DIRRECT X 11 {AbhiPunk}

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leechers: 0
Added on January 7, 2013 by AbhiPunkin Applications > Windows
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DIRRECT X 11 {AbhiPunk} (Size: 5.2 MB)
 setup-dx11.exe1.44 MB
 OCT2006_d3dx9_31_x64.cab1.35 MB
 OCT2006_d3dx9_31_x86.cab1.07 MB
 Nov2008_XAudio_x64.cab267.54 KB
 Nov2008_XAudio_x86.cab266.22 KB
 OCT2006_XACT_x64.cab178.09 KB
 OCT2006_XACT_x86.cab134.78 KB
 Nov2008_XACT_x64.cab118.94 KB
 Nov2008_XACT_x86.cab90.51 KB
 Oct2005_xinput_x64.cab84.02 KB
 INFINST.exe74 KB
 Nov2008_X3DAudio_x64.cab53.24 KB
 Oct2005_xinput_x86.cab44.3 KB
 X3DAudio1_5.dll25.33 KB
 Nov2008_X3DAudio_x86.cab21.34 KB
 X3DAudio1_5_x64.cat7.63 KB
 Nov2008_X3DAudio_x64.inf815 bytes
 X3DAudio1_5_x64.inf689 bytes
 X3DAudio1_5_x64_xp.inf463 bytes

Description

DIRECT X 11 INFO:.......


Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology.[1] The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.

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DIRRECT X 11 {AbhiPunk}