| | 01. Introduction and Project Overview.flv | 7.57 MB |
| | 02. Learning some basic terms.flv | 38.18 MB |
| | 03. Creating and manipulating variables.flv | 34.48 MB |
| | 04. Working with operators.flv | 31.8 MB |
| | 05. Working with comparison and logical operators.flv | 44.42 MB |
| | 06. Creating logic with if statements.flv | 35.38 MB |
| | 07. Creating switch statements.flv | 27.69 MB |
| | 08. Creating custom functions.flv | 54.42 MB |
| | 09. Working with loops.flv | 44.63 MB |
| | 10. Understanding arrays.flv | 51.92 MB |
| | 1. Introduction and Project Overview.flv | 12.43 MB |
| | 10. Building game-ready geometry for the player.flv | 56.76 MB |
| | 11. Finishing the player texture in Photoshop.flv | 72.86 MB |
| | 12. Scaling and preparing models.flv | 57.52 MB |
| | 2. Examining the assault rifle model.flv | 29.03 MB |
| | 3. Creating a texture for the assault rifle.flv | 51.5 MB |
| | 4. Modeling the high-resolution shotgun.flv | 57.1 MB |
| | 5. Building game-ready geometry for the shotgun.flv | 76.09 MB |
| | 6. Painting the shotgun texture.flv | 49.86 MB |
| | 7. Exporting the tick geometry and maps from Mudbox.flv | 49.98 MB |
| | 1. Introduction and Project Overview.flv | 12.85 MB |
| | 10. Animating the background assets.flv | 40.68 MB |
| | 11. Animating the tick.flv | 36.04 MB |
| | 12. The player's animations.flv | 73.98 MB |
| | 13. Reversing an animation.flv | 22.39 MB |
| | 2. Preparing rigs for Unity.flv | 19.74 MB |
| | 3. Looking at the goo egg rig.flv | 25.02 MB |
| | 4. Taking a look at the goo overhang rig.flv | 55.53 MB |
| | 5. Looking at the tick rig.flv | 76.28 MB |
| | 6. Modifying the preferred angle of an IK joint chain.flv | 49.57 MB |
| | 1. Introduction and Project Overview.flv | 7.85 MB |
| | 10. Sending data with the notification function.flv | 37.94 MB |
| | 11. How to cast our notification data with other variables.flv | 31.69 MB |
| | 12. When to use Notification Center vs. other methods.flv | 34.64 MB |
| | 2. Overview and limitations of built-in communication methods.flv | 42.57 MB |
| | 3. Component to Component communication on the same object.flv | 44.3 MB |
| | 4. Communication on other objects using the Inspector.flv | 38.78 MB |
| | 5. Finding objects and components at run-time.flv | 35.22 MB |
| | 6. Collisions with SendMessageUpwards and BroadcastMessage.flv | 47.75 MB |
| | 7. Notification Center and the Publish Subscribe design pattern.flv | 40.2 MB |
| | 1. Introduction and Project Overview.flv | 4.26 MB |
| | 2. Create player movement.flv | 44.24 MB |
| | 3. Modifying the camera view.flv | 35.07 MB |
| | 4. Creating weapon functionality.flv | 56.6 MB |
| | 5. Creating the assault rifle script.flv | 34.95 MB |
| | 6. Finishing up the assault rifle script.flv | 49.81 MB |
| | 7. Creating the shotgun script.flv | 56.14 MB |
| | 8. Creating the damage controller.flv | 50.4 MB |
| | project_files.rar | 7.5 MB |
| | 1. Introduction and Project Overview.flv | 9.45 MB |
| | 10. Modifying our workflow for special instances.flv | 42.05 MB |
| | 2. Getting started with the user interface design.flv | 31.29 MB |
| | 3. Strategies for building user interface graphics.flv | 48.79 MB |
| | 4. Building multiple states of one graphic.flv | 43.69 MB |
| | 5. Breaking up and building the weapon switch graphic.flv | 48.22 MB |
| | 6. Creating the main menu graphics.flv | 50.61 MB |
