Divinity Original Sin Update v1.0.107-RELOADED

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Added on August 9, 2014 by AMERICANDADin Games > PC
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Divinity Original Sin Update v1.0.107-RELOADED (Size: 5.08 GB)
 steam_api.dll853.5 KB
 steam_api.ini2.28 KB
 autorun.inf43 bytes
 setup-1.bin1.95 GB
 setup-2.bin1.96 GB
 setup-3.bin1.17 GB
 setup.exe1.06 MB
 reloaded.nfo4.63 KB
 Whatsnew.txt7.4 KB

Description

image

Game: Divinity: Original Sin
Version: Update v1.0.107
Supported languages: English
Release Group: RELOADED
Protection: Steam Version
Required: any



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Divinity: Original Sin Update v1.0.107 (C) Larian Studios

08/2014: .. RELEASE.DATE ... .. PROTECTION .......: Steam
-: .......... DISC (S) .. GAME.TYPE ........: RPG

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see included whatsnew.txt for Update news
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gather your party and Get Ready for A New, back-to-The- Roots RPG adventure!
Discuss with your Decisions Companions; fight foes in Turn-based Combat;
Explore an Open World and Interact with everything and everyone you see.
Join up with A friend to play Online CO-OP in and make your own Adventures
with the powerful RPG toolkit.

In Divinity: Original Sin you Take on the Role of A Young Hunter Source:
your job is to RID the World of Those WHO use the foulest of Magics.
When you embark on what Should have Been A Murder Investigation routine,
Suddenly you Find yourself in the middle of A Plot That Rattle will the
very fabric of time.

Divinity: Original Sin is A game That Gives you A lot of freedom and
Plenty of gameplay mechanics to use or abuse. The game's epic STORY May
drive you Toward your Ultimate end-Goal, But How you Get there is Entirely
up to you.

Or up to you and A friend, Because Divinity: Original Sin can be Played
completely cooperatively, and features both Online and local Drop-in /
Drop-out Multiplayer. Great Adventures Become even Greater When shared with
A trusted comrade-in-arms!

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1. Unrar.
2. Install the Update. No further Update is needed for this release.
3. Copy over the Cracked content from the / Crack Directory on the Image to
your game install Directory.
4. Play the game.
5. Support the software developers. If you like this game, BUY IT!

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whatsnew

Update v1.0.107
Introduced UI Scaling
Fixed translations of the journal, Level names and secrets
Fix for corrupted files Packed
Fixed the modding menu
Fixed issue Henchman XP When hiring
Fixed status icons empty When Being A character is Charmed
Fixed issues When characters stopped following each Other
Fixed crash When closing Trade Before icons are loaded
Fixed invulnerable status of Death Knights Being reapplied After save / load
Minimap Moved back to TOP Layer
Fixed Rare crash When Resurrecting
Fixed Henchmen Visual After changing save / load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed Enemy portrait targeting with Special Arrows

Editor fixes

AI Grid generation Fix
It's now Easier to add New scripts
Fixed A number of crashes
Improved error reporting When there's an issue with file copying
Remove Perforce status icons if you do not have perforce

Update v1. 0.81
A Mini-Fix Today with A very small Change list, and at the Same time A big Update for Those WHO are Busy with the Divinity Engine toolkit as we added the source files for the main Campaign.

added We Also A truckload of New tutorial movies [www.larian.com] Which will teach you How to script.

Game fixes

-Fix for error 117 (DURING saving with unicode Profile / User names)
-Fix for floating camera

Divinity Engine Toolkit changes

-Added "Templates Folder" with source Data for main Campaign (Divinity Engine toolkit)
-Stability Fix in resource Manager

v1.0.78 Update
- Several Rare crash fixes
- Fix for newly Introduced save / load issues (Mac)
- Fix for crashing on saving (Windows)

Update v1.0.72
During working character creation, you can now select a specific personality for your characters. When A Personality is active the AI will automatically make dialogue choices (based on ITS Personality) for the avatar That is not selected.

In addition to this, we've Made A lot of Improvements as well as bug fixes and Balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will Keep on working.

You'll Also Notice That you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full list is too Change to large Post as an Announcement, But you can Check it out on our forums [www.larian.com].

