Digital Tutors - Unity Mobile Game Development 1 - 21

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Added on May 31, 2013 by macmandain Other > Tutorials
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Digital Tutors - Unity Mobile Game Development 1 - 21 (Size: 16.5 GB)
 01. Introduction and Project Overview.flv7.57 MB
 02. Learning some basic terms.flv38.18 MB
 03. Creating and manipulating variables.flv34.48 MB
 04. Working with operators.flv31.8 MB
 05. Working with comparison and logical operators.flv44.42 MB
 06. Creating logic with if statements.flv35.38 MB
 07. Creating switch statements.flv27.69 MB
 08. Creating custom functions.flv54.42 MB
 09. Working with loops.flv44.63 MB
 10. Understanding arrays.flv51.92 MB
 1. Introduction and Project Overview.flv12.43 MB
 10. Building game-ready geometry for the player.flv56.76 MB
 11. Finishing the player texture in Photoshop.flv72.86 MB
 12. Scaling and preparing models.flv57.52 MB
 2. Examining the assault rifle model.flv29.03 MB
 3. Creating a texture for the assault rifle.flv51.5 MB
 4. Modeling the high-resolution shotgun.flv57.1 MB
 5. Building game-ready geometry for the shotgun.flv76.09 MB
 6. Painting the shotgun texture.flv49.86 MB
 7. Exporting the tick geometry and maps from Mudbox.flv49.98 MB
 1. Introduction and Project Overview.flv12.85 MB
 10. Animating the background assets.flv40.68 MB
 11. Animating the tick.flv36.04 MB
 12. The player's animations.flv73.98 MB
 13. Reversing an animation.flv22.39 MB
 2. Preparing rigs for Unity.flv19.74 MB
 3. Looking at the goo egg rig.flv25.02 MB
 4. Taking a look at the goo overhang rig.flv55.53 MB
 5. Looking at the tick rig.flv76.28 MB
 6. Modifying the preferred angle of an IK joint chain.flv49.57 MB
 1. Introduction and Project Overview.flv7.85 MB
 10. Sending data with the notification function.flv37.94 MB
 11. How to cast our notification data with other variables.flv31.69 MB
 12. When to use Notification Center vs. other methods.flv34.64 MB
 2. Overview and limitations of built-in communication methods.flv42.57 MB
 3. Component to Component communication on the same object.flv44.3 MB
 4. Communication on other objects using the Inspector.flv38.78 MB
 5. Finding objects and components at run-time.flv35.22 MB
 6. Collisions with SendMessageUpwards and BroadcastMessage.flv47.75 MB
 7. Notification Center and the Publish Subscribe design pattern.flv40.2 MB
 1. Introduction and Project Overview.flv4.26 MB
 2. Create player movement.flv44.24 MB
 3. Modifying the camera view.flv35.07 MB
 4. Creating weapon functionality.flv56.6 MB
 5. Creating the assault rifle script.flv34.95 MB
 6. Finishing up the assault rifle script.flv49.81 MB
 7. Creating the shotgun script.flv56.14 MB
 8. Creating the damage controller.flv50.4 MB
 project_files.rar7.5 MB
 1. Introduction and Project Overview.flv9.45 MB
 10. Modifying our workflow for special instances.flv42.05 MB
 2. Getting started with the user interface design.flv31.29 MB
 3. Strategies for building user interface graphics.flv48.79 MB
 4. Building multiple states of one graphic.flv43.69 MB
 5. Breaking up and building the weapon switch graphic.flv48.22 MB
 6. Creating the main menu graphics.flv50.61 MB
 7. Cropping and saving user interface graphics.flv62.65 MB
 8. Creating user interface graphics with transparency for Unity.flv39.93 MB
 9. Modifying the transparency workflow for objects with varying....flv41.35 MB
 project_files.rar35.68 MB
 1. Introduction and Project Overview.flv9.73 MB
 10. Scripting the ammo GUI.flv56.49 MB
 11. Creating the timer.flv60.16 MB
 12. Scripting the health bar.flv42.87 MB
 13. Implementing the health bar to the player.flv59.6 MB
 14. Creating the kill counter.flv52.94 MB
 2. Basic joystick modification.flv35.07 MB
 3. Scripting custom joysticks.flv50.3 MB
