DigitalTutors - Introduction to CryENGINE (Size: 2.33 GB)
| | project_files.zip | 173.76 MB |
| | 08_Blocking_in_the_main_play_area.flv | 100.98 MB |
| | 17_Advanced_set_dressing_using_brushes.flv | 98.31 MB |
| | 26_Adding_sound.flv | 97.64 MB |
| | 18_Editing_the_environment_settings.flv | 96.65 MB |
| | 10_Refining_the_main_play_area.flv | 96.27 MB |
| | 15_Adding_another_layer_of_vegetation.flv | 92.45 MB |
| | 04_Generating_terrain.flv | 92.05 MB |
| | 27_Voxel_basics.flv | 91.37 MB |
| | 09_Blocking_in_the_rest_of_the_play_area.flv | 89.78 MB |
| | 11_Creating_the_path_textures.flv | 84.86 MB |
| | 13_Vegetation_basics.flv | 84.31 MB |
| | 28_Building_the_cave_interior.flv | 82.04 MB |
| | 05_Modify_Terrain_tool_basics.flv | 81.18 MB |
| | 16_Set_dressing_basics_using_brushes.flv | 81.07 MB |
| | 03_Navigation_and_interface_overview.flv | 80.5 MB |
| | 14_Adding_our_first_layer_of_vegetation.flv | 79.69 MB |
| | 07_Blocking_in_the_level_using_the_Layer_Painter.flv | 79.45 MB |
| | 25_Creating_clouds.flv | 78.93 MB |
| | 06_Adding_a_basic_material_using_the_Layer_Painter.flv | 75.17 MB |
| | 12_Adding_roads.flv | 71.9 MB |
| | 23_Organizing_the_level_using_layers.flv | 69.5 MB |
| | 20_Adding_doors.flv | 66.75 MB |
| | 21_Creating_water_volumes.flv | 63.81 MB |
| | 29_Adding_decals.flv | 62.99 MB |
| | 24_Particle_basics.flv | 59.3 MB |
| | 19_Adding_fog.flv | 56.08 MB |
| | 22_Working_with_boids.flv | 50.13 MB |
| | 02_Installing_the_CryENGINE_Free_SDK.flv | 45.78 MB |
| | 01_Introduction_and_project_overview.flv | 5.95 MB |
Description
In this CryENGINE tutorial we will learn the fundamentals to creating beautiful levels in the widely popular game engine CryENGINE. We'll start off by learning how to download and install the CryENGINE SDK. Once all of that's out of the way, we'll jump into generating and modifying the terrain. From there, we'll ramp up the action by painting materials on our terrain, adding vegetation, props, water, clouds, boids and so much more. This tutorial covers all of the major features you'll need to get up and running in CryENGINE and by the end of the course, you'll not only have created an immersible level but you'll have all the knowledge you need to begin creating your own levels.
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