Digital Tutors - Tornado Particle Effects in 3ds Max and FumeFX HD 720p - sum1_hereseeders: 13
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Digital Tutors - Tornado Particle Effects in 3ds Max and FumeFX HD 720p - sum1_here (Size: 694.14 MB)
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Complete name: Digital Tutors - Tornado Particle Effects in 3ds Max and FumeFX HD 720p - sum1_here Format: mp4 Size: 694 mb Duration1hr 55min Overall Bitrate: 984 Kbps Language: English Sub Title: None Encoder: sum1_here Source: - Thanks :Video: Format/Info: Advanced Video Codec Bitrate: 775 Kbps Width: 1280 pixels Height: 720 pixels Display aspect ratio: 16:9 Frame rate: 15.000 fps :Audio: Format: Advanced Audio Codec Nominal Bitrate: 128 Kbps Channel(s): 2 channels Sampling rate: 44.1 KHz Plot: Software used 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 What you will learn In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we'll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We'll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we'll look at some techniques to fix artifacts in NUKE. Sharing Widget |
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