Don't Starve Beta (March 13, 2013) Update

seeders: 15
leechers: 1
Added on March 13, 2013 by zuseruskiin Games > PC
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Don't Starve Beta (March 13, 2013) Update (Size: 21.99 MB)
 Dont_Starve_Beta_13Mar_2013_Update21.99 MB

Description

Don't Starve Beta March 13 2013 "A Little Rain Must Fall" Update

Feb 26th "A Winter's Tale" to March 13 2013 "A Little Rain Must Fall" update

You can apply this on

-- February 26
-- March 1/2


Extract and overwrite your existing files

Important note: Settings.ini has moved! If you have made changes to your settings.ini to turn off steam cloud, you will need to move them over to the new location in your mydocumentskleidonotstarve directory.



New features

Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
Pathfinding works over long distances
Day length changes throughout seasons
Modders can bring up an interactive lua console with the ~ key

Adventure mode

Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
Added lots of little setpieces using new objects that try to impede your progress.

New monsters

The Knight
Merms
Guardian Pigs

New stuff to build

Meat racks and jerky
Bandages
Gunpowder
One man band
Purple gem
Fire staff
Shadow manipulator
Rainometer
Umbrella
Hambat

New stuff in the world

Mushrooms (3 kinds)
A bit of maxwell ground is starting to creep into the world around some teleportato parts
Pig torches
Wasp hives
Variant berry bush
(In)sanity obelisks that block areas when you are (in)sane
Hound mound
Two types of ponds - frog ponds and mosquito ponds
Marble pillars (minable for currently useless marble)
Evil flowers and petals
Nitre
Eggs
Carpet
Marble TIles

Tuning

Magical recipes have mostly been moved the shadow manipulator
Icebox require gears to create
Tallbirds spawn more often
Ponds freeze in the winter, and stop spawning things
Beefalo mating season is shorter, and there are fewer babies
Ranged weapons actually shoot projectiles
Treeguards drop special, magical wood that is used in some recipes
Health and Sanity effects of foods have been reduced (you restore these by other means now)
Monster meat perishes faster
Blow dart causes more damage
Graves have gems, gears, and nightmare fuel in them sometimes

Bug fixes

You can kill small creatures directly in your inventory / toss them into fires
Season onsets work better in adventure mode
AOE attacks cause area damage even if the targeted hit misses
Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
Koalefants can no longer fly across water when you aren’t watching
Koalefant tracks point more accurately in the correct direction
Attempting to store a weapon in Chester no longer attacks him
Chester follows through wormholes when using a backpack
Right click an equipped tool with another item no longer destroys the tool
When wilson uses up a tool, he automatically equips a replacement if one is available
You can no longer light Beefalo (or other creatures) on fire by using a torch on them
Mandrakes get picked up properly when using Spacebar

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21.99 MB
seeders:15
leechers:1
Don't Starve Beta (March 13, 2013) Update

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All Comments

Hotfix
Ok, it seems the uploader didnt give a WARNING where your saves currently are and where the current game currently saves !
My bad you are correct
Wtf!! this update ruined my savegame ! And no ! i looked up where the new saves are leocated, and copied thet profile to mydocs/kley etc. and still no saves!
2013-03-14 14:28
seems the previous saves were HERE !!!
tested with winrar 4.2 and it can
Make sure you use 7zip and not WinRar. Works perfectly :)