DotA v6.72f AI 1.2 Map

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Added on January 7, 2012 by UslanmazUmutin Games > PC
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DotA v6.72f AI 1.2 Map (Size: 7.2 MB)
 DotA v6.72f AI 1.2.w3x7.2 MB

Description


This is the AI version of the famous Warcraft 3 Hero Defense map

You have 93 unique heroes to choose from in order to join the epic battle to defend the Ancients.

This is a Hero Defense map in the Felwood tileset. It comes with a playable area of 118x120 and the recommended number of players is 10.

What's New in This Release:

· Fixed: Windrunner group lost bug removed.
· Fixed: Some minor tweak in aiming func.
· Fixed: Human KotL auto-using Recall.
· Fixed: Delay bug in AIAttackedByHumanHero
· Added storing of learn and use skills by heroes.
· Fixed: Magnus' not using Reverse.
· Fixed: Magnus' itembuild.
· Applied range check to Sprout (Furion's) and Shackle (Rhasta, plus disable check). Now both - won't use the spell against enemy out of range -> no rambo mode, no missed Sprout.
· Tauren now use ability to join with idle spirit.
· Fixed: KotL Illuminate, added extra use.
· Improved AI: usage of SandKing's Burrowstrike and Epi-Blink.
· Little improvement on Shadowfiend's Shadow Raze
· Undid all fake abilities, changing base order instead. (Troll's Ranged Whirling Axe, Batrider's - - - Firebreak, Phoenix' Sun Ray)
· Fixed: Akasha not using ulti.
· Fixed: incorrect SunRay order.
· Fixed: Lone Druid not using Rabid and some bug in Battlecry usage.
· Fixed: problems in channel-based skills.
· Fixed: some bugs related to skill learning, esp. Huskar.
· Meld should not decrease building's armor anymore.
· Fair aggro attempt. Orb attack do not count as attack.
· Fixed: Leshrac's AI (now use Edict and Nova properly)
· Applied the "free mode" to AI's scroll of town portal (supposedly decrease tp-cancel probability).
· AI Assault Cuirass Recipe fix: 1500 -> 1300

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DotA v6.72f AI 1.2 Map