Divinity: Original Sin Update v1.0.132-RELOADED

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Added on August 23, 2014 by AMERICANDADin Games
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Divinity: Original Sin Update v1.0.132-RELOADED (Size: 5.7 GB)
 steam_api.dll869.5 KB
 steam_api.ini2.28 KB
 autorun.inf43 bytes
 setup-1.bin1.95 GB
 setup-2.bin1.96 GB
 setup-3.bin1.79 GB
 setup.exe1.09 MB
 reloaded.nfo4.63 KB
 Whatsnew.txt11.03 KB

Description

image

Divinity: Original Sin Update v1.0.132-RELOADED

Game: Divinity: Original Sin
Version: Update v1.0.132
Supported languages: Eng
Release Group: RELOADED
Protection: Steam
Version Required: any

NFO

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Divinity: Original Sin Update v1.0.132 (C) Larian Studios

08/2014: .. RELEASE.DATE ... .. PROTECTION .......: Steam
-: .......... DISC (S) .. GAME.TYPE ........: RPG

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see included whatsnew.txt for Update news
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gather your party and Get Ready for A New, back-to-The- Roots RPG adventure!
Discuss with your Decisions Companions; fight foes in Turn-based Combat;
Explore an Open World and Interact with everything and everyone you see.
Join up with A friend to play Online CO-OP in and make your own Adventures
with the powerful RPG toolkit.

In Divinity: Original Sin you Take on the Role of A Young Hunter Source:
your job is to RID the World of Those WHO use the foulest of Magics.
When you embark on what Should have Been A Murder Investigation routine,
Suddenly you Find yourself in the middle of A Plot That Rattle will the
very fabric of time.

Divinity: Original Sin is A game That Gives you A lot of freedom and
Plenty of gameplay mechanics to use or abuse. The game's epic STORY May
drive you Toward your Ultimate end-Goal, But How you Get there is Entirely
up to you.

Or up to you and A friend, Because Divinity: Original Sin can be Played
completely cooperatively, and features both Online and local Drop-in /
Drop-out Multiplayer. Great Adventures Become even Greater When shared with
A trusted comrade-in-arms!

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1. Unrar.
2. Install the Update. No further Update is needed for this release.
3. Copy over the Cracked content from the / Crack Directory on the Image to
your game install Directory.
4. Play the game.
5. Support the software developers. If you like this game, BUY IT!

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whatsnew

Hotfix v1.0.132

HP Bug on loading
Changes to resistance Cap That Were supposed to be in the Patch But did not make it in (zombie Fix talent, can go over Cap with Potions and temporary Effects)

Update v1.0.130
Code fixes:

Leech Only works in your Turn
Rotation Fix corruption in savegames
Unique Object Fix
Allow Resurrect skills When vision is Blocked
Added Level names to localization
combination Stats Added to Loca parser
Added to journal parser Loca
Loca Fixed parsing paths
Localization of secrets Fixed
Fixed bleeding Damage scale
Next character in UI FOLLOWS order of the character Chain
Localized Level names in lobby
No more Invisible Armour After character creation
No more Double Log dialog line After load
Ability, talent and stat tooltips in character creation Level Take into Account
Fixed Combinations with skulls, bones and sinew
Fixed Henchman Rotation in Henchman UI
Updated Iggy, Support for A fallback font
Fixed faulty Cleanup dialog
Fixed bad savegame crash, now throws an error
Updated Troll and deamon voices to be more Brutal
Tuned texture streamer to Fix some objects using A Lower resolution than needed
Texture streamer is more responsive now
Fixed players not getting the kick or connection refused message
Fixed character "walking through walls" When experiencing connection problems

specific Mac:

Fixed STORY random problem
Fixed memory crash
Experimental OpenGL mode
Fixes to OpenGL Renderer
Using 'Terminal' app you can now enable following tweaks:
1) Precise mouse tracking for low-end systems and for 'touch' to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true
2) Completely disable any 'bleeding' notification centre popups: defaults write com.larian .dos DisablePopups -bool true
3) Enable GL performance tweaks: defaults write com.larian.dos EnableExperimentalGL -bool True

