Digital Tutors - Quick Start to Unreal Engine 4 Volume 3 [Mo-Turkki]

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Added on January 15, 2015 by Mo-Turkiin Other > Tutorials
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Digital Tutors - Quick Start to Unreal Engine 4 Volume 3 [Mo-Turkki] (Size: 506.05 MB)
 07. Interacting with items.mp462.23 MB
 04. Creating character movement.mp448.56 MB
 06. Setting up player interaction.mp443.67 MB
 05. Creating a new game mode.mp434.88 MB
 02. Blueprint basics.mp434.42 MB
 03. Setting up the input project settings.mp422.82 MB
 08. Final assignment.mp414.85 MB
 01. Introduction and Project Overview.mp46.2 MB
 DefaultInput.ini2.18 KB
 DefaultEngine.ini338 bytes
 DefaultGame.ini95 bytes
 Interior_Cave_Wet02.uasset1.94 MB
 Cave_Wind02.uasset348.18 KB
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 BP_Barell.uasset88.08 KB
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 BP_MyGame.uasset7.1 KB
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 M_Hay.uasset157.95 KB
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 m_crate.uasset129.78 KB
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 post_mesh.uasset125.93 KB
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 cloth_NRM.uasset1.17 MB
 wood_nrm.uasset1.15 MB
 wood_mask.uasset1.03 MB
 MF_Cave_DetailRock.uasset123.98 KB
 MF_SnowBlend.uasset105.01 KB
 MF_FuzzyShading.uasset90.71 KB
 MF_Cave_Snow.uasset88.98 KB
 MF_WetDrips.uasset87.17 KB
 MF_Cave_Rock_01.uasset86.31 KB
 MF_Wetness.uasset75.1 KB
 MF_SnowMask.uasset51.94 KB
 M_Cave_Rock.uasset224.43 KB
 M_Cave_Rock_Large_Inst.uasset162.33 KB
 M_Cave_Rock_Small_Inst.uasset151.76 KB
 M_Cave_Rock_Slate_Inst.uasset150.83 KB
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 SM_Cave_Rock_Large_01a.uasset1.76 MB
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 SM_Cave_Rock_Slate_01a.uasset442.89 KB
 SM_Cave_Rock_Med_01a.uasset276.04 KB
 SM_Cave_Rock_Small_01a.uasset195.38 KB
 T_Cave_Ice_Tiling_D.uasset2.35 MB
 T_Cave_Ice_Noise_D.uasset2.24 MB
 T_Cave_Noise_14.uasset5.58 MB
 T_Cave_Rock_Large_M.uasset11.93 MB
 T_Cave_Rock_Large_N.uasset7.37 MB
 T_Cave_Rock_Small_M.uasset3.48 MB
 T_Cave_Rock_Detail_M.uasset3.38 MB
 T_Cave_Rock_Detail_D.uasset3.27 MB
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 T_CaveRock_Detail_N_2.uasset2.76 MB
 T_Cave_Rock_Detail_D_2.uasset1.99 MB
 T_Cave_Rock_Small_N.uasset1.78 MB
 T_Cave_Rock_Slate_N.uasset1.25 MB
 T_Glacier_Cap_N.uasset8.34 MB
 T_Cave_WaterDrips_M.uasset1.72 MB
 08_begin.umap2.64 MB
 05_begin.umap2.43 MB
 08_END.umap2.43 MB
 04_begin.umap2.43 MB
 03_begin.umap2.43 MB
 07_End.umap2.43 MB
 07_begin.umap2.43 MB
 02_begin.umap2.43 MB
 06_begin.umap2.43 MB
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 T_MacroVariation.uasset10.38 MB
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 T_Concrete_Poured_N.uasset7.11 MB
 T_Metal_Steel_D.uasset3.42 MB
 CachedAssetRegistry.bin781.92 KB
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 BP_MyCharacter_Auto8.uasset109.61 KB
 BP_MyCharacter_Auto9.uasset109.55 KB
 BP_MyCharacter_Auto7.uasset106.25 KB
 BP_MyCharacter_Auto5.uasset96.04 KB
 BP_Barell_Auto3.uasset85.76 KB
 BP_MyCharacter_Auto1.uasset80.55 KB
 BP_MyCharacter_Auto3.uasset74.3 KB
 BP_PickAxe_Auto4.uasset65.97 KB
 BP_PickAxe_Auto7.uasset63.94 KB
 06_Begin_Auto2.umap2.43 MB
 06_Begin_Auto0.umap2.43 MB
 06_Begin_Auto3.umap2.43 MB
 06_Begin_Auto8.umap2.43 MB
 04_Begin_Auto5.umap2.43 MB
 06_Begin_Auto7.umap2.43 MB
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 newsfeed.json7.29 KB
 stylized_40x40.png6.48 KB
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 particles_icon_sm.png6.21 KB
 blueprint_icon_b.png5.54 KB
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 collision_icon_sm.png5.2 KB
 Engine.ini164.16 KB
 EDITOR.ini20.08 KB
 EditorUserSettings.ini17.38 KB
 input.ini16.05 KB
 Compat.ini15.02 KB
 Lightmass.ini6.69 KB
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 Scalability.ini4.01 KB
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 EditorUserSettings.ini47 KB
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 EDITOR.ini5.22 KB
 GameUserSettings.ini308 bytes
 Engine.ini225 bytes
 DeviceProfiles.ini2 bytes
 Compat.ini2 bytes
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 Game.ini2 bytes
 input.ini2 bytes
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Description

image

In this series of tutorials we'll discuss how to create interactivity using Blueprints. We'll start out by learning about the basics of creating blueprints. Then we'll jump right into learning how to set up inputs for player movement.After that, we'll create a class blueprint that will serve as our character and script its movement using Blueprints. Then we'll wrap up the training by learning how to interact with objects and how to create simple logic for our games. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume.These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience.


01. Introduction and project overview
02. Blueprint basics
03. Setting up the input project settings
04. Creating character movement
05. Creating a new game mode
06. Setting up player interaction
07. Interacting with items
08. Final assignment

http://www.digitaltutors.com...-to-Unreal-Engine-4-Volume-3


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Digital Tutors - Quick Start to Unreal Engine 4 Volume 3 [Mo-Turkki]

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thanks for the upload
ur welcom