Digital Tutors - Skill-Builder Sculpting in ZBrush and Maya

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Added on April 24, 2013 by macmandain Other > Tutorials
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Digital Tutors - Skill-Builder Sculpting in ZBrush and Maya (Size: 2.67 GB)
 1. Introduction and Project Overview.flv11.34 MB
 10. Armature creation Solution.flv48.69 MB
 11. Facial sculpting Skill Review.flv67.85 MB
 12. Facial sculpting Exercise.flv12.66 MB
 13. Facial sculpting Solution.flv58.83 MB
 14. Topology modification Skill Review.flv79.31 MB
 15. Topology modification Exercise.flv12.95 MB
 16. Topology modification Solution.flv56.45 MB
 17. Creating accessories Skill Review.flv78.02 MB
 18. Creating accessories Exercise.flv9.88 MB
 19. Creating accessories Solution.flv80.53 MB
 2. Sculpting pipeline Skill Review.flv78.93 MB
 20. Final Project Overview.flv9.87 MB
 21. Posing concepts.flv54.7 MB
 22. Topology concepts.flv51.62 MB
 23. Using FiberMesh.flv61.05 MB
 24. Output options.flv58.94 MB
 25. Final Project Assignment.flv37.27 MB
 3. Sculpting pipeline Exercise.flv9 MB
 4. Sculpting pipeline Solution.flv66.79 MB
 5. Hard surface sculpting Skill Review.flv41.77 MB
 6. Hard surface sculpting Exercise.flv7.86 MB
 7. Hard surface sculpting Solution.flv32.01 MB
 8. Armature creation Skill Review.flv60.56 MB
 9. Armature creation Exercise.flv9.32 MB
 project_files.rar1.6 GB

Description

Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. You can see how the tools work as you follow along and sculpt a particular model with your tutor.The real power, however, comes from being able to take the techniques you've learned and apply them in different ways to different projects. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of ZBrush sculpting exercises.Each exercise will consist of three lessons covering topics from the sculpting pipeline to zsphere armature creation. In the first lesson of each exercise, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise.This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible. Skill-Builder: Sculpting in ZBrush and Maya content1. Introduction and project overview2. Sculpting pipeline: Skill Review3. Sculpting pipeline: Exercise4. Sculpting pipeline: Solution5. Hard surface sculpting: Skill Review6. Hard surface sculpting: Exercise7. Hard surface sculpting: Solution8. Armature creation: Skill Review9. Armature creation: Exercise10. Armature creation: Solution11. Facial sculpting: Skill Review12. Facial sculpting: Exercise13. Facial sculpting: Solution14. Topology modification: Skill Review15. Topology modification: Exercise16. Topology modification: Solution17. Creating accessories: Skill Review18. Creating accessories: Exercise19. Creating accessories: Solution20. Final Project Overview21. Posing concepts22. Topology concepts23. Using FiberMesh24. Output options25. Final Project Assignment

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2.67 GB
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Digital Tutors - Skill-Builder Sculpting in ZBrush and Maya

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thanks
Thank you
Great as always, much obliged!! a10/v10 Keep up the good work.