| | 7. Cropping and saving user interface graphics.flv | 62.65 MB |
| | 8. Creating user interface graphics with transparency for Unity.flv | 39.93 MB |
| | 9. Modifying the transparency workflow for objects with varying....flv | 41.35 MB |
| | project_files.rar | 35.68 MB |
| | 1. Introduction and Project Overview.flv | 9.73 MB |
| | 10. Scripting the ammo GUI.flv | 56.49 MB |
| | 11. Creating the timer.flv | 60.16 MB |
| | 12. Scripting the health bar.flv | 42.87 MB |
| | 13. Implementing the health bar to the player.flv | 59.6 MB |
| | 14. Creating the kill counter.flv | 52.94 MB |
| | 2. Basic joystick modification.flv | 35.07 MB |
| | 3. Scripting custom joysticks.flv | 50.3 MB |
| | 4. Implementing the joystick up and down states.flv | 61.18 MB |
| | 5. Scripting the crosshair.flv | 48.83 MB |
| | 1. Introduction and Project Overview.flv | 8.73 MB |
| | 10. Adding a height offset to display all our names.flv | 34.93 MB |
| | 11. Refactoring our arrays into a class for easier organization.flv | 34.3 MB |
| | 12. Displaying our highscore array correctly over our graphics.flv | 38.07 MB |
| | 13. Saving game data using PlayerPrefs to store information.flv | 41.51 MB |
| | 14. Creating a testing interface to set PlayerPrefs data.flv | 27.59 MB |
| | 15. Synchronizing our PlayerPrefs with our local highscore class.flv | 55.87 MB |
| | 16. Synchronizing our Rounds and Kills data.flv | 31.64 MB |
| | 17. Scripting an add new highscore function.flv | 46.93 MB |
| | 18. Testing if we need to create a new highscore.flv | 21.9 MB |
| | 1. Introduction and Project Overview.flv | 9.18 MB |
| | 2. Responsibilities of the concept artist.flv | 41.85 MB |
| | 3. Planning out the layout of a level.flv | 35.87 MB |
| | 4. Creating concept sketches for the straight hallways.flv | 33.31 MB |
| | 5. Creating concept sketches for the curved sections of the level.flv | 32.66 MB |
| | 6. Digital painting Rendering and general color scheme.flv | 36.91 MB |
| | 7. Digital painting Painting light sources.flv | 53.26 MB |
| | 8. Digital painting Painting the organic structures.flv | 62.2 MB |
| | project_files.rar | 126.5 MB |
| | 1. Introduction and Project Overview.flv | 10.52 MB |
| | 10. Modeling the corner sections.flv | 100.48 MB |
| | 11. Final fit and export.flv | 66.66 MB |
| | 2. Building the level proxy.flv | 61.14 MB |
| | 3. Modeling the straight section.flv | 49.39 MB |
| | 4. Building the drains.flv | 40.55 MB |
| | 5. Modeling the straight ceiling.flv | 75.63 MB |
| | 6. Building the intersection.flv | 76.7 MB |
| | 7. Finishing the intersection.flv | 60.76 MB |
| | 8. Modeling the curved section.flv | 52.33 MB |
| | 1. Introduction and Project Overview.flv | 10.71 MB |
| | 2. Starting the UV layout process.flv | 61.76 MB |
| | 3. Hiding UV seams on geometry.flv | 75.83 MB |
| | 4. Using multiple UV projection methods.flv | 87.24 MB |
| | 5. Consolidating object textures for games.flv | 74.8 MB |
| | 6. Using photographs to create textures.flv | 82.27 MB |
| | 7. Adding dirt and grime to textures.flv | 149.06 MB |
| | 8. Making efficient use of UV space.flv | 101.45 MB |
| | project_files.rar | 38.18 MB |
| | 1. Introduction and Project Overview.flv | 10.54 MB |
| | 10. Creating the connective tissue.flv | 29.3 MB |
| | 11. Building the corner debris.flv | 31.33 MB |
| | 12. Dressing the level.flv | 52.26 MB |
