Changelog:
Main Features: 1. Improved turret behavior - Added possibility to select faction that a turret attacks (Other Factions, Prey, Predator, Alien) - Better targeting for turrets: Turrets now pick up the closest target and don't get "distracted" with targets that are far away - Attack range of turret is now dependent on type of turret (e.g. CV artillery turret can shoot up to 1000m) - Increased attack range from 500m to 1000m for alien turrets in space - Increased attack range of enemy turrets on planets (now they should have higher range than SV weapons) - Enemy turrets stop shooting when player leaves their attack range (before enemy turrets started shooting on player SV at 300m but continued shooting until player SV was further away than 500m) - Increased detection angle of turrets to 360°, i.e., now turrets can detect enemies in a full circle - Increased vertical rotation limits of turrets and thus better targeting - Improved manual turret handling (before you could manually "overturn" the turret, e.g. by moving mouse above the max vertical rotation limit. The result was that the turret go stuck for a while when you moved mouse back again) - Increased overall rotation speed of turrets. In addition, rotation speed is now dependent on type of turret (e.g., fast moving minigun turret and slow moving artillery turret) - Turrets now ignore dead targets 2. Blueprints in Survival: - Now you can spawn your blueprints in Survival mode - Added simple stock blueprints 3. Device Grouping in Control Panel - Added possibility to group items in the control panel - In addition, now you can power on/off single devices and whole groups in the Control Panel (e.g. you can now group thrusters and turn them off separately) Sleeker design of CV turrets: Changes / Improvements: - Atmosphere density now influences range of all weapons (e.g. SV weapons have short range on planets and long range in space) - Added possibility to run 2 Dedicated servers simultaneously on 1 machine (before playfield server did not correctly connect to the dedicated server) - Added more variance to atmosphere density among playfields - Added ground fog on Masperon and Aitis - Added many new community builds as POIs (thanks to Dead8Eye) - Added new CV in Creative Orbit (thanks to Xentor) - Converted many neutral POIs into Alien POIs - Updated model of door BA / CV / SV - Updated model of cockpit CV - Updated model of open passenger seat CV / SV - Updated model of water generator - Replaced turret CV rocket with larger version (now lvl 20). The old (smaller) version is still on your CVs but it is not craftable anymore - Adapted all turret CVs - they are now less high and thus fit better to your CVs - Adapted color of consoles to better match hull texture - Added more hitpoint / armor to warp drive - Tweaked attack animation off alien bugs - Improved trail effects on plasma weapons - Promethium ground texture and promethium ore resource are now slightly glowing - Added different colors of illuminated block - Updated grid in space map - Temporarily deactivated docking pad (CV) The engine room with its warp drive of the new Nexus (in Creative Mode): Bug Fixes: - Fixed problem that it was not possible to confirm a faction application if leader is in in a different playfield - Fixed problem that faction names/abbreviations can't be used even if last player leaves the faction (faction already used) - Fixed texture stretching on cockpits - Fixed problem that blueprint sometimes were cut off after saving (in the case that devices were placed at the boundaries of the blueprint) - Fixed problem that SV/HV became undocked if set to public on a private/faction CV and falling through CV while liftoff - Fixed problem that feet of a seated player were sometimes visible from the outside - Fixed block line tool not working in some cases (e.g., relatively often in space) - Fixed problem that player models looked broken (arms) when holding a weapon while sitting in an open passenger seat - Fixed problem that after 2nd automatic reload of a weapon bullets got lost - Fixed problem that if you left a 1-2 blocks gap behind cockpit and above core, relogin to a server sometimes placed you inside this trap and killed you - Fixed problem that sometimes a player was ejected into space at high speed after login - Fixed problem that pressing LMB/RMB in ship while empty slot is activated caused error - Fixed problem that weapon sound loop occurred after emptying a handheld weapon and entering a SV/HV/CV + switching it on - Fixed error when flattening terrain and immediately afterwards placing starter block - Fixed problem that sometimes the map button icon disappeared - Fixed problem that sometimes tech tree was empty after opening - Fixed problem that player's unlock points on unlocking an item did not correctly refresh