User Interface:

Added sorting in Trade UI
No graphical Artefact in scrolling of saveload, options, ...
Player portraits Chain Fix
Panel Position Fix reset
Improved Long text visibility in dropdown menus
Enlarged container UI Limit

Story and gameplay:

Made summons A bit less interesting for targeting Default (AI)
Totem Should not debuff specializations
Clarified error message DURING character creation When you do not have required skills or talents
Fixed end dialog on some dialogs
Added sound effect to burning ship
Fixed Quest Lose condition of burning ship
Removed status When burning ship is Destroyed
Fixed the gossip keyword
Fixed philospohy of Death, book and Quest
Fixed Snorri tomb icon
William Moved water well, he got back at the wrong Location
Fixed the prison Key, it USED to Lie on the Ground But now it's in the Guards pocket
Hiberheim Watcher synchronizaiton Fix, the trap is always in Sync now
Lawrence and Nadia dialog Fix
Removed Free Personality, Changed Spirit to Free Spirit Personality
These are all Combat fixes, DF Also Most characters have Been remade with New Templates Because the root Level override did not always work
Turn Ramon's chest indestructable

Note: for STORY and gameplay fixes, it is Possible That A New game has to be started since not all STORY fixes can be Pushed into existing savegames.

Editor fixes:

Fixed painting Terrain corruption
Fixed AI Grid save problem
Fixed problem with loading Certain mods
Fixed crash When Entering game mode
in Crash Fix script parsing

Update v1.0.107
Introduced UI Scaling
Fixed translations of the journal, Level names and secrets
Fix for corrupted files Packed
Fixed the modding menu
Fixed issue Henchman XP When hiring
Fixed status icons empty When Being A character is Charmed
Fixed issues When characters stopped following each Other
Fixed crash When closing Trade Before icons are loaded
Fixed invulnerable status of Death Knights Being reapplied After save / load
Minimap Moved back to TOP Layer
Fixed Rare crash When Resurrecting
Fixed Henchmen Visual After changing save / load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed Enemy targeting portrait with Special Arrows

Editor fixes

AI Grid generation Fix
It's now Easier to add New scripts
Fixed A number of crashes
Improved error reporting When there's an issue with file copying
Remove Perforce status icons if you do not have perforce

Update v1.0.81
A Mini-Fix Today with A very small Change list, and at the Same time A big Update for Those WHO are Busy with the Divinity Engine toolkit as we added the source files for the main Campaign.

added We Also A truckload of New tutorial movies [www.larian.com] Which will teach you How to script.

Game fixes

-Fix for error 117 (DURING saving with unicode Profile / User names)
-Fix for floating camera

Divinity Engine Toolkit changes

-Added "Templates Folder" with main source Data for Campaign (Divinity Engine toolkit)
-Stability Fix in resource Manager

v1.0.78 Update
- Several Rare crash fixes
- Fix for newly Introduced save / load issues (Mac)
- Fix for crashing on saving (Windows)

Update v1.0.72
During working character creation, you can now select A specific personality for your characters. When A Personality is active the AI will automatically make dialogue choices (based on ITS Personality) for the avatar That is not selected.

In addition to this, we've Made A lot of Improvements as well as bug fixes and Balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will Keep on working.

You'll Also Notice That you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full list is too Change to large Post as an Announcement, But you can Check it out on our forums [www.larian.com].

