DotA v6.72f AI 1.2 Mapseeders: 1
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DotA v6.72f AI 1.2 Map (Size: 7.2 MB)
DescriptionThis is the AI version of the famous Warcraft 3 Hero Defense map You have 93 unique heroes to choose from in order to join the epic battle to defend the Ancients. This is a Hero Defense map in the Felwood tileset. It comes with a playable area of 118x120 and the recommended number of players is 10. What's New in This Release: · Fixed: Windrunner group lost bug removed. · Fixed: Some minor tweak in aiming func. · Fixed: Human KotL auto-using Recall. · Fixed: Delay bug in AIAttackedByHumanHero · Added storing of learn and use skills by heroes. · Fixed: Magnus' not using Reverse. · Fixed: Magnus' itembuild. · Applied range check to Sprout (Furion's) and Shackle (Rhasta, plus disable check). Now both - won't use the spell against enemy out of range -> no rambo mode, no missed Sprout. · Tauren now use ability to join with idle spirit. · Fixed: KotL Illuminate, added extra use. · Improved AI: usage of SandKing's Burrowstrike and Epi-Blink. · Little improvement on Shadowfiend's Shadow Raze · Undid all fake abilities, changing base order instead. (Troll's Ranged Whirling Axe, Batrider's - - - Firebreak, Phoenix' Sun Ray) · Fixed: Akasha not using ulti. · Fixed: incorrect SunRay order. · Fixed: Lone Druid not using Rabid and some bug in Battlecry usage. · Fixed: problems in channel-based skills. · Fixed: some bugs related to skill learning, esp. Huskar. · Meld should not decrease building's armor anymore. · Fair aggro attempt. Orb attack do not count as attack. · Fixed: Leshrac's AI (now use Edict and Nova properly) · Applied the "free mode" to AI's scroll of town portal (supposedly decrease tp-cancel probability). · AI Assault Cuirass Recipe fix: 1500 -> 1300 Sharing Widget |