Digital Tutors - Real-World Techniques for Multipass Compositing in After Effectsseeders: 0
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Digital Tutors - Real-World Techniques for Multipass Compositing in After Effects (Size: 3.7 GB)
DescriptionIn this After Effects tutorial, we’re going to composite an animated end tag for a fictitious product. We'll get an exclusive look at the creative process and reasoning behind compositing using render elements from V-Ray in Maya and the physical renderer in CINEMA 4D. We'll learn how to get the most out of them in an After Effects linear space compositing pipeline using proven advanced techniques from professional, real world scenarios. By the end of this After Effects training, you’ll have a range of new tips and tricks to be able to use in your own projects. 1 Introduction and project overview 2 Let's get linearized 3 Recommended file formats for compositing 4 Project organization, goals and breakdown 5 Basic additive technique for compositing render elements 6 Advanced additive technique for compositing render elements 7 Using light selects to composite render elements 8 Subtractive techniques for compositing render elements 9 Setting up lighting controls for our composite 10 Balancing our robot composite 11 Improving details on our robot composite 12 Finalizing the first pass for our robot composite 13 Getting started with our Cinema 4D composite 14 Controlling our diffuse/lighting pass 15 Adding color to our specular and shadow pass 16 Refining our GI pass for our environment 17 Tweaking the ambient and reflection passes 18 Adding an underwater look using our refraction pass. 19 What are UV passes and how can we use them? 20 Using Uvs to create custom displacement maps 21 Adding bubbles and liquid using UV maps 22 Exploring techniques for compositing AO and Shadow passes. 23 Using RGB channels to color match elements 24 Making sure we have a balanced composite 25 Animating our lighting controls 26 Creating a balanced comp for the back of the robot 27 Finishing up the lighting on our robot comp 28 Let's talk about light wraps 29 Overall color grades and vignettes 30 Adding atmospheric particles to our scene. 31 Creating and compositing an RGB volume light 32 Addressing client notes in comp to save time 33 Faking liquid using UVs and fractal noise. 34 Advanced tips for using UVs 35 Let's talk about relighting! 36 Adding contrast and contact lighting 37 Fake reflections and cheap rim lights 38 A new way to look at glows in After Effects 39 Compositing contact lighting for our laser gun flashes 40 A look at Position passes inside After Effects 41 Using Position passes to create UVs 42 Extracting position data from our world position pass 43 Adding destruction elements 44 Depth of field in After Effects using C4D renders 45 Applying depth of field to our robot using Maya/Vray renders. 46 Adding motion blur to our comps 47 Finishing our composite and project Sharing Widget |