 4. Implementing the joystick up and down states.flv61.18 MB
 5. Scripting the crosshair.flv48.83 MB
 1. Introduction and Project Overview.flv8.73 MB
 10. Adding a height offset to display all our names.flv34.93 MB
 11. Refactoring our arrays into a class for easier organization.flv34.3 MB
 12. Displaying our highscore array correctly over our graphics.flv38.07 MB
 13. Saving game data using PlayerPrefs to store information.flv41.51 MB
 14. Creating a testing interface to set PlayerPrefs data.flv27.59 MB
 15. Synchronizing our PlayerPrefs with our local highscore class.flv55.87 MB
 16. Synchronizing our Rounds and Kills data.flv31.64 MB
 17. Scripting an add new highscore function.flv46.93 MB
 18. Testing if we need to create a new highscore.flv21.9 MB
 1. Introduction and Project Overview.flv9.18 MB
 2. Responsibilities of the concept artist.flv41.85 MB
 3. Planning out the layout of a level.flv35.87 MB
 4. Creating concept sketches for the straight hallways.flv33.31 MB
 5. Creating concept sketches for the curved sections of the level.flv32.66 MB
 6. Digital painting Rendering and general color scheme.flv36.91 MB
 7. Digital painting Painting light sources.flv53.26 MB
 8. Digital painting Painting the organic structures.flv62.2 MB
 project_files.rar126.5 MB
 1. Introduction and Project Overview.flv10.52 MB
 10. Modeling the corner sections.flv100.48 MB
 11. Final fit and export.flv66.66 MB
 2. Building the level proxy.flv61.14 MB
 3. Modeling the straight section.flv49.39 MB
 4. Building the drains.flv40.55 MB
 5. Modeling the straight ceiling.flv75.63 MB
 6. Building the intersection.flv76.7 MB
 7. Finishing the intersection.flv60.76 MB
 8. Modeling the curved section.flv52.33 MB
 1. Introduction and Project Overview.flv10.71 MB
 2. Starting the UV layout process.flv61.76 MB
 3. Hiding UV seams on geometry.flv75.83 MB
 4. Using multiple UV projection methods.flv87.24 MB
 5. Consolidating object textures for games.flv74.8 MB
 6. Using photographs to create textures.flv82.27 MB
 7. Adding dirt and grime to textures.flv149.06 MB
 8. Making efficient use of UV space.flv101.45 MB
 project_files.rar38.18 MB
 1. Introduction and Project Overview.flv10.54 MB
 10. Creating the connective tissue.flv29.3 MB
 11. Building the corner debris.flv31.33 MB
 12. Dressing the level.flv52.26 MB
 2. Creating the wood planks.flv60.16 MB
 3. Building the lights.flv39.71 MB
 4. Creating the old oil drum.flv42.32 MB
 5. Creating Vector Displacement Stamps.flv50.32 MB
 6. Creating the large egg.flv57.86 MB
 7. Creating the drain debris.flv44.13 MB
 1. Introduction and Project Overview.flv6.11 MB
 10. Finishing the tunnel system.flv101.54 MB
 11. Inspecting the tunnel system.flv105.23 MB
 12. Set dressing the subway platform area.flv90.88 MB
 13. Adding more detail to the platform area.flv83.73 MB
 14. Refining the platform area.flv101.01 MB
 15. Making final tweaks to the level design.flv50.16 MB
 2. Project file organization.flv33.89 MB
 3. Optimizing game materials.flv29.96 MB
 4. Applying optimized materials.flv47.94 MB
 1. Introduction and Project Overview.flv10.01 MB
 2. Real-time lights and shadows in Unity.flv31.46 MB
 3. Lightmapping in Unity.flv56.32 MB
 4. Combining lightmaps with normal maps in Unity.flv26.43 MB
 5. Understanding lightmapping UVs in Unity.flv51.07 MB
 6. Creating custom lightmapping UVs for Unity.flv73.04 MB
 7. Using lights for dramatic effect in Unity.flv116.85 MB
 8. Enhancing normal map details in Unity.flv46.13 MB
 project_files.rar142.78 MB
 1. Introduction and Project Overview.flv7.73 MB
 10. Listening for pausing and adding pause functionality.flv47.89 MB
 11. Coding our EnemyKilled function with data checking.flv57.53 MB
 12. Creating a function to save all of our stats after a round.flv50.15 MB
 13. Coding a GameOver function to load another level.flv68.55 MB
