Divinity Original Sin 1.0.51 to 1.0.53 update by ShadowDukeseeders: 3
leechers: 0
Divinity Original Sin 1.0.51 to 1.0.53 update by ShadowDuke (Size: 232.48 MB)
Description
Credits and thanks to ShadowDuke member of cs.rin.ru forums for creating this patch.
Instructions : Clean install of 1.51 version, you can get it here http://kickasstorrents.ee/divinity-original-sin-digital-collectors-edition-v1-0-51-0-2014-pc-steam-rip-r-g-gamblers-t9290211.html#main VERY IMPORTANT : INSTALL THE STEAM VERSION, NOT THE CRACKED VERSION OR IT WILL CAUSE ERROR. You may need to create a folder in C: with the name Steam and inside this Steam folder another folder named SteamApps in order to get the installer to work. To install this patch : 1) Extract all files to your Divinity:OS install dir 2) Start Divinity_OS_v1051_-_v1053.bat (3) Copy Crack (thanks 3DM)) 4) Play Changelog of this patch: - Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines. - Local chat is auto-enabled - Greatly reduced memory usage for Win32 systems. This should lead to more stability. - Fixed crash when a destroyed item was still in the skillbar - Fixed a rare crash on level swap - Fixed a crash when crafting in two inventories at the same time - Fixed a crash when disarming trap while it detonates - Fixed a crash for fleeing while invisible - Fixed graphical artefacts on characters on the Mac version - Fixed low-res terrain textures - Fixed crash in multiplayer menu - Disabled casting a skill when another is busy - Teleport will now ignore the teleported item for AI grid checks - No combines anymore in the trade window - Added Staff of Magus to all henchman - Fixed rare crash when summoning - Better feedback for item combinations - Fixed fleeing with a summon - Changed font color in dialogs for better readability Divinity Engine Toolkit changes - Fixed some exceptions - Fixed terrains not showing up when loading levels from the main game Sharing WidgetTrailer |