest part at the moment. This will be more exciting soon. RTS elements In the late game you have this monstrous factory full of machines, trains and flying robots. But you are still a guy running around on your own. Wouldn't it be cool if you could get into your command center and just give orders to your building / combat drones? Possible future content There are plenty of ideas on our forums. Following list is just a couple of them we would love to see in the game sometimes (or maybe in the Factorio data disk). Alien interaction If you are nice to them, they are nice to you. Keep the pollution low and you can learn about the planet inhabitants.Maybe even trade or cooperate with them. Or just take advantage of them. Catch them, study them in research facilities so you can come up with better ways to "deal with them". Moving underground So you have tamed the surface of the planet. But how about going below the ground? Food industry Now you are alone, but there are plenty of colonists coming here. Better prepare to grow some food for Related Torrents
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unfortunately i got a error notice while i playing the campaign on 0.11.1 version
Error while running the event handler.
…DataRoamingFactoriotempcurrently-
playingcontrol.lua.416.bad argument #0 to
‘getplayer’ (wrong number of argument.)
is this lost file or something? anyway to fix it?