 14. Creating a reset function to start at round one.flv66.13 MB
 15. Moving the player to a random location.flv61.8 MB
 16. Randomly placing the player in the level based on waypoints.flv52.24 MB
 17. Cleaning up the WonRound and adding a random spawn toggle.flv44.49 MB
 2. Examining our start scene and the scripts that are included.flv15.85 MB
 01 - Introduction and project overview.flv8.14 MB
 02 - Mapping out the problem of entities moving around our level.flv35.69 MB
 03 - Waypoint ideas, concepts and our implementation.flv44.28 MB
 04 - Creating an initial Waypoint prefab and setting it up.flv42.79 MB
 05 - Filtering nearby objects to other waypoints with a layer mask.flv34.38 MB
 06 - Coding a variable distance with a while loop.flv54.08 MB
 07 - Building in line-of-sight with layer masks.flv33.12 MB
 08 - Relaying information to neighbors without infinite loops.flv55.75 MB
 09 - Initializing a Generic List of waypoints to get to the player.flv48.51 MB
 10 - Creating an initialize function and removing the countdown.flv42.74 MB
 1. Introduction and Project Overview.flv7.02 MB
 10. Freezing all of our animations in certain states.flv16.11 MB
 11. Stopping all animations and playing the death animation.flv33.98 MB
 2. Importing our character model and splitting the animations.flv37.99 MB
 3. Fixing the animation loop twitching and transferring scripts.flv33.08 MB
 4. Getting and mapping our Left Joystick position directions.flv31.49 MB
 5. Crossfading the animations based on the joystick position.flv27.21 MB
 6. Coding conditionals for the rest of our movement animations.flv44.21 MB
 7. Listening for the GUI notifications.flv36.26 MB
 8. Putting our animations on layers and adding blending.flv36.42 MB
 1. Introduction and Project Overview.flv6.46 MB
 2. Adding audio to the assault rifle.flv64.72 MB
 3. Adding audio to the shotgun.flv30.97 MB
 4. Adding footstep sounds to the character.flv60.76 MB
 5. Implementing audio to our damaged player.flv33.02 MB
 6. Creating the tick sound effects.flv69.71 MB
 7. Adding the music player.flv31.02 MB
 project_files.rar206.92 MB
 1 - Introduction and Project Overview.flv6.53 MB
 10 - Publishing the final build.flv60.77 MB
 2 - Collaborating the project files.flv39.06 MB
 3 - Inspecting the player in the final build.flv34.26 MB
 4 - Creating the holstered weapon functionality.flv40.69 MB
 5 - Inspecting the GUI functionality.flv37 MB
 6 - Inspecting the enemy AI and waypoints.flv34.28 MB
 7 - Inspecting the game state.flv18.45 MB
 8 - Inspecting the highscore level.flv16.32 MB
 9 - Creating the main menu.flv36.46 MB
 project_files.rar278.64 MB
 1. Introduction and Project Overview.flv6.96 MB
 10. Creating the interior rooms of our level.flv76.49 MB
 11. Working with character controllers.flv29.24 MB
 12. Lighting in Unity.flv61.22 MB
 13. Adding materials to our level.flv61.73 MB
 14. Adding props for detail.flv35.34 MB
 15. Importing packages.flv40.96 MB
 16. Creating colliders.flv55.38 MB
 17. Creating fire using particles.flv101.03 MB
 18. Adding audio to create ambience.flv88.37 MB
 19. Basic animation in Unity.flv46.89 MB
 2. Working with Unity projects.flv23.55 MB
 20. Creating physics in Unity.flv31.69 MB
 21. Adding some finishing touches.flv69.35 MB
 22. Set dressing in Unity.flv73.6 MB
 23. Organizing the Hierarchy.flv51.74 MB
 24. Creating an animation for our doors.flv61.55 MB
 25. Using colliders and the ActivateTrigger script to move our doors.flv35.27 MB
 26. Creating a new Script Asset and adding a custom variable.flv38.15 MB
 27. Using an OnGUI function and a GUI Box to display the health.flv42.55 MB
 28. Using the OnTriggerStay function to remove health.flv36.24 MB
 29. Using an If statement to control when the player gets damaged.flv51.59 MB
 3. Exploring the Unity interface.flv20.9 MB