Please make sure That you Verify the integrity of your game cache After patching. To do so, right Click on Divinity: Original Sin in your game library, select Properties, then select local files and finally Click on "Verify integrity of game cache"

Update v1.0.67
- Fixed issue WHERE some game Sessions Could crash When Playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will No longer crash the client
- Fixed crash When the game did not Find A sound device
- Fixed issue When saving DURING the start of A Combat

Update v1.0.63
- Added more error reporting When save files are not correctly Written away
- Optimised texture streaming & sound loading to reduce Stuttering on some Systems. More optimisations are coming
- Fix for bone problems in the Totem Luculla mines
- Fix for end game not Triggering Under Certain Circumstances correctly
- Better resolution Detection
- Fixed issues with changing settings Multiplayer
- Fixed A number of crashes
- Followers now Move in A less jittery Manner
- Fixed issue with Combining Stacks of items
- Fixed issue in Multiplayer That Caused Two peers to Get the Same character assigned
- Updated French & German translations

Update v1.0.57
Our Latest (small) Update Brings you the following fixes:
- Fix for Crash send to Homestead from A container
- Fixed Encumbered Being spammed When Dead
- Fixed crash while saving DURING A SurfaceGrowAction (this Should Fix any issues with crashing When going into the Tunnel Under the graveyard in Cyseal for example)

Update v1.0.53
- Fix for wrong alignments (this should also fix existing save games). For instance this solves the problems with the bone in the Totem Luculla Mines.
- Local Auto-Chat is enabled
- Greatly reduced memory Usage for Win32 Systems. Should this Lead to more stability.
- Fixed crash When A Destroyed Item WAS still in the skillbar
- Fixed A Rare crash on Level swap
- Fixed crash A When crafting in Two Inventories at the Same time
- Fixed crash A When disarming trap while it detonates
- Fixed crash for A Fleeing while Invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed Low-RES Terrain textures
- Fixed crash in Multiplayer menu
- Disabled A casting is another skill When Busy
- Teleport will now ignore the Teleported Item for AI Grid checks
- No Combines Anymore in the Trade window
- Added Staff of Magus to all Henchman
- Fixed Rare crash When Summoning
- Better Feedback for Item Combinations
- Fixed Fleeing with A Summon
- Changed font color in dialogs for better readability
- Added missing people to the credits

Divinity Engine Toolkit changes

- Fixed some exceptions
- Fixed Terrains not Showing up When loading levels from the main game

v1.0.51 Update
- Fixes for German / French
- Fixed crash on talking to summoned Pet (KS Reward)
- Optimised Terrain textures so They Take less memory
- Modified loading code for 32 bit Systems.

About the Global Chat: We switched it off for now as there WAS just A bit too much profanity and insulting, and while we have good Hopes That May Get it better if people Read this this [www.gutenberg.org], we'll also install some proper moderation tools & processes. That's Done once, we'll Switch it on again.

Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, But Their solutions are on way.

v1.0.47 Update
Today's Update contains A number of hot fixes for the issues you've Biggest Been reporting. Your DLC problems Should all be Sorted out now too.

-Zandalor's Trunks will now Talk
-Fixed Repeating the voice problem That Drove everybody bananas
-Muted banter while voices in dialog or Trade
-Fixed crash with Open Inventory / skill tree on Level swap
-Removed Movie intro loading jitter
-disabled saving to Steam Cloud again Because ITS Size is too small for our save games. We are going to compress the save games first and then Reactivate it.
-Fixed problem with UI and save games
-Fixed Silverglen bad script crash
-Fixed problems with preview window in Editor
-Fixed problems with game not starting After changing main Campaign with Data Editor

Update v1.0.41
- Fixed: Crashes on saving
- Fixed: Dialogs locking up When talking to NPCs with Certain Two players
- Fixed: Extremely big pool of blood
- Fixed: Cloud artefacts
- Fixed: Crash DURING unlearning active skills
- Fixed: Steam Cloud saving (the Steam from Valve That is, the Steam Cloud in game WAS already working :))
- Fixed: German and French Translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next Update.
- Fixed: Corruption Caused by video Playback on Mac

v1.0.38 Update
- German and French are now available.
- The Source Hunter DLC now works correctly
- We Fixed crash DURING A Trade
- The game manual is now Online
- We Fixed problem with Item A Positioning

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