Here it is!
Dungeon of the Endless for windows! Tested & Working!
PLEASE SEED)! If you like the game buy it and support the developer.
Thank you for downloading the
Dungeon of the Endless - Version 1.0.15 (Windows) You can find a trailer for Dungeon of the Endless
here.
This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.
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Installation:
- Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with
Virustotal.
- Unzip the .ZIP file to your desired location and play.
Problems with errors or getting your game started? then check out this.
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Description:
Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!
BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.
In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.
Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…
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Full change list:
General: - Added the multiplayer co-op mode, with up to 4 heroes - Added the last 2 floors and the “Jungle” environment - Added Journal panel with your local high scores and game statistics - Added the Album with unlockable pictures and captions about heroes, mobs and other secrets - Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift - Added more situational dialogues in game (door opening, repairing, crystal carrying etc.) - Added 3 new spaceships: - The Sanitary pod: Hard mode! - The Library pod (Dungeon Founder pack): Science / Module mode - The Refreezerator pod (Legend Founder pack): Lonely hero mode- Added 6 new items with passive skills - Added researches reset button in exchange of Science in Artefact panel - Improved projectiles and poison visual effects - Added music tracks (ship selection, lift and ending screen) - Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.) - Changed lighting system to improve performance (and solved the issue with black stripes visual artefact) - Improved normal map to enhance lighting surface - A lot of optimisations have been made in our animations and sprites systemMultiplayer: - Added a chat in the start, transition (lift) and final screens - Differentiated in game chat from the log to improve visibility - Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase - Added a kick player button in the start screen - Added Steam friend invite featureSteam: - Added 25 achievements - Added 6 Steam Trading Cards - Added Steam badges and rewards (wallpapers / emoticons) - Added OST in the “Soundtrack” folderGame Interface: - Added HD GUI with bigger fonts (automatically activated on big resolution) - Improved the heroes and ship selection screen with 3D spaceships - Added a new victory screen with our rescued heroes - Improved loading screen - Improved game over screen - Improved the transition between floors - Floor progression is displayed - Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)- Globally improved the user interface - Improved the tutorial which is now interactive - Added Controls panel (in system menu) to display all the shortcuts - Improved the tactical map: - Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out - Ctrl + click doesn't close the tactical map but power / unpower rooms - Added door steps to clarify the paths- Added animations on the Crystal (appearance, unplug, plug in, explode) - Added new icons and colours in the log - Improved exit button to finish the floor (and potentially abandon heroes!) - Improved green arrow of hero destination to be always visible - Improved Stele interaction: you can now open it without moving your hero - Changed Stele health bar colour - Added gold colour on skill unlock items description - Improved red pulse animation on the widget - Hero level is now displayed in green if you can level them upBalancing: - Tweaked heroes who are globally slightly more powerful: - Increased the power of most skills (in particular FIDS relative and heal skills) - Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company) - Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha) - Replaced Sara Duellist skill by Pickpocket - Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise)- Gork is now unlocked by default instead of Opbot - Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra) Tweaked Spaceships: Infirmary Pod: - Increased initial Industry and Food incomes - Reduced health costDrill Pod: - Increased artefacts in first floorsArmoury Pod: - Increased hero attack power - Increased items lootTweaked Modules: - Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->8) - Suppressive Firebot: increased power, reduced industry cost (9->8) - Dust Field Gen: increased upgrade defence, reduced industry cost (9->7) - Holohero: reduced industry cost (16->15) - Neurostun module: increased upgrade effect, increased industry cost (6->7) - Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence - Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob - Viral Injector: increased duration and poison effect (a lot!) - KIP Cannon: increased Science bonus of first level and increased attack max of upgrades- Reduced rooms number (about 14%) - Tweaked too easy mode (slightly increased mobs power and Crystal defence) - Reduced research costs of production module first levels - Increased the amount of Artefacts (a bug reduced their number) - Increased the amount of Heroes (a bug reduced their number in first floors) - Increased the amount of Major slots - Increased Dust Factory loot - Added score modifiers on spaceships (20% for Infirmary and Armoury)Bugfix - Fixed several graphical issues on all environments of the game - Fixed several animations (heroes and monsters) - Fixed several issues with the user interface and localisation - Fixed GUI HD option not saved - Fixed several issues with multiplayer mode - Fixed several issues with the tactical map - Fixed an issue with the unlock of spaceships - Fixed Door Opener mob and number of doors open issue
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