DigitalTutors - Creative Development : Procedural Texturing in Maya and V-Ray with Oasim Karmieh

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Added on October 8, 2012 by NepsterJayin Books
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DigitalTutors - Creative Development : Procedural Texturing in Maya and V-Ray with Oasim Karmieh (Size: 1.45 GB)
 project_files.rar417.45 MB
 06_Creating_the_shader_for_the_cell_membrane.flv123.3 MB
 13_Creating_the_final_shot.flv122.37 MB
 04_Creating_the_Bump_shader.flv110.59 MB
 08_Tweaking_the_fur.flv109.36 MB
 05_Adding_self-illuminated_dots_and_veins_to_the_nucleus.flv98.79 MB
 03_Creating_the_Diffuse_shader.flv96.96 MB
 10_Adding_image-based_light.flv86.63 MB
 07_Adding_the_hairy_tentacles.flv72.47 MB
 09_Lighting_the_scene.flv71.84 MB
 11_Setting_up_the_render_elements.flv64.73 MB
 12_Preparing_for_the_final_render.flv62.59 MB
 02_Modeling_the_cell.flv38.18 MB
 01_Introduction_and_project_overview.flv7.31 MB

Description



In this tutorial we will learn how to use procedural textures to create an organic shader. We will cover how to use the powerful procedural texturing that Maya has to offer, and then combine that with V-Ray Shaders to create an organic look to our cell. We'll learn how to light these cells using V-Ray lights, and looking at how to use image-based lighting using V-Ray's dome light. This will help create beautiful fill light and reflections for our scene. We will be using V-Ray's render elements to create multiple passes that will be used to composite our scene. By the end of this course, you will understand how to use procedural texturing to create complex textures, as well as how to light a scene and make it stand out.

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DigitalTutors - Creative Development : Procedural Texturing in Maya and V-Ray with Oasim Karmieh