 30. Using Tags to easily keep track of groups of objects.flv39.86 MB
 31. Using deltaTime to control the health loss rate.flv23.94 MB
 32. Declaring our variable to type Float to fix rounding errors.flv47.85 MB
 33. Creating a variable to control the rate of health loss.flv34.57 MB
 34. Creating a custom Die function for when health hits zero.flv54.1 MB
 35. Loading a different level and using comments to document.flv40.45 MB
 36. Publishing our game.flv43 MB

Description



Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we've focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline. Creating games is usually a team effort, so while an individual artist may be able to create a similar game, we recommend this series to teams of skilled artists or individuals who want to learn a specific aspect of creating games, like low-poly modeling or game-logic scripting. Unlike our earlier Infiltrator series, these courses do not have a strict learning path, but instead are packaged individually to teach specific topics and techniques at various times in the game development cycle. This series is intended for artists already familiar with the software, so if a software is new to you, check out our Beginner's Guide and Introduction courses to quickly get up to speed on how to use that software. Creating a game requires many skilled artists to work together to correctly create assets for the rest of the pipeline.21 courses, 45 hrs. 51 min.http://www.digitaltutors.com/11/learning_path.php?lpid=1801. Beginner's Guide to Unity [FREE]http://www.digitaltutors.com/11/training.php?pid=57202. Introduction to Unityhttp://www.digitaltutors.com/11/training.php?pid=57103. Introduction to Scripting in Unityhttp://www.digitaltutors.com/11/training.php?pid=62704. Unity Mobile Game Development: Character and Weapon Modelinghttp://www.digitaltutors.com/11/training.php?pid=57905. Unity Mobile Game Development: Rigging and Animationhttp://www.digitaltutors.com/11/training.php?pid=58006. Unity Mobile Game Development: Communication with Notification Centerhttp://www.digitaltutors.com/11/training.php?pid=61407. Unity Mobile Game Development: Player Functionalityhttp://www.digitaltutors.com/11/training.php?pid=60108. Unity Mobile Game Development: User Interface Designhttp://www.digitaltutors.com/11/training.php?pid=60309. Unity Mobile Game Development: GUI Functionalityhttp://www.digitaltutors.com/11/training.php?pid=61210. Unity Mobile Game Development: Saving Data and Highscoreshttp://www.digitaltutors.com/11/training.php?pid=60811. Unity Mobile Game Development: Concept and Designhttp://www.digitaltutors.com/11/training.php?pid=60412. Unity Mobile Game Development: Environment Modelinghttp://www.digitaltutors.com/11/training.php?pid=59013. Unity Mobile Game Development: UV Layout and Texturinghttp://www.digitaltutors.com/11/training.php?pid=60514. Unity Mobile Game Development: Set Dressinghttp://www.digitaltutors.com/11/training.php?pid=60015. Unity Mobile Game Development: Level Designhttp://www.digitaltutors.com/11/training.php?pid=61316. Unity Mobile Game Development: Lighting and Lightmappinghttp://www.digitaltutors.com/11/training.php?pid=60617. Unity Mobile Game Development: Game Statehttp://www.digitaltutors.com/11/training.php?pid=62418. Unity Mobile Game Development: Enemy AI and Waypointshttp://www.digitaltutors.com/11/training.php?pid=64119. Unity Mobile Game Development: Character Scriptinghttp://www.digitaltutors.com/11/training.php?pid=64220. Unity Mobile Game Development: Sound Effectshttp://www.digitaltutors.com/11/training.php?pid=61921. Unity Mobile Game Development: Final Assemblyhttp://www.digitaltutors.com/11/training.php?pid=636

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Digital Tutors - Unity Mobile Game Development 1 - 21

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