Software usedCINEMA 4D R14Duration 4h 2mLevel AdvancedWhat you will learnIn this CINEMA 4D tutorial we will learn how to use CINEMA 4D's node-based Expression System, XPresso.We will talk about the principles of XPresso, learn how we can create nodes and navigate in our node tree. After this short introduction we will cover what vectors and matrices are and what we can do with them. We will work our way through a few practical examples where we'll show you different nodes and techniques.Our final project will be a dynamic jellyfish rig which is fully driven by our node setup.PartnerGuest TutorSimon Fiedlerfrom the Creative Development series1. Introduction and project overview2. Introduction to the XPresso Editor3. Data types4. Adding vectors5. Subtracting vectors6. Exploring a matrix7. Combining different units: The Range Mapper8. Automate a bouncing ball9. Extending the setup with a deformer10. Integrating slave objects11. Extending the setup with an iterator12. Extending the setup with custom offsets13. Calculating the circumference of a tire14. Making the tire roll15. Extending the setup16. Banking controls17. Steering controls18. Planning the setup19. Jellyfish body movement20. Morphing two targets21. Delayed deformers22. Dynamic materials23. Giving the tentacles nice motion24. Creating a controller for the tentacles25. Attaching the tentacle rig to the body26. Attaching the dynamic strings27. Creating a custom user interfacehttp://www.digitaltutors.com/11/training.php?pid=1129
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