| | 2. Creating the wood planks.flv | 60.16 MB |
| | 3. Building the lights.flv | 39.71 MB |
| | 4. Creating the old oil drum.flv | 42.32 MB |
| | 5. Creating Vector Displacement Stamps.flv | 50.32 MB |
| | 6. Creating the large egg.flv | 57.86 MB |
| | 7. Creating the drain debris.flv | 44.13 MB |
| | 1. Introduction and Project Overview.flv | 6.11 MB |
| | 10. Finishing the tunnel system.flv | 101.54 MB |
| | 11. Inspecting the tunnel system.flv | 105.23 MB |
| | 12. Set dressing the subway platform area.flv | 90.88 MB |
| | 13. Adding more detail to the platform area.flv | 83.73 MB |
| | 14. Refining the platform area.flv | 101.01 MB |
| | 15. Making final tweaks to the level design.flv | 50.16 MB |
| | 2. Project file organization.flv | 33.89 MB |
| | 3. Optimizing game materials.flv | 29.96 MB |
| | 4. Applying optimized materials.flv | 47.94 MB |
| | 1. Introduction and Project Overview.flv | 10.01 MB |
| | 2. Real-time lights and shadows in Unity.flv | 31.46 MB |
| | 3. Lightmapping in Unity.flv | 56.32 MB |
| | 4. Combining lightmaps with normal maps in Unity.flv | 26.43 MB |
| | 5. Understanding lightmapping UVs in Unity.flv | 51.07 MB |
| | 6. Creating custom lightmapping UVs for Unity.flv | 73.04 MB |
| | 7. Using lights for dramatic effect in Unity.flv | 116.85 MB |
| | 8. Enhancing normal map details in Unity.flv | 46.13 MB |
| | project_files.rar | 142.78 MB |
| | 1. Introduction and Project Overview.flv | 7.73 MB |
| | 10. Listening for pausing and adding pause functionality.flv | 47.89 MB |
| | 11. Coding our EnemyKilled function with data checking.flv | 57.53 MB |
| | 12. Creating a function to save all of our stats after a round.flv | 50.15 MB |
| | 13. Coding a GameOver function to load another level.flv | 68.55 MB |
| | 14. Creating a reset function to start at round one.flv | 66.13 MB |
| | 15. Moving the player to a random location.flv | 61.8 MB |
| | 16. Randomly placing the player in the level based on waypoints.flv | 52.24 MB |
| | 17. Cleaning up the WonRound and adding a random spawn toggle.flv | 44.49 MB |
| | 2. Examining our start scene and the scripts that are included.flv | 15.85 MB |
| | 01 - Introduction and project overview.flv | 8.14 MB |
| | 02 - Mapping out the problem of entities moving around our level.flv | 35.69 MB |
| | 03 - Waypoint ideas, concepts and our implementation.flv | 44.28 MB |
| | 04 - Creating an initial Waypoint prefab and setting it up.flv | 42.79 MB |
| | 05 - Filtering nearby objects to other waypoints with a layer mask.flv | 34.38 MB |
| | 06 - Coding a variable distance with a while loop.flv | 54.08 MB |
| | 07 - Building in line-of-sight with layer masks.flv | 33.12 MB |
| | 08 - Relaying information to neighbors without infinite loops.flv | 55.75 MB |
| | 09 - Initializing a Generic List of waypoints to get to the player.flv | 48.51 MB |
| | 10 - Creating an initialize function and removing the countdown.flv | 42.74 MB |
| | 1. Introduction and Project Overview.flv | 7.02 MB |
| | 10. Freezing all of our animations in certain states.flv | 16.11 MB |
| | 11. Stopping all animations and playing the death animation.flv | 33.98 MB |
| | 2. Importing our character model and splitting the animations.flv | 37.99 MB |
| | 3. Fixing the animation loop twitching and transferring scripts.flv | 33.08 MB |
| | 4. Getting and mapping our Left Joystick position directions.flv | 31.49 MB |
