Digital Tutors - Real-World Techniques for Multipass Compositing in After Effects

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Added on April 6, 2016 by bardin Other > Tutorials
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Digital Tutors - Real-World Techniques for Multipass Compositing in After Effects (Size: 3.7 GB)
 01. Introduction and Project Overview.mp410.23 MB
 02. Lets get linearized.mp444.51 MB
 03. Recommended file formats for compositing.mp431.42 MB
 04. Project organization, goals and breakdown.mp444.13 MB
 05. Basic additive technique for compositing render elements.mp446.48 MB
 06. Advanced additive technique for compositing render elements.mp451.88 MB
 07. Using light selects to composite render elements.mp441.74 MB
 08. Subtractive techniques for compositing render elements.mp443.37 MB
 09. Setting up lighting controls for our composite.mp451.69 MB
 10. Balancing our robot composite.mp475.03 MB
 11. Improving details on our robot composite.mp473.95 MB
 12. Finalizing the first pass for our robot composite.mp435.56 MB
 13. Getting started with our Cinema 4D composite.mp454.75 MB
 14. Controlling our diffuselighting pass.mp476.12 MB
 15. Adding color to our specular and shadow pass.mp447.91 MB
 16. Refining our GI pass for our environment.mp455.51 MB
 17. Tweaking the ambient and reflection passes.mp459.1 MB
 18. Adding an underwater look using our refraction pass..mp473.49 MB
 19. What are UV passes and how can we use them.mp459.79 MB
 20. Using Uvs to create custom displacement maps.mp457.1 MB
 21. Adding bubbles and liquid using UV maps.mp459.26 MB
 22. Exploring techniques for compositing AO and Shadow passes..mp462.09 MB
 23. Using RGB channels to color match elements.mp434.4 MB
 24. Making sure we have a balanced composite.mp442.29 MB
 25. Animating our lighting controls.mp453.33 MB
 26. Creating a balanced comp for the back of the robot.mp463.43 MB
 27. Finishing up the lighting on our robot comp.mp453.39 MB
 28. Lets talk about light wraps.mp463.48 MB
 29. Overall color grades and vignettes.mp441.83 MB
 30. Adding atmospheric particles to our scene..mp448.31 MB
 RealWorld Techniques for Multipass Compositing in After Effects.zip1.16 GB

Description




In this After Effects tutorial, we’re going to composite an animated end tag for a fictitious product.
We'll get an exclusive look at the creative process and reasoning behind compositing using render elements from V-Ray in Maya and the physical renderer in CINEMA 4D. We'll learn how to get the most out of them in an After Effects linear space compositing pipeline using proven advanced techniques from professional, real world scenarios.
By the end of this After Effects training, you’ll have a range of new tips and tricks to be able to use in your own projects.

1 Introduction and project overview
2 Let's get linearized
3 Recommended file formats for compositing
4 Project organization, goals and breakdown
5 Basic additive technique for compositing render elements
6 Advanced additive technique for compositing render elements
7 Using light selects to composite render elements
8 Subtractive techniques for compositing render elements
9 Setting up lighting controls for our composite
10 Balancing our robot composite
11 Improving details on our robot composite
12 Finalizing the first pass for our robot composite
13 Getting started with our Cinema 4D composite
14 Controlling our diffuse/lighting pass
15 Adding color to our specular and shadow pass
16 Refining our GI pass for our environment
17 Tweaking the ambient and reflection passes
18 Adding an underwater look using our refraction pass.
19 What are UV passes and how can we use them?
20 Using Uvs to create custom displacement maps
21 Adding bubbles and liquid using UV maps
22 Exploring techniques for compositing AO and Shadow passes.
23 Using RGB channels to color match elements
24 Making sure we have a balanced composite
25 Animating our lighting controls
26 Creating a balanced comp for the back of the robot
27 Finishing up the lighting on our robot comp
28 Let's talk about light wraps
29 Overall color grades and vignettes
30 Adding atmospheric particles to our scene.
31 Creating and compositing an RGB volume light
32 Addressing client notes in comp to save time
33 Faking liquid using UVs and fractal noise.
34 Advanced tips for using UVs
35 Let's talk about relighting!
36 Adding contrast and contact lighting
37 Fake reflections and cheap rim lights
38 A new way to look at glows in After Effects
39 Compositing contact lighting for our laser gun flashes
40 A look at Position passes inside After Effects
41 Using Position passes to create UVs
42 Extracting position data from our world position pass
43 Adding destruction elements
44 Depth of field in After Effects using C4D renders
45 Applying depth of field to our robot using Maya/Vray renders.
46 Adding motion blur to our comps
47 Finishing our composite and project

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Digital Tutors - Real-World Techniques for Multipass Compositing in After Effects