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Emile van Veen - How a Computer Game Becomes Real [Kindle azw3] (Size: 576.2 KB)
DescriptionEmile van Veen - How a Computer Game Becomes Real Though the title may be misleading in that the book might be predominantly targeted at the playerbase of MMORPGs, the book itself manages an excellent balance between a feast of recognition for those who actually do play MMORPG (in particular the player base of WoW of over 12 million worldwide)and those who have no interest at all in computer games. Starting on the original idea that the online gaming world is one of the few unmonitored worldwide media, providing a safe haven for those who wish to escape the scrutiny of big brothers (including the intellegence community), the book takes you on a fast paced ride to where virtual practice can become deadly reality. Publisher: CreateSpace Independent Publishing Platform (March 1, 2011) Language: English ISBN-10: 145631808X ISBN-13: 9781456318086 Sharing Widget |