| | 5. Crossfading the animations based on the joystick position.flv | 27.21 MB |
| | 6. Coding conditionals for the rest of our movement animations.flv | 44.21 MB |
| | 7. Listening for the GUI notifications.flv | 36.26 MB |
| | 8. Putting our animations on layers and adding blending.flv | 36.42 MB |
| | 1. Introduction and Project Overview.flv | 6.46 MB |
| | 2. Adding audio to the assault rifle.flv | 64.72 MB |
| | 3. Adding audio to the shotgun.flv | 30.97 MB |
| | 4. Adding footstep sounds to the character.flv | 60.76 MB |
| | 5. Implementing audio to our damaged player.flv | 33.02 MB |
| | 6. Creating the tick sound effects.flv | 69.71 MB |
| | 7. Adding the music player.flv | 31.02 MB |
| | project_files.rar | 206.92 MB |
| | 1 - Introduction and Project Overview.flv | 6.53 MB |
| | 10 - Publishing the final build.flv | 60.77 MB |
| | 2 - Collaborating the project files.flv | 39.06 MB |
| | 3 - Inspecting the player in the final build.flv | 34.26 MB |
| | 4 - Creating the holstered weapon functionality.flv | 40.69 MB |
| | 5 - Inspecting the GUI functionality.flv | 37 MB |
| | 6 - Inspecting the enemy AI and waypoints.flv | 34.28 MB |
| | 7 - Inspecting the game state.flv | 18.45 MB |
| | 8 - Inspecting the highscore level.flv | 16.32 MB |
| | 9 - Creating the main menu.flv | 36.46 MB |
| | project_files.rar | 278.64 MB |
| | 1. Introduction and Project Overview.flv | 6.96 MB |
| | 10. Creating the interior rooms of our level.flv | 76.49 MB |
| | 11. Working with character controllers.flv | 29.24 MB |
| | 12. Lighting in Unity.flv | 61.22 MB |
| | 13. Adding materials to our level.flv | 61.73 MB |
| | 14. Adding props for detail.flv | 35.34 MB |
| | 15. Importing packages.flv | 40.96 MB |
| | 16. Creating colliders.flv | 55.38 MB |
| | 17. Creating fire using particles.flv | 101.03 MB |
| | 18. Adding audio to create ambience.flv | 88.37 MB |
| | 19. Basic animation in Unity.flv | 46.89 MB |
| | 2. Working with Unity projects.flv | 23.55 MB |
| | 20. Creating physics in Unity.flv | 31.69 MB |
| | 21. Adding some finishing touches.flv | 69.35 MB |
| | 22. Set dressing in Unity.flv | 73.6 MB |
| | 23. Organizing the Hierarchy.flv | 51.74 MB |
| | 24. Creating an animation for our doors.flv | 61.55 MB |
| | 25. Using colliders and the ActivateTrigger script to move our doors.flv | 35.27 MB |
| | 26. Creating a new Script Asset and adding a custom variable.flv | 38.15 MB |
| | 27. Using an OnGUI function and a GUI Box to display the health.flv | 42.55 MB |
| | 28. Using the OnTriggerStay function to remove health.flv | 36.24 MB |
| | 29. Using an If statement to control when the player gets damaged.flv | 51.59 MB |
| | 3. Exploring the Unity interface.flv | 20.9 MB |
| | 30. Using Tags to easily keep track of groups of objects.flv | 39.86 MB |
| | 31. Using deltaTime to control the health loss rate.flv | 23.94 MB |
| | 32. Declaring our variable to type Float to fix rounding errors.flv | 47.85 MB |
| | 33. Creating a variable to control the rate of health loss.flv | 34.57 MB |
| | 34. Creating a custom Die function for when health hits zero.flv | 54.1 MB |
| | 35. Loading a different level and using comments to document.flv | 40.45 MB |
| | 36. Publishing our game.flv | 43 MB |
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Please Seed this torrent...........please