Please make sure That you Verify the integrity of your game cache After patching. To do so, right Click on Divinity: Original Sin in your game library, select Properties, then select local files and finally Click on "Verify integrity of game cache"

Update v1.0.67
- Fixed issue WHERE some game Sessions Could crash When Playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will No longer crash the client
- Fixed crash When the game did not Find A sound device
- Fixed issue When saving DURING the start of A Combat

Update v1.0.63
- Added more error reporting When save files are not correctly Written away
- Optimised texture streaming & sound loading to reduce Stuttering on some Systems. More optimisations are coming
- Fix for bone problems in the Totem Luculla mines
- Fix for end game not Triggering Under Certain Circumstances correctly
- Better resolution Detection
- Fixed issues with changing settings Multiplayer
- Fixed A number of crashes
- Followers now Move in A less jittery Manner
- Fixed issue with Combining Stacks of items
- Fixed issue in Multiplayer That Caused Two peers to Get the Same character assigned
- Updated French & German translations

Update v1.0.57
Our Latest (small) Update Brings you the following fixes:
- Fix for Crash send to Homestead from A container
- Fixed Encumbered Being spammed When Dead
- Fixed crash while saving DURING A SurfaceGrowAction (this Should Fix any issues with crashing When going into the Tunnel Under the graveyard in Cyseal for example)

Update v1.0.53
- Fix for wrong alignments (this should also fix existing save games). For instance this solves the problems with the bone in the Totem Luculla Mines.
- Local Auto-Chat is enabled
- Greatly reduced memory Usage for Win32 Systems. Should this Lead to more stability.
- Fixed crash When A Destroyed Item WAS still in the skillbar
- Fixed A Rare crash on Level swap
- Fixed crash A When crafting in Two Inventories at the Same time
- Fixed crash A When disarming trap while it detonates
- Fixed crash for A Fleeing while Invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed Low-RES Terrain textures
- Fixed crash in Multiplayer menu
- Disabled A casting is another skill When Busy
- Teleport will now ignore the Teleported Item for AI Grid checks
- No Combines Anymore in the Trade window
- Added Staff of Magus to all Henchman
- Fixed Rare crash When Summoning
- Better Feedback for Item Combinations
- Fixed Fleeing with A Summon
- Changed font color in dialogs for better readability
- Added missing people to the credits

Divinity Engine Toolkit changes

- Fixed some exceptions
- Fixed Terrains not Showing up When loading levels from the main game

v1.0.51 Update
- Fixes for German / French
- Fixed crash on talking to summoned Pet (KS Reward)
- Optimised Terrain textures so They Take less memory
- Modified loading code for 32 bit Systems.

About the Global Chat: We switched it off for now as there WAS just A bit too much profanity and insulting, and while we have good Hopes That May Get it better if people Read this this [www.gutenberg.org], we'll also install some proper moderation tools & processes. That's Done once, we'll Switch it on again.

Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, But Their solutions are on way.

v1.0.47 Update
Today's Update contains A number of hot fixes for the issues you've Biggest Been reporting. Your DLC problems Should all be Sorted out now too.

-Zandalor's Trunks will now Talk
-Fixed Repeating the voice problem That Drove everybody bananas
-Muted banter while voices in dialog or Trade
-Fixed crash with Open Inventory / skill tree on Level swap
-Removed Movie intro loading jitter
-disabled saving to Steam Cloud again Because ITS Size is too small for our save games. We are going to compress the save games first and then Reactivate it.
-Fixed problem with UI and save games
-Fixed Silverglen bad script crash
-Fixed problems with preview window in Editor
-Fixed problems with game not starting After changing main Campaign with Data Editor

Update v1.0.41
- Fixed: Crashes on saving
- Fixed: Dialogs locking up When talking to NPCs with Certain Two players
- Fixed: Extremely big pool of blood
- Fixed: Cloud artefacts
- Fixed: Crash DURING unlearning active skills
- Fixed: Steam Cloud saving (the Steam from Valve That is, the Steam Cloud in game WAS already working :))
- Fixed: German and French Translation artefacts. You still need to manually activate the subtitles in the options screen. We'll make it automatic on the next Update.
- Fixed: Corruption Caused by video Playback on Mac

v1.0.38 Update
- German and French are now available.
- The Source Hunter DLC now works correctly
- We Fixed crash DURING A Trade
- The game manual is now Online
- We Fixed problem with Item A Positioning

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Divinity Original Sin Update v1.0.107-RELOADED

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