Digital Tutors - Taking a Previz Scene to Look Development in 3ds Max and V-Ray - 2014seeders: 17
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Digital Tutors - Taking a Previz Scene to Look Development in 3ds Max and V-Ray - 2014 (Size: 820.69 MB)
DescriptionYear: 2014 Duration: 01:40:00 Author: Robert Meyers http://www.digitaltutors.com/tutorial/1708-Taking-a-Previz-Scene-to-Look-Development-in-3ds-Max-and-V-Ray In this series of lessons, we'll look at techniques for creating photo-real lighting, shading and texturing using a reference image as our guide. As audiences demand greater immersion in entertainment media, adding realism to an artificially created scene is an essential part of visual effects work. The use of reference and real-world texturing is increasingly important in this process. Starting with a previz setup and background plate, we'll add image-based lighting, displacement, and naturalistic weathering to transform a simple scene into a realistic environment ready for production. Content: 01. Introduction and project overview 02. Setting up our 3ds Max workspace 03. Setting up the light rig 04. Refining the reflection, bump and displacement shaders 05. Refining the advanced displacement shaders 06. Looking at the sun 07. Shading the final model 08. Getting dirty in Mudbox 09. Refining the dirty reflections shaders 10. Refining the metal and glass shaders 11. Optimizing V-Ray for the final render SCREENS: Sharing Widget |